?? olestdinfo.cpp
字號(hào):
// OleStdInfo.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "OleStdInfo.h"
#include "OleStdInfoDlg.h"
#include <initguid.h>
#include "OleStdInfo_i.c"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// COleStdInfoApp
BEGIN_MESSAGE_MAP(COleStdInfoApp, CWinApp)
//{{AFX_MSG_MAP(COleStdInfoApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COleStdInfoApp construction
COleStdInfoApp::COleStdInfoApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only COleStdInfoApp object
COleStdInfoApp theApp;
/////////////////////////////////////////////////////////////////////////////
// COleStdInfoApp initialization
BOOL COleStdInfoApp::InitInstance()
{
// Initialize OLE libraries
if (!AfxOleInit())
{
AfxMessageBox(IDP_OLE_INIT_FAILED);
return FALSE;
}
if (!InitATL())
return FALSE;
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Parse the command line to see if launched as OLE server
if (RunEmbedded() || RunAutomated())
{
// Register all OLE server (factories) as running. This enables the
// OLE libraries to create objects from other applications.
COleTemplateServer::RegisterAll();
_Module.RegisterClassObjects(CLSCTX_LOCAL_SERVER,
REGCLS_MULTIPLEUSE);
}
else
{
// When a server application is launched stand-alone, it is a good idea
// to update the system registry in case it has been damaged.
COleObjectFactory::UpdateRegistryAll();
}
COleStdInfoDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
COleStdInfoModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
END_OBJECT_MAP()
LONG COleStdInfoModule::Unlock()
{
AfxOleUnlockApp();
return 0;
}
LONG COleStdInfoModule::Lock()
{
AfxOleLockApp();
return 1;
}
int COleStdInfoApp::ExitInstance()
{
if (m_bATLInited)
{
_Module.RevokeClassObjects();
_Module.Term();
}
return CWinApp::ExitInstance();
}
BOOL COleStdInfoApp::InitATL()
{
m_bATLInited = TRUE;
_Module.Init(ObjectMap, AfxGetInstanceHandle());
_Module.dwThreadID = GetCurrentThreadId();
return TRUE;
}
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