亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? game.dsp

?? 著名游戲quake2原代碼最新版本(vc6.0可以編譯的)
?? DSP
?? 第 1 頁 / 共 2 頁
字號:
# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602

CFG=game - Win32 Debug Alpha
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "game.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""

!IF  "$(CFG)" == "game - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\release"
# PROP Intermediate_Dir ".\release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\release\gamex86.dll"
# SUBTRACT LINK32 /incremental:yes /debug

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\debug"
# PROP Intermediate_Dir ".\debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR /YX /FD /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"..\debug\gamex86.dll"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug Alpha"
# PROP BASE Intermediate_Dir "Debug Alpha"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\DebugAxp"
# PROP Intermediate_Dir ".\DebugAxp"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "game___W"
# PROP BASE Intermediate_Dir "game___W"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\ReleaseAXP"
# PROP Intermediate_Dir ".\ReleaseAXP"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
# SUBTRACT CPP /Z<none> /Fr
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll"
# SUBTRACT LINK32 /debug

!ENDIF 

# Begin Target

# Name "game - Win32 Release"
# Name "game - Win32 Debug"
# Name "game - Win32 Debug Alpha"
# Name "game - Win32 Release Alpha"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File

SOURCE=.\g_ai.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_AI_=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_AI_=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_chase.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_CHA=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_CHA=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_cmds.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_CMD=\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_CMD=\
	".\g_local.h"\
	".\game.h"\
	".\m_player.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_combat.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_COM=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_COM=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_func.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_FUN=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_FUN=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_items.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_ITE=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_ITE=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_main.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_MAI=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_MAI=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_misc.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_MIS=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_MIS=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_monster.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_MON=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_MON=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_phys.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_PHY=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_PHY=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_save.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_SAV=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_SAV=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_spawn.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_SPA=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_SPA=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_svcmds.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_SVC=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_SVC=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_target.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_TAR=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_TAR=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_trigger.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_TRI=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_TRI=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_turret.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_TUR=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_TUR=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_utils.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_UTI=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_UTI=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_weapon.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_WEA=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_WEA=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_actor.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_ACT=\
	".\g_local.h"\
	".\game.h"\
	".\m_actor.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_ACT=\
	".\g_local.h"\
	".\game.h"\
	".\m_actor.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_berserk.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_BER=\
	".\g_local.h"\
	".\game.h"\
	".\m_berserk.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_BER=\
	".\g_local.h"\
	".\game.h"\
	".\m_berserk.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_boss2.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_BOS=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss2.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_BOS=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss2.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_boss3.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_BOSS=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss32.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_BOSS=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss32.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_boss31.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_BOSS3=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss31.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_BOSS3=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss31.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_boss32.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_BOSS32=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss32.h"\

