?? mat_poly_zz.c
字號:
#include <NTL/mat_poly_ZZ.h>#include <NTL/mat_poly_ZZ_p.h>#include <NTL/mat_poly_lzz_p.h>#include <NTL/new.h>NTL_START_IMPLstaticlong CharPolyBound(const mat_ZZ& a)// This bound is computed via interpolation// through complex roots of unity.{ long n = a.NumRows(); long i; ZZ res, t1, t2; set(res); for (i = 0; i < n; i++) { InnerProduct(t1, a[i], a[i]); abs(t2, a[i][i]); mul(t2, t2, 2); add(t2, t2, 1); add(t1, t1, t2); if (t1 > 1) { SqrRoot(t1, t1); add(t1, t1, 1); } mul(res, res, t1); } return NumBits(res);}void CharPoly(ZZX& gg, const mat_ZZ& a, long deterministic){ long n = a.NumRows(); if (a.NumCols() != n) Error("CharPoly: nonsquare matrix"); if (n == 0) { set(gg); return; } if (n == 1) { ZZ t; SetX(gg); negate(t, a(1, 1)); SetCoeff(gg, 0, t); return; } long bound = 2 + CharPolyBound(a); zz_pBak bak; bak.save(); ZZ_pBak bak1; bak1.save(); ZZX g; ZZ prod; clear(g); set(prod); long i; long instable = 1; long gp_cnt = 0; for (i = 0; ; i++) { if (NumBits(prod) > bound) break; if (!deterministic && !instable && bound > 1000 && NumBits(prod) < 0.25*bound) { long plen = 90 + NumBits(max(bound, MaxBits(g))); ZZ P; GenPrime(P, plen, 90 + 2*NumBits(gp_cnt++)); ZZ_p::init(P); mat_ZZ_p A; ZZ_pX G; conv(A, a); CharPoly(G, A); if (CRT(g, prod, G)) instable = 1; else break; } zz_p::FFTInit(i); mat_zz_p A; zz_pX G; conv(A, a); CharPoly(G, A); instable = CRT(g, prod, G); } gg = g; bak.restore(); bak1.restore();}NTL_END_IMPL
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -