亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? combattank34.java

?? JAVA版的坦克大戰
?? JAVA
?? 第 1 頁 / 共 2 頁
字號:
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
import java.net.*;

public class CombatTank34 extends Applet implements KeyListener, ActionListener{
	private Image offScreenImage;

	// Game environment
	private final Rectangle Border = new Rectangle(12, 12, 498, 498);
	private int GameFlow;
	private levels Level;
	private int LevelNo;
	private Ticker t;
	private base Base;
	private Image[] BASE;
	private int steelhome = -1;
	private int sheild = -1;
	private int timestop;
	private int life = 3;
	private int Score = 10000000;
	private boolean gameover;
	private boolean stageclear;
	private boolean drawVictoryPics;

	// Moving images;
	private Tank tank;
	private Image[] tankImage = new Image[16];
	private int Enemyindex;
	private int EnemyNo;
	private int Enemylimits;
	private Enemy1[] E1;
	private Image[] E1Image = new Image[8];
	private Enemy2[] E2;
	private Image[] E2Image = new Image[8];
	private Enemy3[] E3;
	private Image[] E3Image = new Image[8];
	private Enemy4[] E4;
	private Image[] E4Image = new Image[20];

	// static images
	private wall[] Wall;
	private Image WALL;
	private Steelwall[] SteelWall;
	private Image STEELWALL;
	private river[] River;
	private Image RIVER;
	private grass[] Grass;

	// tank bullets
	private bullet[] tankBullet;
	private int indexOftankBullet;
	private int tankbulletspeed;
	private int tankbulletNumber;
	private int bulletpower;
	private int tankbulletinterval;
	private int TBI = 7;

	//Enemy bullets
	private bullet[] enemyBullet;

	// Static Objects
	private smallBomb[] SB;
	private int indexOfSB;
	private bigBomb[] BB;
	private int indexOfBB;
	private powerup[] PowerUp;
	private int indexOfpu;
	private Image[] PUimage;

	// Control
	private boolean UP_TYPED, DOWN_TYPED, RIGHT_TYPED, LEFT_TYPED, fire_TYPED;

//====================================== init ================================================
	public void init(){
		Base =  new base();
		BASE = new Image[2];

		// define the moving image objects;
		sheild = 200;
		tank = new Tank(223, 498, 0 , 1);
		Enemyindex = 0;
		EnemyNo = 3;
		Enemylimits = 20;
		E1 = new Enemy1[Enemylimits];
		E2 = new Enemy2[Enemylimits];
		E3 = new Enemy3[Enemylimits];
		E4 = new Enemy4[Enemylimits];


		LevelNo = 1;
		Level = new levels(LevelNo);
		//define static images objects  (experiment)
		Wall = new wall[(Level.getwalls()).length];
		Wall = Level.getwalls();
		Wall[0] = new wall(248, 498, 2);
		Wall[1] = new wall(273, 498, 3);
		Wall[2] = new wall(248, 473, 1);
		Wall[3] = new wall(273, 473, 1);

		SteelWall = new Steelwall[(Level.getSteelwalls()).length];
		SteelWall = Level.getSteelwalls();

		River = new river[1];
		River[0] = new river(600, 600);
		Grass = new grass[1];
		Grass[0] = new grass(650, 650);

		//define static objects
		SB = new smallBomb[10000];
		indexOfSB = 0;
		BB = new bigBomb[10000];
		indexOfBB = 0;
		PowerUp = new powerup[1000];
		indexOfpu = 0;
		PUimage = new Image[7];


		// define tank bullets
		tankBullet = new bullet[10000];
		indexOftankBullet = 2;
		tankbulletspeed = 7;
		tankbulletNumber = 1;
		tankbulletinterval = 8;
		bulletpower = 1;

		//define enemy buulets
		enemyBullet = new bullet[Enemylimits];


