亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? g_monster.c

?? 著名游戲quake2原代碼最新版本(vc6.0可以編譯的)
?? C
?? 第 1 頁 / 共 2 頁
字號:
		self->monsterinfo.nextframe = 0;
	}
	else
	{
		if (self->s.frame == move->lastframe)
		{
			if (move->endfunc)
			{
				move->endfunc (self);

				// regrab move, endfunc is very likely to change it
				move = self->monsterinfo.currentmove;

				// check for death
				if (self->svflags & SVF_DEADMONSTER)
					return;
			}
		}

		if (self->s.frame < move->firstframe || self->s.frame > move->lastframe)
		{
			self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
			self->s.frame = move->firstframe;
		}
		else
		{
			if (!(self->monsterinfo.aiflags & AI_HOLD_FRAME))
			{
				self->s.frame++;
				if (self->s.frame > move->lastframe)
					self->s.frame = move->firstframe;
			}
		}
	}

	index = self->s.frame - move->firstframe;
	if (move->frame[index].aifunc)
		if (!(self->monsterinfo.aiflags & AI_HOLD_FRAME))
			move->frame[index].aifunc (self, move->frame[index].dist * self->monsterinfo.scale);
		else
			move->frame[index].aifunc (self, 0);

	if (move->frame[index].thinkfunc)
		move->frame[index].thinkfunc (self);
}


void monster_think (edict_t *self)
{
	M_MoveFrame (self);
	if (self->linkcount != self->monsterinfo.linkcount)
	{
		self->monsterinfo.linkcount = self->linkcount;
		M_CheckGround (self);
	}
	M_CatagorizePosition (self);
	M_WorldEffects (self);
	M_SetEffects (self);
}


/*
================
monster_use

Using a monster makes it angry at the current activator
================
*/
void monster_use (edict_t *self, edict_t *other, edict_t *activator)
{
	if (self->enemy)
		return;
	if (self->health <= 0)
		return;
	if (activator->flags & FL_NOTARGET)
		return;
	if (!(activator->client) && !(activator->monsterinfo.aiflags & AI_GOOD_GUY))
		return;
	
// delay reaction so if the monster is teleported, its sound is still heard
	self->enemy = activator;
	FoundTarget (self);
}


void monster_start_go (edict_t *self);


void monster_triggered_spawn (edict_t *self)
{
	self->s.origin[2] += 1;
	KillBox (self);

	self->solid = SOLID_BBOX;
	self->movetype = MOVETYPE_STEP;
	self->svflags &= ~SVF_NOCLIENT;
	self->air_finished = level.time + 12;
	gi.linkentity (self);

	monster_start_go (self);

	if (self->enemy && !(self->spawnflags & 1) && !(self->enemy->flags & FL_NOTARGET))
	{
		FoundTarget (self);
	}
	else
	{
		self->enemy = NULL;
	}
}

void monster_triggered_spawn_use (edict_t *self, edict_t *other, edict_t *activator)
{
	// we have a one frame delay here so we don't telefrag the guy who activated us
	self->think = monster_triggered_spawn;
	self->nextthink = level.time + FRAMETIME;
	if (activator->client)
		self->enemy = activator;
	self->use = monster_use;
}

void monster_triggered_start (edict_t *self)
{
	self->solid = SOLID_NOT;
	self->movetype = MOVETYPE_NONE;
	self->svflags |= SVF_NOCLIENT;
	self->nextthink = 0;
	self->use = monster_triggered_spawn_use;
}


/*
================
monster_death_use

When a monster dies, it fires all of its targets with the current
enemy as activator.
================
*/
void monster_death_use (edict_t *self)
{
	self->flags &= ~(FL_FLY|FL_SWIM);
	self->monsterinfo.aiflags &= AI_GOOD_GUY;

	if (self->item)
	{
		Drop_Item (self, self->item);
		self->item = NULL;
	}

	if (self->deathtarget)
		self->target = self->deathtarget;

	if (!self->target)
		return;

