亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? slides.htm

?? 《計算機圖形學與虛擬環境》的配套ppt
?? HTM
字號:
<html>

<head>
<title>Slides</title>
</head>

<body bgcolor = "#ffffff">

<h1>Slides</h1>

<hr>

<font SIZE="-2">
Back to: <a href="index.htm">Computer Graphics and Virtual Environments From Realism to Real-Time</a>
</font>

<hr>

Note: the slides on this page come from a number of sources and are
targetted at different audiences from undergraduate to
commercial. Unless otherwise stated, the slides are solely about the
chapter they are listed under. They are intended to cover a 50 minute
presentation and can be used independently of other slides.

<p>

We present the slides as three main sets: the first is a set of slides
to give enough material to cover a 30 hour undergraduate course. This
course, as suggested in the book's preface, skips over much of the
detail of radiance equation and color, but then follows the book up to
chapter 17. Later material can be added or skipped as desired. In
particular OpenGL and VRML might be introduced as early as necessary
for coursework or to back up chapters on scene-graphs or real-time
shading.

<p>

The second set of slides comprises a short intense course of six 90
minute sessions. These slides cover several topics in one session,
sometimes fleetingly, so each is listed against several chapters.

<p>
The final set of slides contains variations on material, or slides
that expand beyond the material in the book.

<hr>

<center><b><a href="#part_one">Part One</a> | <a href="#part_two">Part Two</a> | <a href="#part_three">Part Three</a> | <a href="#part_four">Part Four</a> | <a href="#part_five">Part Five</a> | <a href="#part_six">Part Six</a> | <a href="#appendices">Appendices</a> | <a href="#misc">Miscellaneous</a></b></center>

<hr>

<b>

<center>
<table BORDER>
<tr>
<th>Chapter<th>Main Course</th><th>Short Course</th><th>Miscellaneous</th>

<tr>
<td colspan="4">
<b>
<p ALIGN="CENTER"><a name="part_one">Part One: Introduction: Perception,Light, Colour, and Math</a></p></td>
</b>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 1 <a href="chapter_1.htm#slides">Introduction: A Phantom
World of Projections</a></p>
</font>

<td>
<ul>
<li> <a href="slides/introduction.ppt">Introduction</a> <br><i>One or two lectures</i><br><i>Updated 23rd Oct 03</i>
</ul>
<td>
<ul>
<li><a href="slides/ShortCourse1.ppt">1: Illusions and the Fine Art of Approximation</a>
</ul>
<td>
<ul>
<li><a href="slides/presence.ppt">Presence in Virtual Environments</a>
</ul>


<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 2 <a href="chapter_2.htm#slides">Mathematics for Virtual
Environments</a></p>
</font>

<td>
<ul>
<li> <a href="slides/maths.ppt">Points, Vectors, Lines, Spheres and Matrices</a><br><i>One or two lectures</i><br><i>Updated 23rd Oct 03</i>
<li> <a href="slides/planes-polygons.ppt">Planes and Polygons</a><br><i>Updated 23rd Oct 03</i>
</ul>
<td>
<ul>
<li> <a href="slides/ShortCourse2.ppt">2: Mathematics of the Simple Camera</a>
<li> <a href="slides/ShortCourse3.ppt">3: General Camera Model</a>
</ul>
<td>

<ul>
<li> <a href="slides/matrix-math.ppt">Matrix Mathematics</a><br><i>For students with vector maths already</i>
</ul>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 3 <a href="chapter_3.htm#slides">Lighting - the Radiance
Equation</a></p>
</font>

<td>
<td>
<ul>
<li> <a href="slides/ShortCourse1.ppt">1: Illusions and the Fine Art of Approximation</a>
</ul>
<td>
<ul>
<li> <a href="slides/radiance_equation.ppt">The Radiance Equation</a>
</ul>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 4 <a href="chapter_4.htm#slides">Color and The Human
Response to Light</a></p>
</font>

