?? socket.cpp
字號:
// Socket.cpp : implementation file
//
#include "stdafx.h"
#include "ClientProgram.h"
#include "Socket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// Socket
Socket::Socket()
{
}
Socket::~Socket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(Socket, CSocket)
//{{AFX_MSG_MAP(Socket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// Socket member functions
void Socket::OnReceive(int nErrorCode)
{
long dataLength;
Receive(&dataLength, 4);
if (dataLength > 0 && dataLength < 100000) //Just to make sure the server doesn't crash the client
{
byte* message = new byte[dataLength+1];
int nRec = Receive(message,dataLength);
message[nRec] = '\0';
::SendMessage(hParent,WM_RECEIVE_MESSAGE,(WPARAM)message,(LPARAM)nSocket);
}
CSocket::OnReceive(nErrorCode);
}
void Socket::OnClose(int nErrorCode)
{
::SendMessage(hParent,WM_DISCONNECT,NULL,NULL);
CSocket::OnClose(nErrorCode);
}
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