	G_UseTargets (self, self->enemy);
}


//============================================================================

qboolean monster_start (edict_t *self)
{
	if (deathmatch->value)
	{
		G_FreeEdict (self);
		return false;
	}

	if ((self->spawnflags & 4) && !(self->monsterinfo.aiflags & AI_GOOD_GUY))
	{
		self->spawnflags &= ~4;
		self->spawnflags |= 1;
//		gi.dprintf("fixed spawnflags on %s at %s\n", self->classname, vtos(self->s.origin));
	}

	if (!(self->monsterinfo.aiflags & AI_GOOD_GUY))
		level.total_monsters++;

	self->nextthink = level.time + FRAMETIME;
	self->svflags |= SVF_MONSTER;
	self->s.renderfx |= RF_FRAMELERP;
	self->takedamage = DAMAGE_AIM;
	self->air_finished = level.time + 12;
	self->use = monster_use;
	self->max_health = self->health;
	self->clipmask = MASK_MONSTERSOLID;

	self->s.skinnum = 0;
	self->deadflag = DEAD_NO;
	self->svflags &= ~SVF_DEADMONSTER;

	if (!self->monsterinfo.checkattack)
		self->monsterinfo.checkattack = M_CheckAttack;
	VectorCopy (self->s.origin, self->s.old_origin);

	if (st.item)
	{
		self->item = FindItemByClassname (st.item);
		if (!self->item)
			gi.dprintf("%s at %s has bad item: %s\n", self->classname, vtos(self->s.origin), st.item);
	}

	// randomize what frame they start on
	if (self->monsterinfo.currentmove)
		self->s.frame = self->monsterinfo.currentmove->firstframe + (rand() % (self->monsterinfo.currentmove->lastframe - self->monsterinfo.currentmove->firstframe + 1));

	return true;
}

void monster_start_go (edict_t *self)
{
	vec3_t	v;

	if (self->health <= 0)
		return;

	// check for target to combat_point and change to combattarget
	if (self->target)
	{
		qboolean	notcombat;
		qboolean	fixup;
		edict_t		*target;

		target = NULL;
		notcombat = false;
		fixup = false;
		while ((target = G_Find (target, FOFS(targetname), self->target)) != NULL)
		{
			if (strcmp(target->classname, "point_combat") == 0)
			{
				self->combattarget = self->target;
				fixup = true;
			}
			else
			{
				notcombat = true;
			}
		}
		if (notcombat && self->combattarget)
			gi.dprintf("%s at %s has target with mixed types\n", self->classname, vtos(self->s.origin));
		if (fixup)
			self->target = NULL;
	}

	// validate combattarget
	if (self->combattarget)
	{
		edict_t		*target;

		target = NULL;
		while ((target = G_Find (target, FOFS(targetname), self->combattarget)) != NULL)
		{
			if (strcmp(target->classname, "point_combat") != 0)
			{
				gi.dprintf("%s at (%i %i %i) has a bad combattarget %s : %s at (%i %i %i)\n",
					self->classname, (int)self->s.origin[0], (int)self->s.origin[1], (int)self->s.origin[2],
					self->combattarget, target->classname, (int)target->s.origin[0], (int)target->s.origin[1],
					(int)target->s.origin[2]);
			}
		}
	}

	if (self->target)
	{
		self->goalentity = self->movetarget = G_PickTarget(self->target);
		if (!self->movetarget)
		{
			gi.dprintf ("%s can't find target %s at %s\n", self->classname, self->target, vtos(self->s.origin));
			self->target = NULL;
			self->monsterinfo.pausetime = 100000000;
			self->monsterinfo.stand (self);
		}
		else if (strcmp (self->movetarget->classname, "path_corner") == 0)
		{
			VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
			self->ideal_yaw = self->s.angles[YAW] = vectoyaw(v);
			self->monsterinfo.walk (self);
			self->target = NULL;
		}
		else
		{
			self->goalentity = self->movetarget = NULL;
			self->monsterinfo.pausetime = 100000000;
			self->monsterinfo.stand (self);
		}
	}
	else
	{
		self->monsterinfo.pausetime = 100000000;
		self->monsterinfo.stand (self);
	}

	self->think = monster_think;
	self->nextthink = level.time + FRAMETIME;
}


void walkmonster_start_go (edict_t *self)
{
	if (!(self->spawnflags & 2) && level.time < 1)
	{
		M_droptofloor (self);