		// load "base" images
		BASE[0] = getImage(getDocumentBase(), "image\\Base1.jpg");
		BASE[1] = getImage(getDocumentBase(), "image\\Base2.jpg");
		// load "Tank" images;
		for(int i = 0; i < 16; i++)
			tankImage[i] = getImage(getDocumentBase(), "image\\" + "T" + (i + 1) + ".jpg");
		// load "enemy1" images
		for(int i = 0; i < 8; i++)
			E1Image[i] = getImage(getDocumentBase(), "image\\" + "EN1" + (i + 1) + ".jpg");
		// load "enemy2" images
		for(int i = 0; i < 8; i++)
			E2Image[i] = getImage(getDocumentBase(), "image\\" + "E2" + (i + 1) + ".jpg");
		// load "enemy3" images
		for(int i = 0; i < 8; i++)
			E3Image[i] = getImage(getDocumentBase(), "image\\" + "E3" + (i + 1) + ".jpg");
		// load "enemy4" images
		for(int i = 0; i < 20; i++)
			E4Image[i] = getImage(getDocumentBase(), "image\\" + "E4" + (i + 1) + ".jpg");
		// load static images
		WALL = getImage(getDocumentBase(), "image\\" + "Wall-new.jpg");
		STEELWALL = getImage(getDocumentBase(), "image\\" + "SteelWall-new.jpg");
		RIVER = getImage(getDocumentBase(), "image\\" + "water.jpg");
		// load power up images
		for(int i = 0; i < 7; i++)
			PUimage[i] = getImage(getDocumentBase(), "image\\" + "PU" + (i + 1) + ".jpg");

		addKeyListener(this);
		requestFocus();

		t = new Ticker(30);
		t.addActionListener(this);

		t.start();
	}
	public void stop(){}
	public void destroy(){
		t.stop();
	}

//================================== actionPerformed =========================================
	public void actionPerformed(ActionEvent e){

		GameFlow++;
		for(int i = 0; i <= indexOfpu; i++){
			if(PowerUp[i] != null){
				PowerUp[i].flashing();
				if(PowerUp[i].stopDisplay())
					PowerUp[i] = null;
			}
		}
		if(steelhome > 0)
			steelhome--;
		if(steelhome == 0){
			for(int i = 0; i < 4; i++)
				SteelWall[i] = null;
			Wall[0] = new wall(248, 498, 2);
			Wall[1] = new wall(273, 498, 3);
			Wall[2] = new wall(248, 473, 1);
			Wall[3] = new wall(273, 473, 1);
			steelhome = -1;
		}
		if(sheild > 0)
			sheild--;
		if(timestop > 0)
			timestop--;

		if(Enemyindex == Enemylimits && !drawVictoryPics && GameFlow > 600 && !gameover){
			stageclear = true;
			for(int i = 12; i < 20; i++){
				if(E1[i] != null || E2[i] != null || E3[i] != null || E4[i] != null)
					stageclear = false;
			}
			if(stageclear)
				GameFlow = 0;
		}

		if(stageclear && GameFlow >= 200){
			drawVictoryPics = true;
			stageclear = false;
			GameFlow = 0;
		}

		if(drawVictoryPics && GameFlow == 23){
			LevelNo++;
			if(LevelNo > 2)
				LevelNo = 1;
			tank.changePosition(223, 498, 0);
			Level = new levels(LevelNo);
			Wall = new wall[(Level.getwalls()).length];
			Wall = Level.getwalls();
			Wall[0] = new wall(248, 498, 2);
			Wall[1] = new wall(273, 498, 3);
			Wall[2] = new wall(248, 473, 1);
			Wall[3] = new wall(273, 473, 1);
			SteelWall = new Steelwall[(Level.getSteelwalls()).length];
			SteelWall = Level.getSteelwalls();
			Grass = new grass[(Level.getgrasses()).length];
			Grass = Level.getgrasses();
			River = new river[(Level.getrivers()).length];
			River = Level.getrivers();
			indexOfpu = 0;
			indexOfSB = 0;
			indexOfBB = 0;
			Score+=1000;
		}

		if(drawVictoryPics && GameFlow == 200)
			Enemyindex = 0;

		if(drawVictoryPics && GameFlow >= 230){
			drawVictoryPics = false;
			EnemyNo = Level.getenemyNo();
			GameFlow = 0;
			sheild = 200;
		}


