?? demo7_15.cpp
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// DEMO7_15.CPP 8-bit color animation demo
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#define INITGUID
#include <windows.h> // include important windows stuff
#include <windowsx.h>
#include <mmsystem.h>
#include <iostream.h> // include important C/C++ stuff
#include <conio.h>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <math.h>
#include <io.h>
#include <fcntl.h>
#include <ddraw.h> // include directdraw
// DEFINES ////////////////////////////////////////////////
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
// default screen size
#define SCREEN_WIDTH 640 // size of screen
#define SCREEN_HEIGHT 480
#define SCREEN_BPP 8 // bits per pixel
#define BITMAP_ID 0x4D42 // universal id for a bitmap
#define MAX_COLORS_PALETTE 256
// defines for Blink_Colors
#define BLINKER_ADD 0 // add a light to database
#define BLINKER_DELETE 1 // delete a light from database
#define BLINKER_UPDATE 2 // update a light
#define BLINKER_RUN 3 // run normal
// TYPES //////////////////////////////////////////////////////
// basic unsigned types
typedef unsigned short USHORT;
typedef unsigned short WORD;
typedef unsigned char UCHAR;
typedef unsigned char BYTE;
// container structure for bitmaps .BMP file
typedef struct BITMAP_FILE_TAG
{
BITMAPFILEHEADER bitmapfileheader; // this contains the bitmapfile header
BITMAPINFOHEADER bitmapinfoheader; // this is all the info including the palette
PALETTEENTRY palette[256]; // we will store the palette here
UCHAR *buffer; // this is a pointer to the data
} BITMAP_FILE, *BITMAP_FILE_PTR;
// blinking light structure
typedef struct BLINKER_TYP
{
// user sets these
int color_index; // index of color to blink
PALETTEENTRY on_color; // RGB value of "on" color
PALETTEENTRY off_color; // RGB value of "off" color
int on_time; // number of frames to keep "on"
int off_time; // number of frames to keep "off"
// internal member
int counter; // counter for state transitions
int state; // state of light, -1 off, 1 on, 0 dead
} BLINKER, *BLINKER_PTR;
// PROTOTYPES //////////////////////////////////////////////
int Flip_Bitmap(UCHAR *image, int bytes_per_line, int height);
int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename);
int Unload_Bitmap_File(BITMAP_FILE_PTR bitmap);
int DDraw_Fill_Surface(LPDIRECTDRAWSURFACE7 lpdds,int color);
int Blink_Colors(int command, BLINKER_PTR new_light, int id);
// MACROS /////////////////////////////////////////////////
// tests if a key is up or down
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
// initializes a direct draw struct
#define DDRAW_INIT_STRUCT(ddstruct) { memset(&ddstruct,0,sizeof(ddstruct)); ddstruct.dwSize=sizeof(ddstruct); }
// GLOBALS ////////////////////////////////////////////////
HWND main_window_handle = NULL; // globally track main window
int window_closed = 0; // tracks if window is closed
HINSTANCE hinstance_app = NULL; // globally track hinstance
// directdraw stuff
LPDIRECTDRAW7 lpdd = NULL; // dd object
LPDIRECTDRAWSURFACE7 lpddsprimary = NULL; // dd primary surface
LPDIRECTDRAWSURFACE7 lpddsback = NULL; // dd back surface
LPDIRECTDRAWPALETTE lpddpal = NULL; // a pointer to the created dd palette
LPDIRECTDRAWCLIPPER lpddclipper = NULL; // dd clipper
PALETTEENTRY palette[256]; // color palette
PALETTEENTRY save_palette[256]; // used to save palettes
DDSURFACEDESC2 ddsd; // a direct draw surface description struct
DDBLTFX ddbltfx; // used to fill
DDSCAPS2 ddscaps; // a direct draw surface capabilities struct
HRESULT ddrval; // result back from dd calls
DWORD start_clock_count = 0; // used for timing
BITMAP_FILE bitmap; // holds the bitmap
char buffer[80]; // general printing buffer
int green_id = -1, red_id = -1; // these hold the ids of blinkers
// FUNCTIONS ////////////////////////////////////////////////
int Blink_Colors(int command, BLINKER_PTR new_light, int id)
{
// this function blinks a set of lights
static BLINKER lights[256]; // supports up to 256 blinking lights
static int initialized = 0; // tracks if function has initialized
// test if this is the first time function has ran
if (!initialized)
{
// set initialized
initialized = 1;
// clear out all structures
memset((void *)lights,0, sizeof(lights));
} // end if
// now test what command user is sending
switch (command)
{
case BLINKER_ADD: // add a light to the database
{
// run thru database and find an open light
for (int index=0; index < 256; index++)
{
// is this light available?
if (lights[index].state == 0)
{
// set light up
lights[index] = *new_light;
// set internal fields up
lights[index].counter = 0;
lights[index].state = -1; // off
// update palette entry
lpddpal->SetEntries(0,lights[index].color_index,1,&lights[index].off_color);
// return id to caller
return(index);
} // end if
} // end for index
} break;
case BLINKER_DELETE: // delete the light indicated by id
{
// delete the light sent in id
if (lights[id].state != 0)
{
// kill the light
memset((void *)&lights[id],0,sizeof(BLINKER));
// return id
return(id);
} // end if
else
return(-1); // problem
} break;
case BLINKER_UPDATE: // update the light indicated by id
{
// make sure light is active
if (lights[id].state != 0)
{
// update on/off parms only
lights[id].on_color = new_light->on_color;
lights[id].off_color = new_light->off_color;
lights[id].on_time = new_light->on_time;
lights[id].off_time = new_light->off_time;
// update palette entry
if (lights[id].state == -1)
lpddpal->SetEntries(0,lights[id].color_index,1,&lights[id].off_color);
else
lpddpal->SetEntries(0,lights[id].color_index,1,&lights[id].on_color);
// return id
return(id);
} // end if
else
return(-1); // problem
} break;
case BLINKER_RUN: // run the algorithm
{
// run thru database and process each light
for (int index=0; index < 256; index++)
{
// is this active?
