亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? cl_fx.c

?? 著名游戲quake2原代碼最新版本(vc6.0可以編譯的)
?? C
?? 第 1 頁 / 共 4 頁
字號:
			return;
		p = free_particles;
		free_particles = p->next;
		p->next = active_particles;
		active_particles = p;
		VectorClear (p->accel);

		p->time = cl.time;
		p->alpha = 0.5;
		p->alphavel = -1.0 / (0.3 + frand() * 0.2);
		p->color = 0xe4 + (rand()&3);

		for (j=0; j<3; j++)
		{
			p->org[j] = move[j];
			p->accel[j] = 0;
		}
		if (left)
		{
			left = 0;
			p->vel[0] = 10;
		}
		else 
		{
			left = 1;
			p->vel[0] = -10;
		}

		p->vel[1] = 0;
		p->vel[2] = 0;

		VectorAdd (move, vec, move);
	}
}


/*
===============
CL_BubbleTrail

===============
*/
void CL_BubbleTrail (vec3_t start, vec3_t end)
{
	vec3_t		move;
	vec3_t		vec;
	float		len;
	int			i, j;
	cparticle_t	*p;
	float		dec;

	VectorCopy (start, move);
	VectorSubtract (end, start, vec);
	len = VectorNormalize (vec);

	dec = 32;
	VectorScale (vec, dec, vec);

	for (i=0 ; i<len ; i+=dec)
	{
		if (!free_particles)
			return;

		p = free_particles;
		free_particles = p->next;
		p->next = active_particles;
		active_particles = p;

		VectorClear (p->accel);
		p->time = cl.time;

		p->alpha = 1.0;
		p->alphavel = -1.0 / (1+frand()*0.2);
		p->color = 4 + (rand()&7);
		for (j=0 ; j<3 ; j++)
		{
			p->org[j] = move[j] + crand()*2;
			p->vel[j] = crand()*5;
		}
		p->vel[2] += 6;

		VectorAdd (move, vec, move);
	}
}


/*
===============
CL_FlyParticles
===============
*/

#define	BEAMLENGTH			16
void CL_FlyParticles (vec3_t origin, int count)
{
	int			i;
	cparticle_t	*p;
	float		angle;
	float		sr, sp, sy, cr, cp, cy;
	vec3_t		forward;
	float		dist = 64;
	float		ltime;


	if (count > NUMVERTEXNORMALS)
		count = NUMVERTEXNORMALS;

	if (!avelocities[0][0])
	{
		for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
			avelocities[0][i] = (rand()&255) * 0.01;
	}


	ltime = (float)cl.time / 1000.0;
	for (i=0 ; i<count ; i+=2)
	{
		angle = ltime * avelocities[i][0];
		sy = sin(angle);
		cy = cos(angle);
		angle = ltime * avelocities[i][1];
		sp = sin(angle);
		cp = cos(angle);
		angle = ltime * avelocities[i][2];
		sr = sin(angle);
		cr = cos(angle);
	
		forward[0] = cp*cy;
		forward[1] = cp*sy;
		forward[2] = -sp;

		if (!free_particles)
			return;
		p = free_particles;
		free_particles = p->next;
		p->next = active_particles;
		active_particles = p;

		p->time = cl.time;

		dist = sin(ltime + i)*64;
		p->org[0] = origin[0] + bytedirs[i][0]*dist + forward[0]*BEAMLENGTH;
		p->org[1] = origin[1] + bytedirs[i][1]*dist + forward[1]*BEAMLENGTH;
		p->org[2] = origin[2] + bytedirs[i][2]*dist + forward[2]*BEAMLENGTH;

		VectorClear (p->vel);
		VectorClear (p->accel);

		p->color = 0;
		p->colorvel = 0;

		p->alpha = 1;
		p->alphavel = -100;
	}
}

void CL_FlyEffect (centity_t *ent, vec3_t origin)
{
	int		n;
	int		count;
	int		starttime;

	if (ent->fly_stoptime < cl.time)
	{
		starttime = cl.time;
		ent->fly_stoptime = cl.time + 60000;
	}
	else
	{
		starttime = ent->fly_stoptime - 60000;
	}

	n = cl.time - starttime;
	if (n < 20000)
		count = n * 162 / 20000.0;
	else
	{
		n = ent->fly_stoptime - cl.time;
		if (n < 20000)
			count = n * 162 / 20000.0;
		else
			count = 162;
	}