		// gernerate enemy tanks
		if(Enemyindex < Enemylimits && !drawVictoryPics){
			if(Enemyindex%3 == 0 && Enemyindex < EnemyNo && Enemyindex < Enemylimits && GameFlow%50 ==0){
				if(Level.getEnemyorders(1, LevelNo, Enemyindex))
					E1[Enemyindex] = new Enemy1(23, 23);
				if(Level.getEnemyorders(2, LevelNo, Enemyindex))
					E2[Enemyindex] = new Enemy2(23, 23);
				if(Level.getEnemyorders(3, LevelNo, Enemyindex))
					E3[Enemyindex] = new Enemy3(23, 23);
				if(Level.getEnemyorders(4, LevelNo, Enemyindex))
					E4[Enemyindex] = new Enemy4(23, 23);
			}
			if(Enemyindex%3 == 1 && Enemyindex < EnemyNo && Enemyindex < Enemylimits && GameFlow%100 ==0){
				if(Level.getEnemyorders(1, LevelNo, Enemyindex))
					E1[Enemyindex] = new Enemy1(260, 23);
				if(Level.getEnemyorders(2, LevelNo, Enemyindex))
					E2[Enemyindex] = new Enemy2(260, 23);
				if(Level.getEnemyorders(3, LevelNo, Enemyindex))
					E3[Enemyindex] = new Enemy3(260, 23);
				if(Level.getEnemyorders(4, LevelNo, Enemyindex))
					E4[Enemyindex] = new Enemy4(260, 23);
			}
			if(Enemyindex%3 == 2 && Enemyindex < EnemyNo && Enemyindex < Enemylimits && GameFlow%150 ==0){
				if(Level.getEnemyorders(1, LevelNo, Enemyindex))
					E1[Enemyindex] = new Enemy1(498, 23);
				if(Level.getEnemyorders(2, LevelNo, Enemyindex))
					E2[Enemyindex] = new Enemy2(498, 23);
				if(Level.getEnemyorders(3, LevelNo, Enemyindex))
					E3[Enemyindex] = new Enemy3(489, 23);
				if(Level.getEnemyorders(4, LevelNo, Enemyindex))
					E4[Enemyindex] = new Enemy4(489, 23);
			}
			if(Enemyindex != 0 && Enemyindex%4 ==0){
				if(E1[Enemyindex] != null)
					E1[Enemyindex].flashing();
				if(E2[Enemyindex] != null)
					E2[Enemyindex].flashing();
				if(E3[Enemyindex] != null)
					E3[Enemyindex].flashing();
				if(E4[Enemyindex] != null)
					E4[Enemyindex].flashing();
			}
			if((E1[Enemyindex] != null || E2[Enemyindex] != null || E3[Enemyindex] != null || E4[Enemyindex] != null) && Enemyindex < Enemylimits)
				Enemyindex++;
		}