<td>
<td>
<ul>
<li> <a href="slides/ShortCourse1.ppt">1: Illusions and the Fine Art of Approximation</a>
</ul>
<td>
<ul>
<li> <a href="slides/colour.ppt">Colour in Computer Graphics</a>
</ul>



<tr>
<td colspan="4">
<b>
<p ALIGN="CENTER"><a name="part_two">Part Two: From Realism to
Real-Time I</a></p>
</b>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 5 <a href="chapter_5.htm#slides">A Painting Metaphor for
Computer Graphics</a></p>
</font>

<td>
<ul>
<li> <a href="slides/simple-camera.ppt">Simple Camera</a><br><i>Updated 23rd Oct 03</i>
</ul>

<td>

<ul>
<li> <a href="slides/ShortCourse1.ppt">1: Illusions and the Fine Art of Approximation</a>
<li> <a href="slides/ShortCourse2.ppt">2: Mathematics of the Simple Camera</a>
</ul>
<td>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 6 <a href="chapter_6.htm#slides">Local Illumination and Ray
Tracing</a></p>
</font>

<td>
<ul>
<li> <a href="slides/local-illumination.ppt">Local Illumination</a> <br><i>Updated 23rd Oct 03</i>
<li> <a href="slides/ray-tracing.ppt">Recursive Ray Tracing</a> <br><i>Updated 23rd Oct 03</i>
</ul>
<td>
<ul>
<li> <a href="slides/ShortCourse2.ppt">2: Mathematics of the Simple Camera</a>
</ul>
<td>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 7 <a href="chapter_7.htm#slides">Generalising the Camera</a></p>
</font>

<td>
<ul>
<li> <a href="slides/general-camera.ppt">General Camera</a> <br><i>Updated 23rd Oct 03</i>
</ul>
<td>
<ul>
<li> <a href="slides/ShortCourse3.ppt">3: General Camera Model</a>
</ul>
<td>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 8 <a href="chapter_8.htm#slides">Constructing a Scene</a></p>
</font>

<td>
<ul>
<li> <a href="slides/poly-intersect.ppt">Ray Tracing Polyhedra</a><br><i>Updated 23rd Oct 03</i>
<li> <a href="slides/scene-graph.ppt">Scene Graphs</a><br><i>Updated 23rd Oct 03</i>
</ul>
<td>
<ul>
<li> <a href="slides/ShortCourse4.ppt">4: Scenes and Scene Graphs</a>
</ul>



<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 9 <a href="chapter_9.htm#slides">Projection: Completing the
Camera Model</a></p>
</font>

<td>
<ul>
<li><a href="slides/projection.ppt">Projection</a><br><i>Updated 23rd Oct 03</i>
</ul>
<td>
<ul>
<li> <a href="slides/ShortCourse5.ppt">5: From Realism to Real-Time</a>
</ul>
<td>
<ul>
<li><a href="slides/stereo.ppt">Stereo Viewing</a><br><i>Also relevant for Chapter 11</i>
</ul>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 10 <a href="chapter_10.htm#slides">Clipping Polygons</a></p>
</font>
<td>
<ul>
<li><a href="slides/clipping.ppt">Clipping Polygons</a> <br><i>Updated 23rd Oct 03</i>
</ul>
<td>
<ul>
<li> <a href="slides/ShortCourse5.ppt">5: From Realism to Real-Time</a>
</ul>


<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 11 <a href="chapter_11.htm#slides">Visibility Determination</a></p>
</font>

<td>
<ul>
<li><a href="slides/visibility.ppt">Visibility Determiniation</a><br><i>Updated 30th October 03</i>
<li><a href="slides/bsp-tree.ppt">Binary Space Partition trees</a> <br><i>One or Two lectures</i><br><i>Updated 30th October 03</i>
</a>
</ul>
<td>
<td>


<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 12 <a href="chapter_12.htm#slides">Rendering Polygons</a></p>
</font>

<td>
<ul>
<li> <a href="slides/poly-rasterise.ppt">Rasterising Polygons</a><br><i>Updated 30th October 03</i>
</ul>
<td>
<ul>
<li> <a href="slides/ShortCourse6.ppt">6: Real-Time Rendering</a>
</ul>
<td>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 13 <a href="chapter_13.htm#slides">Image Space Rendering and
Texturing</a></p>
</font>

