?? classobj.cpp
字號(hào):
// CLASSOBJ.cpp : 定義應(yīng)用程序的入口點(diǎn)。
//
#include "stdafx.h"
#include "CLASSOBJ.h"
#include "obj.h"
#include "PlaneObj.h"
#include "BulletObj.h"
#include "EnemyObj.h"
#include "Scene.h"
#include "BgObj.h"
#include "dlgproc.h"
#define MAX_LOADSTRING 100
// 全局變量:
Scene scene;
PlaneObj Plane;
Obj Flash;
BgObj Bg;
const int MaxBullet=10;
int MaxEnemy=10;
BulletObj Bullet[MaxBullet];
EnemyObj Enemy[60];
int elapse;
int CurrentBullet=0;
HIMAGELIST sBullet,mBullet,lBullet,imgEnemy,imgBomb;
HINSTANCE hInst;
int BulletLifeTime;
// 當(dāng)前實(shí)例
TCHAR szTitle[MAX_LOADSTRING]; // 標(biāo)題欄文本
TCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口類名
// 此代碼模塊中包含的函數(shù)的前向聲明:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
// TODO: 在此放置代碼。
MSG msg;
HACCEL hAccelTable;
// 初始化全局字符串
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_CLASSOBJ, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// 執(zhí)行應(yīng)用程序初始化:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_CLASSOBJ);
// 主消息循環(huán):
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// 函數(shù): MyRegisterClass()
//
// 目的: 注冊(cè)窗口類。
//
// 注釋:
//
// 僅當(dāng)希望在已添加到 Windows 95 的
// “RegisterClassEx”函數(shù)之前此代碼與 Win32 系統(tǒng)兼容時(shí),
// 才需要此函數(shù)及其用法。調(diào)用此函數(shù)
// 十分重要,這樣應(yīng)用程序就可以獲得關(guān)聯(lián)的
// “格式正確的”小圖標(biāo)。
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_CLASSOBJ);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(GetStockObject(BLACK_BRUSH));
wcex.lpszMenuName = (LPCTSTR)IDC_CLASSOBJ;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClassEx(&wcex);
}
//
// 函數(shù): InitInstance(HANDLE, int)
//
// 目的: 保存實(shí)例句柄并創(chuàng)建主窗口
//
// 注釋:
//
// 在此函數(shù)中,我們?cè)谌肿兞恐斜4鎸?shí)例句柄并
// 創(chuàng)建和顯示主程序窗口。
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // 將實(shí)例句柄存儲(chǔ)在全局變量中
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, 640, 480, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
int i,j;
PAINTSTRUCT ps;
HDC hdc;
RECT rect;
// TCHAR tempstr[100];
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// 分析菜單選擇:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_CREATE:
{
int a=GetCurrentThreadId();
char buf[200];
wsprintf(buf,"Thread id:%d ",a);
MessageBox(hWnd,buf,buf,MB_OK);
}
//Display the dialogbox to setting
DialogBox(hInst,MAKEINTRESOURCE(IDD_DIALOG1),hWnd,DialogProc);
//normal init Objs
Plane.Create(TEXT("plane.bmp"),64,5,RGB(255,0,255));
Flash.Create(TEXT("flash.bmp"),64,8,RGB(255,0,255));
Bg.Create(TEXT("bg.bmp"),640,2);
Bg.SetPosition(500,500);
Bg.SetHide(FALSE);
Flash.SetHide(TRUE);
Plane.SetFrame(2);
GetClientRect(hWnd,&rect);
Plane.SetBound(rect);
//3 bullets is shared by 10 BulletObjs
sBullet=ImageList_LoadImage(NULL,TEXT("sbullet.bmp"),24,1,RGB(255,0,255),IMAGE_BITMAP,LR_LOADFROMFILE);
mBullet=ImageList_LoadImage(NULL,TEXT("mbullet.bmp"),48 ,1,RGB(255,0,255),IMAGE_BITMAP,LR_LOADFROMFILE);
lBullet=ImageList_LoadImage(NULL,TEXT("lbullet.bmp"),128 ,1,RGB(255,0,255),IMAGE_BITMAP,LR_LOADFROMFILE);
//also shared by EnemyObjs
imgEnemy =ImageList_LoadImage(NULL,TEXT("Enemy.bmp"),64 ,7,RGB(255,0,255),IMAGE_BITMAP,LR_LOADFROMFILE);
imgBomb =ImageList_LoadImage(NULL,TEXT("bomb.bmp"),64 ,4,RGB(255,0,255),IMAGE_BITMAP,LR_LOADFROMFILE);
for (i=0;i<MaxEnemy;i++)
{
Enemy[i].SetBound(rect);
Enemy[i].Init(imgEnemy,imgBomb);//Special init.must not call member Create(...)
