?? recvdlgthread.cpp
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// RecvDlgThread.cpp : implementation file
//
#include "stdafx.h"
#include "MICQWin32x.h"
#include "RecvDlgThread.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRecvDlgThread
IMPLEMENT_DYNCREATE(CRecvDlgThread, CWinThread)
CRecvDlgThread::CRecvDlgThread()
{
}
CRecvDlgThread::~CRecvDlgThread()
{
}
BOOL CRecvDlgThread::InitInstance()
{
// TODO: perform and per-thread initialization here
CRecvMsgDlg winDlg;
winDlg.m_received_from_uin=received_uin;
winDlg.m_received_from_nick=received_nick;
winDlg.m_received_msg=received_msg;
winDlg.DoModal();
return TRUE;
}
int CRecvDlgThread::ExitInstance()
{
// TODO: perform any per-thread cleanup here
return CWinThread::ExitInstance();
}
BEGIN_MESSAGE_MAP(CRecvDlgThread, CWinThread)
//{{AFX_MSG_MAP(CRecvDlgThread)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRecvDlgThread message handlers
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