<td>
<ul>
<li> <a href="slides/zbuffer.ppt">z buffer</a>
<li> <a href="slides/texture-mapping.ppt">Texture Mapping</a>
</ul>
<td>
<ul>
<li> <a href="slides/ShortCourse6.ppt">6: Real-Time Rendering</a>
</ul>


<tr>
<td colspan="4">
<b>
<p ALIGN="CENTER"><a name="part_three">Part Three: From Real-Time to
Realism</a></p>
</b>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 14 <a href="chapter_14.htm#slides">Shadows: Towards
Real-time Realism</a></p>
</font>

<td>
<ul>
<li><a href="slides/shadows1.ppt">Shadows (1)</a> <br><i>Added 15th Mar 02</i>
<li><a href="slides/shadows2.ppt">Shadows (2)</a> <br><i>Added 15th Mar 02</i>
</a>
</ul>
<td>
<td>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 15 <a href="chapter_15.htm#slides">An Introduction to
Radiosity</a></p>
</font>

<td>
<ul>
<li><a href="slides/radiosity_all.ppt">Radiosity
</a>
</ul>
<td>
<td>


<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 16 <a href="chapter_16.htm#slides">Faster Ray Tracing</a></p>
</font>

<td>
<ul>
<li> <a href="slides/fast-raytrace.ppt">Speeding Up Ray
Tracing</a><br><i>Two lectures</i>
<br><i>Updated 23rd November 04</i>

</ul>
<td>
<td>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 17 <a href="chapter_17.htm#slides">Clipping and Rendering
Lines</a></p>
</font>

<td>
<ul>
<li> <a href="slides/line-drawingA.ppt">Line Drawing: Version A
Mathematical Derivation</a> <br><i>Updated 26th Mar 03</i>
<li> <a href="slides/line-drawingB.ppt">Line Drawing: Version B
Semi-Formal Methods Derivation</a> <br><i>Updated 26th Mar 03</i>
</ul>
<td>
<td>

<tr>
<td>
<b>
<p ALIGN="CENTER"><a name="part_four">Part Four: Solids, Curves
and Surfaces</a></p>
</b>

<tr>
<td>
<font SIZE="2">	
<p ALIGN="JUSTIFY">CHAPTER 18 <a href="chapter_18.htm#slides">Constructive Solid
Geometry</a></p>
</font>
<td>
<td>
<td>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 19 <a href="chapter_19.htm#slides">Introduction to Computer
Aided Geometrical Design</a></p>
</font>

<td>
<td>
<td>
<ul>
<li> <a href="slides/B-Splines.pdf">B-Splines</a><br>
<i>Contributed by Celine Loscos</i>
<li> <a href="slides/BezierAlgo.pdf">Drawing a Bezier Curve</a><br>
<i>Contributed by Celine Loscos</i>
<li> <a href="slides/Curves.pdf">Curves</a><br>
<i>Contributed by Celine Loscos</i>

</ul>

<tr>
<td colspan="4">
<b>
<p ALIGN="CENTER"><a name="part_five">Part Five: Dynamics and Interaction
in Virtual Environments</a></p>
</b>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 20 <a href="chapter_20.htm#slides">Human Dynamics in a
Virtual World</a></p>
</font>

<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 21 <a href="chapter_21.htm#slides">Real-Time Interaction</a></p>
</font>

<b>

<tr>
<td colspan="4">
<b>
<p ALIGN="CENTER"><a name="part_six">Part Six: From Realism to Real-Time II</a></p>
</b><font SIZE="2">

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 22 <a href="chapter_22.htm#slides">Ray Based Methods for
Global Illumination</a></p>
</font>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">CHAPTER 23 <a href="chapter_23.htm#slides">Advanced Real-Time
Rendering for Virtual Environments</a>
</font>