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
国产欧美日韩卡一| 午夜成人免费电影| 一级中文字幕一区二区| 日韩精品成人一区二区在线| 精品一二三四在线| 不卡的av中国片| 欧美不卡一区二区三区四区| 欧美视频完全免费看| 91黄色激情网站| 欧美精品一区二区久久婷婷| 91精品久久久久久蜜臀| 色综合久久99| 日韩av二区在线播放| 国产婷婷一区二区| 久久精品男人的天堂| 欧美日韩成人在线| 欧美欧美欧美欧美| 亚洲一区二区综合| 91最新地址在线播放| 国产欧美日韩激情| 亚洲一二三四久久| zzijzzij亚洲日本少妇熟睡| 欧美亚洲国产bt| 日韩一区二区三区在线观看| 精品播放一区二区| 欧美mv日韩mv国产网站app| 欧美色图天堂网| 亚洲高清视频的网址| 色综合久久久久网| 中文字幕欧美一区| 91麻豆swag| 不卡av电影在线播放| 国产真实乱偷精品视频免| 午夜精品一区二区三区免费视频 | 日欧美一区二区| 日韩女优毛片在线| 99精品欧美一区二区三区小说| 久久精子c满五个校花| 国产成都精品91一区二区三| 中文字幕 久热精品 视频在线| 婷婷激情综合网| 欧美天堂亚洲电影院在线播放| 中文字幕av不卡| 日韩精品成人一区二区在线| 91久久免费观看| 欧美日韩国产区一| 久久久噜噜噜久久中文字幕色伊伊 | 一本大道av一区二区在线播放| 麻豆91精品视频| 欧美精品乱人伦久久久久久| 日韩不卡一二三区| a美女胸又www黄视频久久| 日韩一区二区三区精品视频| 婷婷丁香久久五月婷婷| 亚洲精品免费视频| 久久九九国产精品| 欧美国产禁国产网站cc| 国产色一区二区| 亚洲精品视频在线观看网站| 天天影视网天天综合色在线播放| 久久成人免费网| 91麻豆精品一区二区三区| 欧美日韩高清一区| 欧美优质美女网站| 国产成人精品免费在线| 亚洲免费在线观看| 国产精品二三区| 久久久99精品免费观看不卡| 99在线热播精品免费| 国产一区二区三区日韩| 久88久久88久久久| 成人成人成人在线视频| 99视频在线观看一区三区| 日韩高清不卡一区二区| 国产亚洲综合在线| 欧美日韩精品专区| av网站一区二区三区| 精品亚洲国内自在自线福利| 欧美a级理论片| 成人美女视频在线看| 欧美日韩精品专区| 国产精品嫩草影院av蜜臀| 国产麻豆日韩欧美久久| 国产精品美女久久久久高潮| 成人激情免费视频| 亚洲另类在线视频| 日本福利一区二区| 欧美一区二区三区婷婷月色| www国产成人| 一区二区三区不卡视频在线观看| 天天色 色综合| 看电影不卡的网站| 91视频91自| 91精品国产高清一区二区三区| 国产精品久久久久久久久图文区| 午夜精品视频在线观看| 欧美精品免费视频| 欧美一区二区三区在| 日韩欧美视频在线| 亚洲bt欧美bt精品| 成人av在线影院| 中文字幕乱码一区二区免费| 色综合色狠狠天天综合色| 免费av网站大全久久| 亚洲欧美成aⅴ人在线观看| 日韩欧美www| 日韩一区二区精品在线观看| 国产高清久久久久| 香蕉成人伊视频在线观看| 91超碰这里只有精品国产| 亚洲国产乱码最新视频 | 91网站黄www| 欧美电影免费观看高清完整版| 亚洲欧美日韩一区二区三区在线观看| 在线播放国产精品二区一二区四区| 2014亚洲片线观看视频免费| 欧美高清在线精品一区| 蜜臀av在线播放一区二区三区| 5566中文字幕一区二区电影 | 国产精品午夜电影| 精品国内二区三区| 欧美一区二区三区成人| 欧美狂野另类xxxxoooo| 欧美日韩久久一区| 欧美伦理电影网| 91精品国产综合久久精品麻豆| 久久精品国产免费| 亚洲色图欧美在线| 欧美一级欧美三级在线观看| 91影院在线观看| 五月天一区二区三区| 精品国产乱码久久久久久蜜臀| 午夜欧美视频在线观看| 丁香婷婷综合激情五月色| 欧美男同性恋视频网站| 成人三级在线视频| 经典三级视频一区| 午夜精品成人在线视频| 亚洲精品免费播放| 欧美韩国日本综合| 久久免费精品国产久精品久久久久| 欧美色视频在线| 91视频xxxx| 成人av动漫网站| 国产乱子轮精品视频| 久久se这里有精品| 日韩av不卡在线观看| 天堂午夜影视日韩欧美一区二区| 一区二区激情小说| 亚洲精品精品亚洲| 亚洲人成在线播放网站岛国| 国产精品福利一区二区三区| 国产免费观看久久| 国产精品久久久久久久久久免费看| www亚洲一区| 精品国产污污免费网站入口 | 亚洲色图丝袜美腿| 国产精品成人午夜| 亚洲视频免费在线| 日韩专区一卡二卡| 日韩不卡一区二区| 狠狠色综合日日| 国产乱子伦视频一区二区三区 | 欧美日韩久久久久久| 欧美午夜精品久久久| 91麻豆精品国产91久久久资源速度 | 高清国产午夜精品久久久久久| 福利电影一区二区三区| www.欧美色图| 欧美色涩在线第一页| 欧美日韩精品系列| 欧美成人综合网站| 国产人伦精品一区二区| 亚洲欧美激情在线| 婷婷久久综合九色国产成人| 久久99精品久久久久久动态图 | 国产成人综合亚洲91猫咪| 国产盗摄女厕一区二区三区| 成人av先锋影音| 欧美日韩国产美女| 欧美精品一区二| 一区二区三区在线不卡| 久久精品国产99| 北岛玲一区二区三区四区| 欧美日本免费一区二区三区| 欧美不卡一区二区三区| 亚洲视频综合在线| 免费成人在线观看视频| 99视频有精品| 欧美成人a∨高清免费观看| 国产精品―色哟哟| 欧美aaa在线| 色婷婷综合久久久中文一区二区| 日韩视频免费观看高清在线视频| 欧美极品xxx| 另类人妖一区二区av| 91丨porny丨首页| 国产午夜久久久久| 日本免费在线视频不卡一不卡二| 97久久精品人人做人人爽50路 |