?? ogremayascene.cpp
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/*
============================================================================
This source file is part of the Ogre-Maya Tools.
Distributed as part of Ogre (Object-oriented Graphics Rendering Engine).
Copyright (C) 2003 Fifty1 Software Inc., Bytelords
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
or go to http://www.gnu.org/licenses/gpl.txt
============================================================================
*/
#include "OgreMayaScene.h"
#include "OgreMayaOptions.h"
#include <maya/MLibrary.h>
#include <maya/MFileIO.h>
#include <maya/MStatus.h>
#ifdef _WIN32
#include <direct.h>
#endif
#include <iostream>
namespace OgreMaya {
using namespace std;
// --------------------------------------------------------------------------
/** Standard constructor.
*/
// --------------------------------------------------------------------------
SceneMgr::SceneMgr() {
mbInitialized = false;
}
// --------------------------------------------------------------------------
/** Destructor. Cleans up Maya library if required.
*/
// --------------------------------------------------------------------------
SceneMgr::~SceneMgr() {
if (mbInitialized) {
MLibrary::cleanup();
mbInitialized = false;
}
}
// --------------------------------------------------------------------------
/** Loads a Maya scene file, initializing the Maya library first if required.
\param sFilename
Path and filename of Maya scene file to load
\return True if file loaded successfully, False otherwise
*/
// --------------------------------------------------------------------------
bool SceneMgr::load() {
cout << "\nSceneMgr::load\n";
MStatus status;
// Store working directory to restore later
char szDir[300];
#ifdef _WIN32
_getcwd(szDir, 300);
#else
getcwd(szDir, 300);
#endif
// Initialize Maya if required
if (!mbInitialized) {
cout << "\tinitializing Maya...\n";
status = MLibrary::initialize("Maya-to-Ogre", false);
if (!status) {
status.perror("MLibrary::initialize");
return false;
}
mbInitialized = true;
cout << "\tMaya initialized\n";
}
// Prepare Maya to read a new scene file
status = MFileIO::newFile(true);
if (!status) {
cout << "\t[ERROR] MFileIO::newFile() failed\n";
return false;
}
// Restore working directory
#ifdef _WIN32
_chdir(szDir);
#else
chdir(szDir);
#endif
// Read the scene file
status = MFileIO::open(OPTIONS.inFile.c_str());
if (!status) {
cout << "\t[ERROR] MFileIO::open() failed:\n";
return false;
}
cout << "\tfile " << OPTIONS.inFile.c_str() << " opened\n";
// Done
return true;
}
}
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