?? unicode.h
字號:
// Unicode.h
//
// Copyright (C) 2000 by Jerry Lozano
//
//
#pragma once
class CUString {
public:
CUString() {Init(); } // constructor relies on internal Init function
CUString(const char* pAnsiString);
CUString(PCWSTR pWideString);
~CUString(); // destructor gives back buffer allocation
void Init(); // performs "real" initialization
void Free(); // performs real destruct
CUString(const CUString& orig); // copy constructure (required)
CUString operator=(const CUString& rop); // assignment operator overload (required)
BOOLEAN operator==(const CUString& rop) const; // comparison operator overload
CUString operator+(const CUString& rop) const; // concatenation operator
CUString& operator+=(const CUString& rop); // and a convenient concat
operator PWSTR() const; // cast operator into wchar_t
operator UNICODE_STRING&(); // cast into UNICODE_STRING
operator ULONG() const; // cast operator into ULONG
CUString(ULONG value); // converter: ULONG->CUString
WCHAR& operator[](int idx); // buffer access operator
USHORT Length() {return uStr.Length/2;}
protected:
UNICODE_STRING uStr; // W2K kernel structure for Unicode string
enum ALLOC_TYPE {Empty, FromCode, FromPaged, FromNonPaged};
ALLOC_TYPE aType; // where buffer is allocated
};
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