		// move the image objects
		if(UP_TYPED || DOWN_TYPED || LEFT_TYPED || RIGHT_TYPED){
			if(!gameover && !drawVictoryPics)
				tank.move(E1, E2, E3, E4, Wall, SteelWall, River);
			tank.accelerate();
		}
		for(int i = 0; i <= indexOfpu; i++){
			if(PowerUp[i] != null){
				if((tank.getBorder()).intersects(PowerUp[i].PowerUp())){
					Score+=100;
					if(PowerUp[i].getFunction() == 1){
						PowerUp[i] = null;
						if(tank.getStatus() == 1){
							tankbulletspeed = 12;
							tank.changeStatus(2);
							TBI = 6;
							break;
						}
						if(tank.getStatus() == 2){
							tankbulletNumber = 2;
							TBI = 4;
							tank.changeStatus(3);
							break;
						}
						if(tank.getStatus() == 3){
							bulletpower = 2;
							tank.changeStatus(4);
							break;
						}
						break;
					}
					if(PowerUp[i].getFunction() == 2){
						PowerUp[i] = null;
						steelhome = 1200;
						SteelWall[0] = new Steelwall(248, 498, 2);
						SteelWall[1] = new Steelwall(273, 498, 3);
						SteelWall[2] = new Steelwall(248, 473, 1);
						SteelWall[3] = new Steelwall(273, 473, 1);
						break;
					}
					if(PowerUp[i].getFunction() == 3){
						PowerUp[i] = null;
						for(int j = 0; j < Enemyindex; j++){
							if(E1[j] != null){
								BB[indexOfBB] = new bigBomb(E1[j].getxPos(), E1[j].getyPos());
								indexOfBB++;
								E1[j] = null;
								if(Enemyindex < Enemylimits)
									EnemyNo++;
							}
							if(E2[j] != null){
								BB[indexOfBB] = new bigBomb(E2[j].getxPos(), E2[j].getyPos());
								indexOfBB++;
								E2[j] = null;
								if(Enemyindex < Enemylimits)
									EnemyNo++;
							}
							if(E3[j] != null){
								BB[indexOfBB] = new bigBomb(E3[j].getxPos(), E3[j].getyPos());
								indexOfBB++;
								E3[j] = null;
								if(Enemyindex < Enemylimits)
									EnemyNo++;
							}
							if(E4[j] != null){
								BB[indexOfBB] = new bigBomb(E4[j].getxPos(), E4[j].getyPos());
								indexOfBB++;
								E4[j] = null;
								if(Enemyindex < Enemylimits)
									EnemyNo++;
							}
						}
						break;
					}
					if(PowerUp[i].getFunction() == 4){
						PowerUp[i] = null;
						sheild = 660 + (int)(Math.random()*330);
						break;
					}
					if(PowerUp[i].getFunction() == 5){
						PowerUp[i] = null;
						timestop = 400 + (int)(Math.random()*330);
						break;
					}
					if(PowerUp[i].getFunction() == 6){
						PowerUp[i] = null;
						tank.powerup();
						tankbulletNumber = 2;
						TBI = 4;
						tankbulletspeed = 12;
						bulletpower = 2;
						tank.changeStatus(4);
						break;
					}
					if(PowerUp[i].getFunction() == 7){
						PowerUp[i] = null;
						life++;
						break;
					}
				}
			}
		}

		for(int i = 0; i < Enemyindex; i++){
			if(E1[i] != null){
				E1[i].move(tank, E1, E2, E3, E4, i, Wall, SteelWall, River, timestop);
				if((int)(Math.random()*30) > 27 && enemyBullet[i] == null && timestop < 1)
					enemyBullet[i] = new bullet(E1[i].getxPos(), E1[i].getyPos(), E1[i].getDirection(), 7, 1);
			}
			if(E2[i] != null){
				E2[i].move(tank, E1, E2, E3, E4, i, Wall, SteelWall, River, timestop);
				if((int)(Math.random()*30) > 27 && enemyBullet[i] == null && timestop < 1)
					enemyBullet[i] = new bullet(E2[i].getxPos(), E2[i].getyPos(), E2[i].getDirection(), 7, 1);
			}
			if(E3[i] != null){
				E3[i].move(tank, E1, E2, E3, E4, i, Wall, SteelWall, River, timestop);
				if((int)(Math.random()*30) > 26 && enemyBullet[i] == null && timestop < 1)
					enemyBullet[i] = new bullet(E3[i].getxPos(), E3[i].getyPos(), E3[i].getDirection(), 12, 1);
			}
			if(E4[i] != null){
				E4[i].move(tank, E1, E2, E3, E4, i, Wall, SteelWall, River, timestop);
				if((int)(Math.random()*30) > 27 && enemyBullet[i] == null && timestop < 1)
					enemyBullet[i] = new bullet(E4[i].getxPos(), E4[i].getyPos(), E4[i].getDirection(), 7, 1);
			}
		}

