/*
============================================================================
This source file is part of the Ogre-Maya Tools.
Distributed as part of Ogre (Object-oriented Graphics Rendering Engine).
Copyright (C) 2003 Fifty1 Software Inc., Bytelords
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
or go to http://www.gnu.org/licenses/gpl.txt
============================================================================
*/
#ifndef _OGREMAYA_SCENE_H_
#define _OGREMAYA_SCENE_H_
#include "OgreMayaCommon.h"
#include <maya/MString.h>
#include <string>
namespace OgreMaya {
// using namespace std;
// ===========================================================================
/** \class SceneMgr
\author John Van Vliet, Fifty1 Software Inc.
\version 1.0
\date June 2003
Loads and unloads a Maya scene for non-plugin exporters. Initializes the
Maya library if required on the first load, and cleans up the Maya library
in the destructor.
*/
// ===========================================================================
class SceneMgr {
public:
/// Constructor.
SceneMgr();
/// Destructor.
virtual ~SceneMgr();
/// Load the Maya scene file defined in the options (initializes Maya library first if required)
bool load();
protected:
bool mbInitialized;
};
}
#endif