<td>
<ul>
<li><a href="slides/occlusion-culling.ppt">Occlusion culling (short)</a>
<br><i>Added November 24th 2004</i>
</ul>
<td>
<td>
<ul>
<li><a href="slides/realtime_intro.ppt">Real-time rendering of large models</a>
<li><a href="slides/occlusion.ppt">Occlusion culling (long)</a>
<li><a href="slides/lightfields.ppt">An Introduction to Light Fields</a>
</ul>

<tr>
<td colspan="4">
<b>
<p ALIGN="CENTER"><a name="appendices">Appendices</a></p>
</b>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY">Appendix A <a href="appendix_a.htm#slides">Introduction to VRML</a></a></p>
</font>

<td>
<td>
<td>
<ul>
<li> <a href="slides/vrml.ppt">Virtual Reality Modeling Language</a>
</ul>

<tr>
<td colspan="4">
<b>
<p ALIGN="CENTER"><a name="misc">Miscellaneous</a></p>
</b>

<tr>
<td>
<font SIZE="2">
<p ALIGN="JUSTIFY"><a href="misc.htm#slides">Miscellaneous</a></a></p>
</font>

<td>
<td>
<td>
<ul>
<li> <a href="slides/opengl.ppt">OpenGL: A Graphics Standard</a>
<li> <a href="slides/animation-java3d.ppt">Animation and Java3D</a>
</ul>