	CL_FlyParticles (origin, count);
}


/*
===============
CL_BfgParticles
===============
*/

#define	BEAMLENGTH			16
void CL_BfgParticles (entity_t *ent)
{
	int			i;
	cparticle_t	*p;
	float		angle;
	float		sr, sp, sy, cr, cp, cy;
	vec3_t		forward;
	float		dist = 64;
	vec3_t		v;
	float		ltime;
	
	if (!avelocities[0][0])
	{
		for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
			avelocities[0][i] = (rand()&255) * 0.01;
	}


	ltime = (float)cl.time / 1000.0;
	for (i=0 ; i<NUMVERTEXNORMALS ; i++)
	{
		angle = ltime * avelocities[i][0];
		sy = sin(angle);
		cy = cos(angle);
		angle = ltime * avelocities[i][1];
		sp = sin(angle);
		cp = cos(angle);
		angle = ltime * avelocities[i][2];
		sr = sin(angle);
		cr = cos(angle);
	
		forward[0] = cp*cy;
		forward[1] = cp*sy;
		forward[2] = -sp;

		if (!free_particles)
			return;
		p = free_particles;
		free_particles = p->next;
		p->next = active_particles;
		active_particles = p;

		p->time = cl.time;

		dist = sin(ltime + i)*64;
		p->org[0] = ent->origin[0] + bytedirs[i][0]*dist + forward[0]*BEAMLENGTH;
		p->org[1] = ent->origin[1] + bytedirs[i][1]*dist + forward[1]*BEAMLENGTH;
		p->org[2] = ent->origin[2] + bytedirs[i][2]*dist + forward[2]*BEAMLENGTH;

		VectorClear (p->vel);
		VectorClear (p->accel);

		VectorSubtract (p->org, ent->origin, v);
		dist = VectorLength(v) / 90.0;
		p->color = floor (0xd0 + dist * 7);
		p->colorvel = 0;

		p->alpha = 1.0 - dist;
		p->alphavel = -100;
	}
}


/*
===============
CL_TrapParticles
===============
*/
// RAFAEL
void CL_TrapParticles (entity_t *ent)
{
	vec3_t		move;
	vec3_t		vec;
	vec3_t		start, end;
	float		len;
	int			j;
	cparticle_t	*p;
	int			dec;

	ent->origin[2]-=14;
	VectorCopy (ent->origin, start);
	VectorCopy (ent->origin, end);
	end[2]+=64;

	VectorCopy (start, move);
	VectorSubtract (end, start, vec);
	len = VectorNormalize (vec);

	dec = 5;
	VectorScale (vec, 5, vec);

	// FIXME: this is a really silly way to have a loop
	while (len > 0)
	{
		len -= dec;

		if (!free_particles)
			return;
		p = free_particles;
		free_particles = p->next;
		p->next = active_particles;
		active_particles = p;
		VectorClear (p->accel);
		
		p->time = cl.time;

		p->alpha = 1.0;
		p->alphavel = -1.0 / (0.3+frand()*0.2);
		p->color = 0xe0;
		for (j=0 ; j<3 ; j++)
		{
			p->org[j] = move[j] + crand();
			p->vel[j] = crand()*15;
			p->accel[j] = 0;
		}
		p->accel[2] = PARTICLE_GRAVITY;

		VectorAdd (move, vec, move);
	}

	{

	
	int			i, j, k;
	cparticle_t	*p;
	float		vel;
	vec3_t		dir;
	vec3_t		org;

	
	ent->origin[2]+=14;
	VectorCopy (ent->origin, org);


	for (i=-2 ; i<=2 ; i+=4)
		for (j=-2 ; j<=2 ; j+=4)
			for (k=-2 ; k<=4 ; k+=4)
			{
				if (!free_particles)
					return;
				p = free_particles;
				free_particles = p->next;
				p->next = active_particles;
				active_particles = p;

				p->time = cl.time;
				p->color = 0xe0 + (rand()&3);

				p->alpha = 1.0;
				p->alphavel = -1.0 / (0.3 + (rand()&7) * 0.02);
				
				p->org[0] = org[0] + i + ((rand()&23) * crand());
				p->org[1] = org[1] + j + ((rand()&23) * crand());
				p->org[2] = org[2] + k + ((rand()&23) * crand());
	
				dir[0] = j * 8;
				dir[1] = i * 8;
				dir[2] = k * 8;
	