		if (self->groundentity)
			if (!M_walkmove (self, 0, 0))
				gi.dprintf ("%s in solid at %s\n", self->classname, vtos(self->s.origin));
	}
	
	if (!self->yaw_speed)
		self->yaw_speed = 20;
	self->viewheight = 25;

	monster_start_go (self);

	if (self->spawnflags & 2)
		monster_triggered_start (self);
}

void walkmonster_start (edict_t *self)
{
	self->think = walkmonster_start_go;
	monster_start (self);
}


void flymonster_start_go (edict_t *self)
{
	if (!M_walkmove (self, 0, 0))
		gi.dprintf ("%s in solid at %s\n", self->classname, vtos(self->s.origin));

	if (!self->yaw_speed)
		self->yaw_speed = 10;
	self->viewheight = 25;

	monster_start_go (self);

	if (self->spawnflags & 2)
		monster_triggered_start (self);
}


void flymonster_start (edict_t *self)
{
	self->flags |= FL_FLY;
	self->think = flymonster_start_go;
	monster_start (self);
}


void swimmonster_start_go (edict_t *self)
{
	if (!self->yaw_speed)
		self->yaw_speed = 10;
	self->viewheight = 10;

	monster_start_go (self);

	if (self->spawnflags & 2)
		monster_triggered_start (self);
}

void swimmonster_start (edict_t *self)
{
	self->flags |= FL_SWIM;
	self->think = swimmonster_start_go;
	monster_start (self);
}