</table>

<hr>

</body>

</html>

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
youjizz国产精品| 91高清在线观看| 99热这里都是精品| 欧美一区二区观看视频| 国产蜜臀97一区二区三区| 亚洲一区二区成人在线观看| 精品一区二区三区在线观看| 色噜噜狠狠色综合欧洲selulu| 日韩免费电影一区| 一区二区在线免费观看| 国产精品亚洲第一 | 亚洲午夜激情av| 国产传媒欧美日韩成人| 在线综合视频播放| 亚洲品质自拍视频网站| 粉嫩一区二区三区在线看| 欧美高清视频一二三区| 一区二区三区欧美激情| 99精品热视频| 国产精品妹子av| 国产精品一二二区| 久久综合精品国产一区二区三区| 日本在线不卡一区| 欧美日韩国产免费| 亚洲电影第三页| 欧美亚洲国产一区二区三区va| 亚洲免费观看高清完整版在线观看熊| 国产不卡在线播放| 久久精品人人做人人爽人人| 精品亚洲porn| 精品国产三级电影在线观看| 美腿丝袜在线亚洲一区| 欧美一区二区精美| 热久久免费视频| 51午夜精品国产| 日本va欧美va精品| 日韩亚洲欧美一区二区三区| 免费高清在线一区| 精品国产123| 国产99精品在线观看| 日本一区二区动态图| jiyouzz国产精品久久| ...av二区三区久久精品| 99re8在线精品视频免费播放| 自拍偷拍亚洲激情| 一本大道av伊人久久综合| 一区二区三区国产精品| 欧美日韩国产大片| 蜜臀91精品一区二区三区| 精品伦理精品一区| 国产91在线看| 樱桃视频在线观看一区| 欧美日韩国产精品自在自线| 麻豆91免费观看| 国产三级一区二区| 91视频.com| 日韩二区三区在线观看| 久久女同性恋中文字幕| 色综合欧美在线视频区| 日韩av在线免费观看不卡| 久久久高清一区二区三区| 99久久精品费精品国产一区二区| 亚洲成人av电影在线| 精品剧情在线观看| 成人99免费视频| 婷婷成人综合网| 国产午夜精品一区二区三区视频| 色综合久久综合中文综合网| 日韩黄色一级片| 国产欧美日韩另类视频免费观看| 91九色最新地址| 激情欧美一区二区| 亚洲伦理在线免费看| 欧美一区二区久久久| aa级大片欧美| 久久电影国产免费久久电影 | 久久97超碰色| 亚洲免费在线电影| 日韩欧美国产综合在线一区二区三区| 东方欧美亚洲色图在线| 日韩精品成人一区二区在线| 国产日本欧美一区二区| 欧美日韩在线一区二区| 成人理论电影网| 另类小说综合欧美亚洲| 亚洲一区免费观看| 国产精品久久久久永久免费观看| 91精品国产欧美日韩| 色8久久人人97超碰香蕉987| 韩国女主播一区| 亚洲大片精品永久免费| 亚洲欧洲成人自拍| 久久色中文字幕| 91精品国产91热久久久做人人| 91网上在线视频| 国产.欧美.日韩| 国产自产视频一区二区三区| 丝袜a∨在线一区二区三区不卡 | 99免费精品视频| 国产精品白丝jk白祙喷水网站| 日韩电影网1区2区| 亚洲综合一区二区| 亚洲日本丝袜连裤袜办公室| 欧美激情一区二区三区四区| 欧美精品一区二区三区在线 | 麻豆免费看一区二区三区| 亚洲自拍偷拍网站| 亚洲欧洲中文日韩久久av乱码| 国产亚洲一区二区三区在线观看 | 99精品视频在线观看免费| 精品一区免费av| 奇米影视在线99精品| 午夜视频在线观看一区| 亚洲成人免费在线观看| 亚洲制服欧美中文字幕中文字幕| 国产亚洲欧美在线| 久久久精品人体av艺术| 国产亚洲精品bt天堂精选| 亚洲精品一区二区三区99| 久久综合色一综合色88| xvideos.蜜桃一区二区| 国产亚洲综合av| 国产精品美女久久久久av爽李琼 | 国产成人免费在线观看不卡| 国产一区二区0| 国产99精品视频| 99re6这里只有精品视频在线观看| 99久久精品免费看| 91成人免费网站| 在线成人免费观看| 精品福利一区二区三区| 久久久久久久久久久99999| 久久久久国色av免费看影院| 国产精品久久久久久久蜜臀| 中文字幕一区二区三| 一区二区在线观看免费| 视频一区二区三区在线| 毛片av一区二区三区| 国产成人在线网站| 91在线小视频| 91农村精品一区二区在线| 欧美综合一区二区| 日韩一区二区三区四区五区六区| 26uuu精品一区二区在线观看| 国产精品美女一区二区| 亚洲精品国久久99热| 日本成人中文字幕在线视频| 国产在线一区观看| 97精品久久久午夜一区二区三区| 欧美日韩国产欧美日美国产精品| 精品国产免费人成在线观看| 国产欧美日本一区二区三区| 亚洲国产一区二区a毛片| 久久超碰97人人做人人爱| 91亚洲男人天堂| 日韩女优av电影在线观看| 国产精品第四页| 日韩av在线免费观看不卡| a亚洲天堂av| 日韩欧美国产精品| 最新热久久免费视频| 日本aⅴ精品一区二区三区 | 国产精品天美传媒| 日本成人在线视频网站| av日韩在线网站| 日韩一区二区在线观看视频播放| 国产精品理伦片| 久久国产乱子精品免费女| 日本精品一区二区三区四区的功能| 日韩欧美亚洲一区二区| 一区二区成人在线观看| 粉嫩av亚洲一区二区图片| 欧美一区二区三区啪啪| 亚洲美女一区二区三区| 国产69精品久久久久毛片 | 国产亚洲自拍一区| 日本中文字幕一区| 欧亚洲嫩模精品一区三区| 国产精品久久久久久久久果冻传媒| 日本伊人精品一区二区三区观看方式 | 国产精品视频线看| 精品一区二区在线观看| 91麻豆精品国产91久久久使用方法 | 亚洲国产精品一区二区尤物区| 成人黄色在线网站| 国产日韩精品一区二区三区在线| 免费一级片91| 欧美色综合影院| 亚洲六月丁香色婷婷综合久久 | 99精品一区二区三区| 久久精品欧美日韩精品 | 午夜欧美大尺度福利影院在线看| 91在线国内视频| 国产精品国产a| 成人免费av网站| 国产亚洲欧美中文| 九九视频精品免费| 精品国内二区三区| 国产一区不卡在线| 国产欧美精品一区二区色综合 |