				VectorNormalize (dir);						
				vel = 50 + rand()&63;
				VectorScale (dir, vel, p->vel);

				p->accel[0] = p->accel[1] = 0;
				p->accel[2] = -PARTICLE_GRAVITY;
			}
	}
}


/*
===============
CL_BFGExplosionParticles
===============
*/
//FIXME combined with CL_ExplosionParticles
void CL_BFGExplosionParticles (vec3_t org)
{
	int			i, j;
	cparticle_t	*p;

	for (i=0 ; i<256 ; i++)
	{
		if (!free_particles)
			return;
		p = free_particles;
		free_particles = p->next;
		p->next = active_particles;
		active_particles = p;

		p->time = cl.time;
		p->color = 0xd0 + (rand()&7);

		for (j=0 ; j<3 ; j++)
		{
			p->org[j] = org[j] + ((rand()%32)-16);
			p->vel[j] = (rand()%384)-192;
		}

		p->accel[0] = p->accel[1] = 0;
		p->accel[2] = -PARTICLE_GRAVITY;
		p->alpha = 1.0;

		p->alphavel = -0.8 / (0.5 + frand()*0.3);
	}
}


/*
===============
CL_TeleportParticles

===============
*/
void CL_TeleportParticles (vec3_t org)
{
	int			i, j, k;
	cparticle_t	*p;
	float		vel;
	vec3_t		dir;

	for (i=-16 ; i<=16 ; i+=4)
		for (j=-16 ; j<=16 ; j+=4)
			for (k=-16 ; k<=32 ; k+=4)
			{
				if (!free_particles)
					return;
				p = free_particles;
				free_particles = p->next;
				p->next = active_particles;
				active_particles = p;

				p->time = cl.time;
				p->color = 7 + (rand()&7);

				p->alpha = 1.0;
				p->alphavel = -1.0 / (0.3 + (rand()&7) * 0.02);
				
				p->org[0] = org[0] + i + (rand()&3);
				p->org[1] = org[1] + j + (rand()&3);
				p->org[2] = org[2] + k + (rand()&3);
	
				dir[0] = j*8;
				dir[1] = i*8;
				dir[2] = k*8;
	
				VectorNormalize (dir);						
				vel = 50 + (rand()&63);
				VectorScale (dir, vel, p->vel);

				p->accel[0] = p->accel[1] = 0;
				p->accel[2] = -PARTICLE_GRAVITY;
			}
}


/*
===============
CL_AddParticles
===============
*/
void CL_AddParticles (void)
{
	cparticle_t		*p, *next;
	float			alpha;
	float			time, time2;
	vec3_t			org;
	int				color;
	cparticle_t		*active, *tail;

	active = NULL;
	tail = NULL;

	for (p=active_particles ; p ; p=next)
	{
		next = p->next;

		// PMM - added INSTANT_PARTICLE handling for heat beam
		if (p->alphavel != INSTANT_PARTICLE)
		{
			time = (cl.time - p->time)*0.001;
			alpha = p->alpha + time*p->alphavel;
			if (alpha <= 0)
			{	// faded out
				p->next = free_particles;
				free_particles = p;
				continue;
			}
		}
		else
		{
			alpha = p->alpha;
		}

		p->next = NULL;
		if (!tail)
			active = tail = p;
		else
		{
			tail->next = p;
			tail = p;
		}

		if (alpha > 1.0)
			alpha = 1;
		color = p->color;

		time2 = time*time;

		org[0] = p->org[0] + p->vel[0]*time + p->accel[0]*time2;
		org[1] = p->org[1] + p->vel[1]*time + p->accel[1]*time2;
		org[2] = p->org[2] + p->vel[2]*time + p->accel[2]*time2;

