?? tcsgamedlg.h
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// TcsGameDlg.h : header file
//
#if !defined(AFX_TCSGAMEDLG_H__0200D401_A993_4AFD_9D31_E7F6DEBFED99__INCLUDED_)
#define AFX_TCSGAMEDLG_H__0200D401_A993_4AFD_9D31_E7F6DEBFED99__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "TcsDefines.h"
/////////////////////////////////////////////////////////////////////////////
// CTcsGameDlg dialog
class CTcsGameDlg : public CDialog
{
// Construction
public:
void DrawInfoText();
void DrawWait(int nWaitType,int nWaitCount);
void SetLevel_00();
CImageList m_ilTB;
CToolBar m_wndToolBar;
BOOL m_bCanThrough;
int m_nMaxLevel;
BOOL m_bEnableSound;
unsigned int m_nTimeInterval;
void SetAnyLevel(int nLevel);
void ReDoLevel();
void DrawLifeCount(int nCount,int initX,int initY);
void DoNextLevel();
void DrawARNumber(int nNum,int initX,int initY);
BOOL m_bSnakeDied;
void SetStone(int indexX, int indexY);
void DrawStone(int ix,int iy);
void DrawFood(int indexX,int indexY,int nFoodType=TYPE_FOOD);
BOOL CheckDie();
void CreateNewFood(int nFoodType=TYPE_FOOD);
BOOL CheckCanEat();
void ClearArray();
void MoveSnake(int nDir);
void AddSnakeLen(int indexX,int indexY);
void DrawBlock(int ix,int iy,BOOL bErase,BOOL bDie=FALSE);
void DrawGame();
CTcsGameDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CTcsGameDlg)
enum { IDD = IDD_TCSGAME_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTcsGameDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
//}}AFX_VIRTUAL
// Implementation
protected:
int m_nWaitCount;
int m_nWaitType;
CRect m_rcWait;
void SetLevel_09();
void SetLevel_08();
void SetLevel_07();
void SetLevel_06();
int m_nCurDirTemp;
int m_nTotalScore;
int m_nSnakeLife;
CBitmap pNumBmp[11];
void SetLevel_05();
void SetLevel_04();
void SetLevel_03();
void SetLevel_02();
void SetLevel_01();
int m_nLevel;
BOOL m_bPause;
CStatusBarCtrl m_wndStatusBar;
int m_nArray[20][15];
int m_nCurDir;
CPoint m_ptSnake[25];
int m_nSnakeLen;
int m_nInitY;
int m_nInitX;
int m_nBlockLen;
int m_nLenY;
int m_nLenX;
CRect m_rcGame;
HICON m_hIcon;
CPoint m_ptDisplay;
// Generated message map functions
//{{AFX_MSG(CTcsGameDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnStart();
afx_msg void OnExit();
afx_msg void OnAbout();
afx_msg void OnPause();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg void OnSound();
afx_msg void OnThrough();
afx_msg void OnStop();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TCSGAMEDLG_H__0200D401_A993_4AFD_9D31_E7F6DEBFED99__INCLUDED_)
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