		// move non-image objects
		// ---tank bullets
		boolean tankbulletdestory = false;
		for(int i = indexOftankBullet - 2; i <= indexOftankBullet; i++){
			tankbulletdestory = false;
			if(tankBullet[i] != null){
					tankBullet[i].move();
				if(!Border.contains(tankBullet[i].getbulletposition()))
					tankbulletdestory = true;
			}
			if(tankBullet[i] != null){
				for(int j = 0; j < Wall.length; j++){
					if(Wall[j] != null && tankBullet[i] != null){
						if((Wall[j].getborder()).intersects(tankBullet[i].getbulletborder())){
							Wall[j].damageWall(tankBullet[i].getbulletborder(), bulletpower, tankBullet[i].getbulletdirection());

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
91丨porny丨户外露出| 国产精品天美传媒沈樵| 精品国产一区二区精华| 亚洲欧美日韩电影| 国产一区 二区| 91精品欧美久久久久久动漫| 国产精品美女久久久久高潮| 免费精品99久久国产综合精品| 色综合天天狠狠| 久久久噜噜噜久久人人看| 日韩国产精品91| 欧美日韩国产首页| 亚洲精品免费视频| 不卡av在线网| 国产目拍亚洲精品99久久精品| 免费欧美日韩国产三级电影| 欧日韩精品视频| 亚洲免费电影在线| 91色porny蝌蚪| 国产精品嫩草久久久久| 国产精品一区二区视频| 久久在线免费观看| 激情六月婷婷综合| 亚洲精品一线二线三线| 奇米777欧美一区二区| 欧美日韩美少妇| 亚洲在线免费播放| 欧美在线观看一区| 亚洲永久免费视频| 欧美午夜视频网站| 亚洲电影一区二区三区| 在线观看成人免费视频| 亚洲女同一区二区| 在线看日本不卡| 玉米视频成人免费看| 色哟哟欧美精品| 亚洲午夜成aⅴ人片| 欧美日本一道本在线视频| 午夜精品福利一区二区三区av| 欧美在线观看一区二区| 三级欧美在线一区| 日韩亚洲欧美高清| 极品美女销魂一区二区三区| 欧美tk—视频vk| 国产成人综合亚洲网站| 国产精品美女视频| 色婷婷一区二区三区四区| 一区二区三区欧美亚洲| 欧美日韩免费观看一区二区三区 | 一区二区三区四区国产精品| 91视频观看免费| 亚洲不卡在线观看| 日韩午夜av一区| 国产成人在线观看| 一区二区三区国产| 日韩精品一区二区三区四区| 国产一区二区三区| 亚洲免费观看高清完整版在线观看熊 | 99精品视频中文字幕| 一区二区三区在线播| 日韩片之四级片| 成人动漫av在线| 亚洲va韩国va欧美va精品| 欧美大度的电影原声| youjizz久久| 日韩精品国产欧美| 中文字幕一区二区在线观看| 欧美日韩视频一区二区| 国产精品白丝jk白祙喷水网站 | 久久一区二区三区四区| av一区二区三区在线| 日韩精品欧美精品| 中文字幕一区日韩精品欧美| 日韩视频一区二区在线观看| 国产成人在线免费观看| 