		V_AddParticle (org, color, alpha);
		// PMM
		if (p->alphavel == INSTANT_PARTICLE)
		{
			p->alphavel = 0.0;
			p->alpha = 0.0;
		}
	}

	active_particles = active;
}


/*
==============
CL_EntityEvent

An entity has just been parsed that has an event value

the female events are there for backwards compatability
==============
*/
extern struct sfx_s	*cl_sfx_footsteps[4];

void CL_EntityEvent (entity_state_t *ent)
{
	switch (ent->event)
	{
	case EV_ITEM_RESPAWN:
		S_StartSound (NULL, ent->number, CHAN_WEAPON, S_RegisterSound("items/respawn1.wav"), 1, ATTN_IDLE, 0);
		CL_ItemRespawnParticles (ent->origin);
		break;
	case EV_PLAYER_TELEPORT:
		S_StartSound (NULL, ent->number, CHAN_WEAPON, S_RegisterSound("misc/tele1.wav"), 1, ATTN_IDLE, 0);
		CL_TeleportParticles (ent->origin);
		break;
	case EV_FOOTSTEP:
		if (cl_footsteps->value)
			S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_footsteps[rand()&3], 1, ATTN_NORM, 0);
		break;
	case EV_FALLSHORT:
		S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("player/land1.wav"), 1, ATTN_NORM, 0);
		break;
	case EV_FALL:
		S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall2.wav"), 1, ATTN_NORM, 0);
		break;
	case EV_FALLFAR:
		S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall1.wav"), 1, ATTN_NORM, 0);
		break;
	}
}


/*
==============
CL_ClearEffects

==============
*/
void CL_ClearEffects (void)
{
	CL_ClearParticles ();
	CL_ClearDlights ();
	CL_ClearLightStyles ();
}