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
国产精品情趣视频| 精品一区二区三区在线观看| 精品盗摄一区二区三区| 色综合亚洲欧洲| 国产成人精品免费| 午夜激情久久久| 亚洲午夜av在线| 综合亚洲深深色噜噜狠狠网站| 久久久亚洲午夜电影| 欧美福利视频导航| 欧美亚洲高清一区二区三区不卡| 久久精品人人爽人人爽| 99久久99久久精品免费观看| 国产在线播放一区| 中文字幕av免费专区久久| 日韩欧美aaaaaa| 日韩欧美久久久| 欧洲国内综合视频| 日本乱人伦aⅴ精品| 色综合婷婷久久| 91丨porny丨蝌蚪视频| 91国在线观看| 欧美日韩国产小视频| 99国产精品久久| 欧美视频一区在线观看| 日产欧产美韩系列久久99| 亚洲欧美视频在线观看| 亚洲色图清纯唯美| 亚洲小说春色综合另类电影| 亚洲激情网站免费观看| 色噜噜狠狠色综合欧洲selulu| 国精产品一区一区三区mba桃花| 精品一区二区三区久久久| 狠狠色综合日日| 丰满少妇在线播放bd日韩电影| 高清国产一区二区| 在线中文字幕一区| 6080亚洲精品一区二区| 久久久久久久久一| 亚洲精品日日夜夜| 亚洲香肠在线观看| 蜜桃精品视频在线观看| 国产精品亚洲一区二区三区在线| 福利一区二区在线| 欧美日韩一区高清| 久久综合九色综合欧美就去吻| 国产亚洲欧洲一区高清在线观看| 亚洲三级电影全部在线观看高清| 日韩黄色小视频| 大美女一区二区三区| 在线观看一区不卡| 精品国产髙清在线看国产毛片| 国产日韩亚洲欧美综合| 中文字幕一区av| 麻豆成人在线观看| 成人a区在线观看| 日韩一区二区三区电影| 欧美日韩久久不卡| 日本一二三不卡| 青青草一区二区三区| 美国av一区二区| 色狠狠色狠狠综合| 久久久国产精华| 日日夜夜免费精品视频| 91麻豆swag| 欧美成人性战久久| 亚洲国产乱码最新视频| 成人免费看片app下载| 制服丝袜国产精品| 一个色妞综合视频在线观看| 成人黄色一级视频| 欧美精选一区二区| 午夜精品久久久久影视| 成人看片黄a免费看在线| 欧美一级久久久久久久大片| 亚洲乱码中文字幕| 成人白浆超碰人人人人| 久久精品在线免费观看| 美女尤物国产一区| 99精品视频在线播放观看| 亚洲精品一线二线三线| 国产一区二区三区免费看| 欧美一区二区三区视频免费| 一个色在线综合| 91极品视觉盛宴| 亚洲精品午夜久久久| 国产成人av电影| 久久久亚洲高清| 国产一二精品视频| 亚洲精品一线二线三线| 精品无人区卡一卡二卡三乱码免费卡| 欧美日韩精品一区二区在线播放| 一区二区三区产品免费精品久久75| 波波电影院一区二区三区| 亚洲欧美视频在线观看| 欧美精品一二三四| 国产一区二区精品久久99| 中文字幕欧美激情一区| 欧美日韩免费电影| 国产一区二区看久久| 国产精品不卡一区| 91麻豆精品国产91久久久久 | 国产亚洲精久久久久久| 成人短视频下载| 亚洲成人av福利| 精品国产髙清在线看国产毛片| 成人av在线一区二区三区| 亚洲成人免费观看| 久久久www免费人成精品| 色婷婷久久综合| 激情文学综合网| 一区二区三区欧美激情| 26uuu国产一区二区三区| 色呦呦网站一区| 国产综合一区二区| 亚洲一区二区中文在线| 欧美激情一二三区| 91精品视频网| 色欧美88888久久久久久影院| 久久精品噜噜噜成人av农村| 亚洲精品国产第一综合99久久 | 国产精品美女一区二区三区 | 亚洲日本在线观看| 欧美精品一区二区在线播放 | 国内精品伊人久久久久av一坑 | 老司机精品视频在线| 亚洲欧美日韩国产综合在线| 国产亚洲成aⅴ人片在线观看| 欧美久久久一区| 色婷婷激情一区二区三区| 国产精品一区2区| 久草精品在线观看| 日韩电影网1区2区| 五月激情丁香一区二区三区| 亚洲人成网站影音先锋播放| 国产日韩高清在线| 久久综合视频网| 日韩亚洲欧美高清| 欧美精品1区2区| 欧美人与性动xxxx| 欧美日韩精品一区二区三区四区| 一本大道综合伊人精品热热| 97精品久久久午夜一区二区三区 | 欧美日韩大陆一区二区| 欧洲一区在线电影| 欧美在线观看视频一区二区| 色网综合在线观看| 色94色欧美sute亚洲线路一ni | 亚洲激情一二三区| 一区二区三区在线视频观看58| 国产精品素人一区二区| 国产精品国产三级国产普通话蜜臀| 国产精品私人自拍| 国产精品国产a| 亚洲黄色免费网站| 天天操天天综合网| 亚洲成人av中文| 美女性感视频久久| 国产精品一区三区| 国产成人亚洲综合色影视| 成人18视频在线播放| 在线免费观看一区| 9191久久久久久久久久久| 9191精品国产综合久久久久久 | 国产精品欧美久久久久无广告| 国产欧美日韩不卡| 亚洲欧美精品午睡沙发| 亚洲一区二区在线免费观看视频| 亚洲第一综合色| 蓝色福利精品导航| 成人精品视频网站| 91黄色免费网站| 日韩视频免费观看高清完整版在线观看 | 亚洲综合在线第一页| 一区二区三区四区五区视频在线观看 | 成人国产精品免费观看动漫| 色悠悠亚洲一区二区| 欧美一级片在线| 中文字幕一区视频| 亚洲第一福利视频在线| 韩国欧美国产1区| 91在线观看地址| 日韩欧美在线网站| 最新中文字幕一区二区三区| 蜜桃一区二区三区在线| av日韩在线网站| 精品国产自在久精品国产| 亚洲精品中文字幕在线观看| 日韩黄色免费网站| 99精品视频一区二区| 91精品国产一区二区三区蜜臀| 国产精品午夜在线| 蜜桃视频在线观看一区| 99视频在线精品| 欧美精品一区二区在线播放| 亚洲午夜成aⅴ人片| aaa国产一区| 久久综合狠狠综合久久激情 | 麻豆视频一区二区| 欧美吻胸吃奶大尺度电影|