Enemy[i].Kill();//just for revive
}
for (i=0;i<MaxBullet;i++)
{
Bullet[i].SetImgList(mBullet);//Another special init
Bullet[i].SetBound(rect);
}
//Add Objs to Scene
scene.Create(rect.right-rect.left,rect.bottom-rect.top);
scene.Add(&Bg);
scene.Add(&Plane);
scene.Add(&Flash);
for (i=0;i<MaxBullet;i++)
scene.Add(&Bullet[i]);
for (i=0;i<MaxEnemy;i++)
scene.Add(&Enemy[i]);
//start timer
SetTimer(hWnd,1,50,NULL);
break;
case WM_ERASEBKGND:
//Bg.Render((HDC)wParam);
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
scene.Render(hdc);
EndPaint(hWnd, &ps);
break;
case WM_KEYDOWN:
if (HIWORD(lParam)<16000)
{
switch(wParam)
{
case VK_UP:
case VK_DOWN:
case VK_LEFT:
case VK_RIGHT:
Plane.KeyEvent(wParam,TRUE);
break;
case 'Z':
Flash.SetHide(FALSE);//show flash
BulletLifeTime=0;//BulletLifeTime++; is in WM_TIMER
break;
default:
break;
}
}
InvalidateRect(hWnd,NULL,TRUE);
break;
case WM_KEYUP:
switch(wParam)
{
case VK_UP:
case VK_DOWN:
case VK_LEFT:
case VK_RIGHT:
Plane.KeyEvent(wParam,FALSE);
//check if any other key is still pushed
if (GetKeyState(VK_UP) ==-128) Plane.KeyEvent(VK_UP,TRUE);
if (GetKeyState(VK_DOWN) ==-128) Plane.KeyEvent(VK_DOWN,TRUE);
if (GetKeyState(VK_LEFT) ==-128) Plane.KeyEvent(VK_LEFT,TRUE);
if (GetKeyState(VK_RIGHT)==-128) Plane.KeyEvent(VK_RIGHT,TRUE);
break;
case 'Z':
Flash.SetHide(TRUE);//hide flash
//check how long 'Z' pushed
if (BulletLifeTime>15)
Bullet[CurrentBullet].SetImgList(lBullet);
else if (BulletLifeTime>6)
Bullet[CurrentBullet].SetImgList(mBullet);
else
Bullet[CurrentBullet].SetImgList(sBullet);
Bullet[CurrentBullet].SetPosition(Plane.GetXPos()+60,Plane.GetYPos()+4);
Bullet[CurrentBullet].SetXV(30);
Bullet[CurrentBullet].SetHide(FALSE);
CurrentBullet=(CurrentBullet+1)%MaxBullet;//choose a unused BulletObj(maybe unused)
BulletLifeTime=0;
break;
}
InvalidateRect(hWnd,NULL,TRUE);
break;
case WM_TIMER:
{
// int a=GetCurrentThreadId();
// char buf[200];
// wsprintf(buf,"Thread id:%d ",a);
// MessageBox(hWnd,buf,buf,MB_OK);
}
//check if a live enemy hit plane,then kill plane and enemy
{
static bool IsKilled=FALSE;
static int theI;
for (i=0;i<MaxEnemy&&!IsKilled;i++)
{
if (!Enemy[i].IsHide() && Enemy[i].GetState()==0 && Plane.IsHitObj(Enemy[i]))
{
Plane.SetHide(TRUE);
Enemy[i].SetPosition(Plane.GetXPos(),Plane.GetYPos());
Enemy[i].Kill();
theI=i;
IsKilled=TRUE;
break;
}
}
if (IsKilled && Enemy[theI].GetState()==0)//if Plane's bomb end,exit game
{
KillTimer(hWnd,1);
IsKilled=FALSE;
MessageBox(hWnd,TEXT("Game Over"),TEXT("GameOver"),MB_OK);
PostQuitMessage(0);
break;
}
}
//move plane and enemy
Plane.NextState();
for (i=0;i<MaxEnemy;i++)
Enemy[i].NextState();
Flash.SetPosition(Plane.GetXPos()+60,Plane.GetYPos()+4);
Bg.NextState();
//check if a bullet hit a enemy ,then kill enemy
for (i=0;i<MaxBullet;i++)
{
for (j=0;j<MaxEnemy;j++)
{
if (!Enemy[j].IsHide() && Enemy[j].GetState()==0)//choose live and visible enemy
{
if (Enemy[j].IsHitObj(Bullet[i]) && !Bullet[i].IsHide())//choose visible bullet
{
Enemy[j].Kill();
if (Bullet[i].GetImgList()!=lBullet) Bullet[i].SetHide(TRUE);
}
}
}
Bullet[i].NextState();//next position,whatever it's visible
}
BulletLifeTime++;//see above
Flash.NextFrame();//do this whatever it's visible
InvalidateRect(hWnd,NULL,TRUE);//repaint
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// “關(guān)于”框的消息處理程序。
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
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