?? say.php
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<?php/*** Netlands World Server is the coordinator of the VR in the Netlands Project* Copyright (C) 2002 Ricard Pillosu* * This program is free software; you can redistribute it and/or* modify it under the terms of the GNU General Public License* as published by the Free Software Foundation; either version 2* of the License, or (at your option) any later version.* * This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.* * You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*//* vim: set expandtab tabstop=4 shiftwidth=4 *//*** Basic communication command. It manages communication to one character, to* room or to all the game** Input: <say [me="x"] [id="x"] phrase="x"/>* Ouput: <say to="x" [id="x"] [phrase="x"] ok="<0|1>" msg="x"/>** @param connection object Reference to connection* @param user object Reference to user* @param character object Reference to character* @param command array Contains command received*/function command_say(&$connection, &$user, &$character, $command){ global $entities; try { // Create the arra to send $message = array( "xml_name" => "say_received", "id" => $character->key, "phrase" => $command["phrase"]); // Ok, look "id" to deduce to whom is directed this message if(!empty($command["id"])) { $t_entity = &$entities->get_entity($command["id"]); if($t_entity->type == entity_list::T_ROOM) { // message for room $message["type"] = "1"; $t_entity->send_message_to_childs($message); } elseif($t_entity->type == entity_list::T_CHAR) { // message for char $message["type"] = "0"; $t_entity->send_message($message); } else { $msg = "can only send messages to rooms or characters"; throw new exception($msg); } } else { // message for all the game $message["type"] = "2"; $entities->send_message_to_all($message); } } catch(exception $exception) { $answer = array( "ok" => "0", "id" => $command["id"], "msg" => $exception->get_msg()); return($answer); } // ok, all done :) $answer = array( "to" => $character->get_key(), "ok" => "1", "phrase"=> $command["phrase"], "msg" => "say successful"); if(!empty($command["id"])) $answer["id"] = $command["id"]; return($answer);}?>
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