视频一区视频二区在线观看| 欧美激情一区二区三区不卡| 欧美人牲a欧美精品| 国产电影精品久久禁18| 天堂一区二区在线| 中文字幕综合网| 久久五月婷婷丁香社区| 欧美日韩免费视频| heyzo一本久久综合| 美女视频黄频大全不卡视频在线播放 | 五月天一区二区三区| 国产网红主播福利一区二区| 日韩一区二区中文字幕| 在线免费观看日本欧美| 91丨九色丨蝌蚪丨老版| 国产福利一区在线| 激情欧美日韩一区二区| 日本va欧美va精品| 亚洲国产一区在线观看| 亚洲青青青在线视频| 欧美国产欧美亚州国产日韩mv天天看完整| 欧美欧美欧美欧美首页| 色视频一区二区| 99精品在线免费| 不卡的电视剧免费网站有什么| 黄页视频在线91| 老司机精品视频在线| 日韩影院在线观看| 午夜不卡av免费| 亚洲国产乱码最新视频| 有码一区二区三区| 亚洲欧美偷拍卡通变态| 国产精品日韩精品欧美在线| 国产欧美精品一区二区色综合朱莉| 欧美一区二区三区性视频| 欧美巨大另类极品videosbest| 色屁屁一区二区| 欧美三级午夜理伦三级中视频| 91在线无精精品入口| 99在线精品免费| 色综合天天性综合| 在线观看视频欧美| 欧美三级在线播放| 欧美久久久一区| 日韩一级在线观看| 日韩视频一区在线观看| 欧美精品一区二区精品网| 久久免费精品国产久精品久久久久| 日韩欧美中文字幕制服| 久久久久久久综合日本| 国产无一区二区| 亚洲欧洲在线观看av| 亚洲欧美电影院| 午夜电影网亚洲视频| 另类的小说在线视频另类成人小视频在线| 青青草原综合久久大伊人精品| 国产一区二区三区综合| 成人一区二区在线观看| 色综合久久久久综合体桃花网| 日本高清不卡aⅴ免费网站| 欧美中文字幕亚洲一区二区va在线| 欧美性猛片aaaaaaa做受| 欧美一区二区三区思思人| 日韩精品中文字幕在线不卡尤物| 久久美女高清视频| 亚洲色图欧美偷拍| 天堂久久久久va久久久久| 国产在线精品一区二区不卡了 | 国产成人av一区二区三区在线观看| 国产伦精品一区二区三区免费迷 | 亚洲韩国精品一区| 久久99久久99小草精品免视看| 国产成人精品午夜视频免费| 在线视频欧美区| 精品国产麻豆免费人成网站| 中文字幕欧美国产| 丝瓜av网站精品一区二区 | 91国内精品野花午夜精品| 欧美日韩不卡一区| 国产清纯白嫩初高生在线观看91 | 在线一区二区三区四区五区 | 国产在线一区二区综合免费视频| 国产精品资源在线| 欧美日韩日日骚| 国产精品欧美久久久久无广告| 日韩精品电影一区亚洲| 成人国产精品免费观看动漫| 欧美日韩www| 亚洲人成小说网站色在线| 国内偷窥港台综合视频在线播放| 91猫先生在线| 国产午夜精品一区二区三区嫩草| 偷拍一区二区三区| 99久久久久久| 精品国产乱码久久久久久浪潮| 一区二区三区在线免费播放| 国产福利视频一区二区三区| 欧美精选一区二区| 亚洲精品乱码久久久久久久久 | 国产精品乱码久久久久久| 久久精品国产亚洲a| 欧美日韩免费电影| 亚洲人快播电影网| 波多野结衣一区二区三区| 亚洲精品一区二区三区精华液| 亚洲成人av福利| 色偷偷成人一区二区三区91 | 91色九色蝌蚪| 亚洲欧美在线视频| 风间由美一区二区三区在线观看| 日韩一区二区三区在线视频| 亚洲愉拍自拍另类高清精品| 99久久99久久免费精品蜜臀| 国产日产欧美一区二区三区| 紧缚捆绑精品一区二区| 日韩你懂的在线播放| 男人的天堂久久精品| 制服.丝袜.亚洲.另类.中文 | 91精品国产日韩91久久久久久| 亚洲精品福利视频网站| 91丝袜高跟美女视频| 亚洲摸摸操操av| 欧美午夜精品久久久久久超碰| 亚洲蜜桃精久久久久久久| 91小视频免费观看|