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?? game.dsp

?? 著名游戲quake2原代碼最新版本(vc6.0可以編譯的)
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# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602

CFG=game - Win32 Debug Alpha
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "game.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
!MESSAGE 

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# PROP Intermediate_Dir ".\release"
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CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\release\gamex86.dll"
# SUBTRACT LINK32 /incremental:yes /debug

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\debug"
# PROP Intermediate_Dir ".\debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR /YX /FD /c
MTL=midl.exe
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# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"..\debug\gamex86.dll"

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# PROP BASE Use_MFC 0
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# PROP BASE Intermediate_Dir "Debug Alpha"
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# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\DebugAxp"
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# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
RSC=rc.exe
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "game___W"
# PROP BASE Intermediate_Dir "game___W"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\ReleaseAXP"
# PROP Intermediate_Dir ".\ReleaseAXP"
# PROP Ignore_Export_Lib 0
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CPP=cl.exe
# ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
# SUBTRACT CPP /Z<none> /Fr
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll"
# SUBTRACT LINK32 /debug

!ENDIF 

# Begin Target

# Name "game - Win32 Release"
# Name "game - Win32 Debug"
# Name "game - Win32 Debug Alpha"
# Name "game - Win32 Release Alpha"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File

SOURCE=.\g_ai.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_AI_=\
	".\g_local.h"\
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	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_AI_=\
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# End Source File
# Begin Source File

SOURCE=.\g_chase.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_CHA=\
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!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_CHA=\
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_cmds.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_CMD=\
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	".\m_player.h"\
	".\q_shared.h"\
	

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DEP_CPP_G_CMD=\
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# End Source File
# Begin Source File

SOURCE=.\g_combat.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

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DEP_CPP_G_COM=\
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DEP_CPP_G_COM=\
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_func.c

!IF  "$(CFG)" == "game - Win32 Release"

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_FUN=\
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!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_FUN=\
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# End Source File
# Begin Source File

SOURCE=.\g_items.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_ITE=\
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!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_ITE=\
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_main.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_MAI=\
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	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_MAI=\
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_misc.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_MIS=\
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	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_MIS=\
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	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_monster.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_MON=\
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	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_MON=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_phys.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_PHY=\
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DEP_CPP_G_PHY=\
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_save.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_SAV=\
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	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_SAV=\
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_spawn.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_SPA=\
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DEP_CPP_G_SPA=\
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_svcmds.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_SVC=\
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	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_SVC=\
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_target.c

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DEP_CPP_G_TAR=\
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DEP_CPP_G_TAR=\
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	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_trigger.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_TRI=\
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	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_TRI=\
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	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_turret.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_TUR=\
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	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_TUR=\
	".\g_local.h"\
	".\game.h"\
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_utils.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_UTI=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_UTI=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\g_weapon.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_G_WEA=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_G_WEA=\
	".\g_local.h"\
	".\game.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_actor.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_ACT=\
	".\g_local.h"\
	".\game.h"\
	".\m_actor.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_ACT=\
	".\g_local.h"\
	".\game.h"\
	".\m_actor.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_berserk.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_BER=\
	".\g_local.h"\
	".\game.h"\
	".\m_berserk.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_BER=\
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	".\m_berserk.h"\
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_boss2.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_BOS=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss2.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_BOS=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss2.h"\
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_boss3.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_BOSS=\
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	".\game.h"\
	".\m_boss32.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_BOSS=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss32.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_boss31.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_BOSS3=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss31.h"\
	".\q_shared.h"\
	

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

DEP_CPP_M_BOSS3=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss31.h"\
	".\q_shared.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\m_boss32.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

DEP_CPP_M_BOSS32=\
	".\g_local.h"\
	".\game.h"\
	".\m_boss32.h"\

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亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
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