if (lights[index].state == -1)
{
// update counter
if (++lights[index].counter >= lights[index].off_time)
{
// reset counter
lights[index].counter = 0;
// change states
lights[index].state = -lights[index].state;
// update color
lpddpal->SetEntries(0,lights[index].color_index,1,&lights[index].on_color);
} // end if
} // end if
else
if (lights[index].state == 1)
{
// update counter
if (++lights[index].counter >= lights[index].on_time)
{
// reset counter
lights[index].counter = 0;
// change states
lights[index].state = -lights[index].state;
// update color
lpddpal->SetEntries(0,lights[index].color_index,1,&lights[index].off_color);
} // end if
} // end else if
} // end for index
} break;
default: break;
} // end switch
// return success
return(1);
} // end Blink_Colors
///////////////////////////////////////////////////////////////
int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename)
{
// this function opens a bitmap file and loads the data into bitmap
int file_handle, // the file handle
index; // looping index
UCHAR *temp_buffer = NULL; // used to convert 24 bit images to 16 bit
OFSTRUCT file_data; // the file data information
// open the file if it exists
if ((file_handle = OpenFile(filename,&file_data,OF_READ))==-1)
return(0);
// now load the bitmap file header
_lread(file_handle, &bitmap->bitmapfileheader,sizeof(BITMAPFILEHEADER));
// test if this is a bitmap file
if (bitmap->bitmapfileheader.bfType!=BITMAP_ID)
{
// close the file
_lclose(file_handle);
// return error
return(0);
} // end if
// now we know this is a bitmap, so read in all the sections
// first the bitmap infoheader
// now load the bitmap file header
_lread(file_handle, &bitmap->bitmapinfoheader,sizeof(BITMAPINFOHEADER));
// now load the color palette if there is one
if (bitmap->bitmapinfoheader.biBitCount == 8)
{
_lread(file_handle, &bitmap->palette,MAX_COLORS_PALETTE*sizeof(PALETTEENTRY));
// now set all the flags in the palette correctly and fix the reversed
// BGR RGBQUAD data format
for (index=0; index < MAX_COLORS_PALETTE; index++)
{
// reverse the red and green fields
int temp_color = bitmap->palette[index].peRed;
bitmap->palette[index].peRed = bitmap->palette[index].peBlue;
bitmap->palette[index].peBlue = temp_color;
// always set the flags word to this
bitmap->palette[index].peFlags = PC_NOCOLLAPSE;
} // end for index
} // end if
// finally the image data itself
_lseek(file_handle,-(int)(bitmap->bitmapinfoheader.biSizeImage),SEEK_END);
// now read in the image, if the image is 8 or 16 bit then simply read it
// but if its 24 bit then read it into a temporary area and then convert
// it to a 16 bit image
if (bitmap->bitmapinfoheader.biBitCount==8 || bitmap->bitmapinfoheader.biBitCount==16 ||
bitmap->bitmapinfoheader.biBitCount==24)
{
// delete the last image if there was one
if (bitmap->buffer)
free(bitmap->buffer);
// allocate the memory for the image
if (!(bitmap->buffer = (UCHAR *)malloc(bitmap->bitmapinfoheader.biSizeImage)))
{
// close the file
_lclose(file_handle);
// return error
return(0);
} // end if
// now read it in
_lread(file_handle,bitmap->buffer,bitmap->bitmapinfoheader.biSizeImage);
} // end if
else
{
// serious problem
return(0);
} // end else
#if 0
// write the file info out
printf("\nfilename:%s \nsize=%d \nwidth=%d \nheight=%d \nbitsperpixel=%d \ncolors=%d \nimpcolors=%d",
filename,
bitmap->bitmapinfoheader.biSizeImage,
bitmap->bitmapinfoheader.biWidth,
bitmap->bitmapinfoheader.biHeight,
bitmap->bitmapinfoheader.biBitCount,
bitmap->bitmapinfoheader.biClrUsed,
bitmap->bitmapinfoheader.biClrImportant);
#endif
// close the file
_lclose(file_handle);
// flip the bitmap
Flip_Bitmap(bitmap->buffer,
bitmap->bitmapinfoheader.biWidth*(bitmap->bitmapinfoheader.biBitCount/8),
bitmap->bitmapinfoheader.biHeight);
// return success
return(1);
} // end Load_Bitmap_File
///////////////////////////////////////////////////////////
int Unload_Bitmap_File(BITMAP_FILE_PTR bitmap)
{
// this function releases all memory associated with "bitmap"
if (bitmap->buffer)
{
// release memory
free(bitmap->buffer);
// reset pointer
bitmap->buffer = NULL;
} // end if
// return success
return(1);
} // end Unload_Bitmap_File
///////////////////////////////////////////////////////////
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