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
日日欢夜夜爽一区| 2017欧美狠狠色| 亚洲激情成人在线| 91免费看`日韩一区二区| 中文字幕 久热精品 视频在线| 福利电影一区二区三区| 中文字幕乱码日本亚洲一区二区| 国产不卡视频一区二区三区| 中文字幕五月欧美| 欧美日韩国产免费一区二区| 午夜视频在线观看一区二区三区| 欧美日韩情趣电影| 免费在线观看不卡| 久久亚洲一级片| 9i在线看片成人免费| 亚洲动漫第一页| 色婷婷国产精品久久包臀| 精品999久久久| 色综合亚洲欧洲| 日本vs亚洲vs韩国一区三区二区 | 成人午夜视频网站| 一区二区三区毛片| 亚洲成人黄色影院| 国产拍欧美日韩视频二区| 欧美日韩亚洲丝袜制服| 国产91丝袜在线播放0| 亚洲国产精品天堂| 亚洲视频免费在线观看| 精品av久久707| 欧美性xxxxxxxx| 国产成人夜色高潮福利影视| 五月天婷婷综合| 亚洲精品自拍动漫在线| 国产精品免费人成网站| 日韩美女视频在线| 欧美三级电影在线观看| 成人av综合在线| 国产成人高清视频| 国产一区中文字幕| 国产精选一区二区三区| 久久国内精品自在自线400部| 亚洲成人av资源| 亚洲激情av在线| 亚洲午夜在线视频| 一区二区三区精品在线| 亚洲精品国产高清久久伦理二区| 国产精品电影院| 成人欧美一区二区三区小说| 亚洲天堂免费看| 亚洲免费观看高清完整版在线| 国产精品蜜臀在线观看| 亚洲欧美日韩久久精品| 亚洲欧美激情小说另类| 亚洲免费观看高清| 无码av中文一区二区三区桃花岛| 天天综合天天综合色| 亚洲日本青草视频在线怡红院| 2024国产精品视频| 国产亚洲精品bt天堂精选| 中文字幕av资源一区| 国产精品毛片大码女人| 亚洲午夜精品一区二区三区他趣| 视频一区国产视频| 国产99久久久国产精品潘金| 91在线视频在线| 欧美高清激情brazzers| 久久精品视频一区二区三区| 亚洲视频香蕉人妖| 久久国产三级精品| av资源站一区| 欧美视频一区二区在线观看| 久久免费看少妇高潮| 亚洲视频 欧洲视频| 天堂影院一区二区| 成人激情视频网站| 在线综合视频播放| 亚洲欧美日韩一区二区三区在线观看| 午夜精品久久久久久| 一本大道久久a久久综合| 精品国产免费人成电影在线观看四季| 一区二区中文字幕在线| 久久电影网站中文字幕| 欧美日韩综合在线| 亚洲精品日日夜夜| 不卡一区在线观看| 久久久久久97三级| 日本午夜精品视频在线观看| 日本道精品一区二区三区| 中文字幕欧美国产| 国产69精品久久99不卡| 精品国产成人在线影院| 麻豆国产一区二区| 91精品欧美综合在线观看最新| 亚洲一区二区三区小说| 99久精品国产| 亚洲欧美日韩系列| 色婷婷狠狠综合| 亚洲成av人片| 69久久99精品久久久久婷婷| 亚洲第一久久影院| 欧美日韩国产首页在线观看| 亚洲美女偷拍久久| 国产精品一二三区在线| 国产精品资源在线| av成人动漫在线观看| 激情综合色综合久久| 国产日韩影视精品| 视频一区二区三区中文字幕| 成人美女视频在线看| 日韩精品一区二区三区在线| 一区二区三区av电影| 成人晚上爱看视频| 日韩免费电影一区| 奇米精品一区二区三区在线观看一 | 中文av字幕一区| 久久成人综合网| 久久精品无码一区二区三区| 日韩女优制服丝袜电影| 亚洲成人先锋电影| 在线播放中文一区| 亚洲成av人片| 日韩女优av电影| 韩国理伦片一区二区三区在线播放| 在线播放欧美女士性生活| 亚洲精品日韩一| 欧美三级三级三级爽爽爽| 亚洲欧美另类久久久精品2019| 成人18视频日本| 亚洲三级在线免费| 欧美高清视频www夜色资源网| 亚洲成a人v欧美综合天堂下载| 欧美日韩黄色影视| 国产一区二区h| 日韩电影免费在线看| 成人免费在线观看入口| 91啪九色porn原创视频在线观看| 久久久高清一区二区三区| 99国产一区二区三精品乱码| 欧美性色欧美a在线播放| 色综合久久中文字幕综合网| 成人国产亚洲欧美成人综合网| 久久女同精品一区二区| 国产麻豆成人精品| 久久精品在线免费观看| 国产精品正在播放| 国产丝袜欧美中文另类| 成人综合婷婷国产精品久久蜜臀| 欧美—级在线免费片| 成年人网站91| 亚洲尤物在线视频观看| 96av麻豆蜜桃一区二区| 免费高清成人在线| 综合网在线视频| 337p粉嫩大胆色噜噜噜噜亚洲| 91农村精品一区二区在线| 国产一区二区三区电影在线观看| 亚洲五月六月丁香激情| 亚洲综合色噜噜狠狠| 国产视频视频一区| 7777精品伊人久久久大香线蕉经典版下载 | 中文字幕在线播放不卡一区| 欧美色国产精品| 一本色道综合亚洲| 国产精华液一区二区三区| 久久国产乱子精品免费女| 亚洲不卡在线观看| 亚洲一卡二卡三卡四卡五卡| 亚洲欧洲成人自拍| 亚洲欧美日本韩国| 综合久久久久久| 亚洲最快最全在线视频| 一区二区三区四区精品在线视频 | 亚洲大型综合色站| 一区二区三区四区不卡视频| 综合激情成人伊人| 亚洲一区二区四区蜜桃| 亚洲一级二级三级在线免费观看| 国产精品一区二区在线播放| 紧缚捆绑精品一区二区| 欧美视频日韩视频在线观看| 欧美片网站yy| 欧美日韩亚洲综合在线 | 亚洲五码中文字幕| 日韩写真欧美这视频| 成年人国产精品| 婷婷亚洲久悠悠色悠在线播放| 久久精子c满五个校花| 色噜噜夜夜夜综合网| 久久99日本精品| 亚洲精品免费播放| www一区二区| 日本韩国精品在线| 国产九九视频一区二区三区| 一区二区不卡在线视频 午夜欧美不卡在| 日韩免费高清电影| 在线视频综合导航| 国产精品中文有码| 午夜伊人狠狠久久| 中文字幕一区免费在线观看| 欧美一级片免费看|