?? mmo.h
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// Original : mmo.h 2003/03/14 12:07:02 Rev.1.7
#ifndef _MMO_H_
#define _MMO_H_
#ifdef CYGWIN
// txt傗log側偳偺彂偒弌偡僼傽僀儖偺夵峴僐乕僪
#define RETCODE "\r\n" // (CR/LF丗Windows宯)
#else
#define RETCODE "\n" // (LF丗Unix宯乯
#endif
#define FIFOSIZE_SERVERLINK 128*1024
#define MAX_MAP_PER_SERVER 512
#define MAX_INVENTORY 100
#define MAX_AMOUNT 30000
#define MAX_ZENY 1000000000 // 1G zeny
#define MAX_CART 100
#define MAX_SKILL 350
#define GLOBAL_REG_NUM 96
#define ACCOUNT_REG_NUM 16
#define ACCOUNT_REG2_NUM 16
#define DEFAULT_WALK_SPEED 150
#define MIN_WALK_SPEED 0
#define MAX_WALK_SPEED 1000
#define MAX_STORAGE 100
#define MAX_GUILD_STORAGE 1000
#define MAX_PARTY 12
#define MAX_GUILD 36
#define MAX_GUILDPOSITION 20
#define MAX_GUILDEXPLUSION 32
#define MAX_GUILDALLIANCE 16
#define MAX_GUILDSKILL 8
#define MAX_GUILDCASTLE 20
#define MAX_GUILDLEVEL 50
#define MIN_HAIR_STYLE 0
#define MAX_HAIR_STYLE 20
#define MIN_HAIR_COLOR 0
#define MAX_HAIR_COLOR 9
#define MIN_CLOTH_COLOR 0
#define MAX_CLOTH_COLOR 4
// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3
#define MIN_PORTAL_MEMO 0
#define MAX_PORTAL_MEMO 2
#define MAX_STATUS_TYPE 5
#define GRF_PATH_FILENAME "conf/grf-files.txt"
struct item {
int id;
short nameid;
short amount;
unsigned short equip;
char identify;
char refine;
char attribute;
short card[4];
};
struct point{
char map[24];
short x,y;
};
struct skill {
unsigned short id,lv,flag;
};
struct global_reg {
char str[32];
int value;
};
struct s_pet {
int account_id;
int char_id;
int pet_id;
short class;
short level;
short egg_id;//pet egg id
short equip;//pet equip name_id
short intimate;//pet friendly
short hungry;//pet hungry
char name[24];
char rename_flag;
char incuvate;
};
struct mmo_charstatus {
int char_id;
int account_id;
int base_exp,job_exp,zeny;
short class;
short status_point,skill_point;
int hp,max_hp,sp,max_sp;
short option,karma,manner;
short hair,hair_color,clothes_color;
int party_id,guild_id,pet_id;
short weapon,shield;
short head_top,head_mid,head_bottom;
char name[24];
unsigned char base_level,job_level;
short str,agi,vit,int_,dex,luk;
unsigned char char_num,sex;
struct point last_point,save_point,memo_point[10];
struct item inventory[MAX_INVENTORY],cart[MAX_CART];
struct skill skill[MAX_SKILL];
int global_reg_num;
struct global_reg global_reg[GLOBAL_REG_NUM];
int account_reg_num;
struct global_reg account_reg[ACCOUNT_REG_NUM];
int account_reg2_num;
struct global_reg account_reg2[ACCOUNT_REG2_NUM];
};
struct storage {
int account_id;
short storage_status;
short storage_amount;
struct item storage[MAX_STORAGE];
};
struct guild_storage {
int guild_id;
short storage_status;
short storage_amount;
struct item storage[MAX_GUILD_STORAGE];
};
struct map_session_data;
struct gm_account {
int account_id;
int level;
};
struct party_member {
int account_id;
char name[24],map[24];
int leader,online,lv;
struct map_session_data *sd;
};
struct party {
int party_id;
char name[24];
int exp;
int item;
struct party_member member[MAX_PARTY];
};
struct guild_member {
int account_id, char_id;
short hair,hair_color,gender,class,lv;
int exp,exp_payper;
short online,position;
int rsv1,rsv2;
char name[24];
struct map_session_data *sd;
};
struct guild_position {
char name[24];
int mode;
int exp_mode;
};
struct guild_alliance {
int opposition;
int guild_id;
char name[24];
};
struct guild_explusion {
char name[24];
char mes[40];
char acc[40];
int account_id;
int rsv1,rsv2,rsv3;
};
struct guild_skill {
int id,lv;
};
struct guild {
int guild_id;
short guild_lv, connect_member, max_member, average_lv;
int exp,next_exp,skill_point,castle_id;
char name[24],master[24];
struct guild_member member[MAX_GUILD];
struct guild_position position[MAX_GUILDPOSITION];
char mes1[60],mes2[120];
int emblem_len,emblem_id;
char emblem_data[2048];
struct guild_alliance alliance[MAX_GUILDALLIANCE];
struct guild_explusion explusion[MAX_GUILDEXPLUSION];
struct guild_skill skill[MAX_GUILDSKILL];
};
struct guild_castle {
int castle_id;
char map_name[24];
char castle_name[24];
int guild_id;
int economy;
int defense;
int triggerE;
int triggerD;
int nextTime;
int payTime;
int createTime;
int visibleC;
int visibleG0;
int visibleG1;
int visibleG2;
int visibleG3;
int visibleG4;
int visibleG5;
int visibleG6;
int visibleG7;
};
struct square {
int val1[5];
int val2[5];
};
enum {
GBI_EXP =1, // 僊儖僪偺EXP
GBI_GUILDLV =2, // 僊儖僪偺Lv
GBI_SKILLPOINT =3, // 僊儖僪偺僗僉儖億僀儞僩
GBI_SKILLLV =4, // 僊儖僪僗僉儖Lv
GMI_POSITION =0, // 儊儞僶乕偺栶怑曄峏
GMI_EXP =1, // 儊儞僶乕偺EXP
};
#ifndef strcmpi
#define strcmpi strcasecmp
#endif
#ifndef stricmp
#define stricmp strcasecmp
#endif
#ifndef strncmpi
#define strncmpi strncasecmp
#endif
#ifndef strnicmp
#define strnicmp strncasecmp
#endif
#endif // _MMO_H_
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