?? d_net.c
字號:
netbuffer->player = consoleplayer;
// build new ticcmds for console player
gameticdiv = gametic/ticdup;
for (i=0 ; i<newtics && bInGame/*DQ*/; i++)
{
I_StartTic ();
D_ProcessEvents ();
if (maketic - gameticdiv >= BACKUPTICS/2-1)
break; // can't hold any more
//printf ("mk:%i ",maketic);
//WriteDebug("NetUpdate calling G_BuildTiccmd...\n");
G_BuildTiccmd (&localcmds[maketic%BACKUPTICS]);
maketic++;
}
if (singletics)
return; // singletic update is syncronous
// send the packet to the other nodes
for (i=0 ; i<doomcom->numnodes ; i++)
if (nodeingame[i])
{
netbuffer->starttic = realstart = resendto[i];
netbuffer->numtics = maketic - realstart;
if (netbuffer->numtics > BACKUPTICS)
I_Error ("NetUpdate: netbuffer->numtics > BACKUPTICS");
resendto[i] = maketic - doomcom->extratics;
for (j=0 ; j< netbuffer->numtics ; j++)
netbuffer->cmds[j] =
localcmds[(realstart+j)%BACKUPTICS];
if (remoteresend[i])
{
netbuffer->retransmitfrom = nettics[i];
HSendPacket (i, NCMD_RETRANSMIT);
}
else
{
netbuffer->retransmitfrom = 0;
HSendPacket (i, 0);
}
}
// listen for other packets
listen:
GetPackets ();
}
extern HACCEL ghAccel;
extern BOOL bQuit;
//
// CheckAbort
//
void CheckAbort (void)
{
event_t *ev;
int stoptic;
MSG msg;
stoptic = I_GetTime()+2;
while (I_GetTime() < stoptic)
{
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
bQuit = TRUE;
break;
}
if (!TranslateAccelerator(msg.hwnd, ghAccel, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
HandleKeyboard();
I_StartTic();
}
I_StartTic();
for ( ; eventtail != eventhead ; eventtail = (++eventtail)&(MAXEVENTS-1))
{
ev = &events[eventtail];
if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE)
I_Error ("Network game synchronization aborted.");
}
}
//
// D_ArbitrateNetStart
//
void D_ArbitrateNetStart (void)
{
int i;
boolean gotinfo[MAXNETNODES];
static int timeout = 0;
autostart = true;
memset (gotinfo,0,sizeof(gotinfo));
if (doomcom->consoleplayer)
{
// listen for setup info from key player
WriteDebug("listening for network start info...Console\n");
while (1)
{
//timeout += I_GetTime();
//if (timeout > 8400)
// I_Error("Network game synchronization timed out...\n");
CheckAbort();
if (!HGetPacket())
continue;
if (netbuffer->checksum & NCMD_SETUP)
{
if (netbuffer->player != VERSION)
I_Error ("Different DOOM versions cannot play a net game!");
startskill = netbuffer->retransmitfrom & 15;
deathmatch = (netbuffer->retransmitfrom & 0xc0) >> 6;
nomonsters = (netbuffer->retransmitfrom & 0x20) > 0;
respawnparm = (netbuffer->retransmitfrom & 0x10) > 0;
startmap = netbuffer->starttic & 0x3f;
startepisode = netbuffer->starttic >> 6;
return;
}
}
}
else
{
// key player, send the setup info
sprintf (MsgText,"sending network start info...\n");
WriteDebug(MsgText);
do
{
CheckAbort ();
for (i=0 ; i<doomcom->numnodes ; i++)
{
netbuffer->retransmitfrom = startskill;
if (deathmatch)
netbuffer->retransmitfrom |= (deathmatch<<6);
if (nomonsters)
netbuffer->retransmitfrom |= 0x20;
if (respawnparm)
netbuffer->retransmitfrom |= 0x10;
netbuffer->starttic = startepisode * 64 + startmap;
netbuffer->player = VERSION;
netbuffer->numtics = 0;
HSendPacket (i, NCMD_SETUP);
}
#if 1
for(i = 10 ; i && HGetPacket(); --i)
{
if((netbuffer->player&0x7f) < MAXNETNODES)
gotinfo[netbuffer->player&0x7f] = true;
}
#else
while (HGetPacket ())
{
gotinfo[netbuffer->player&0x7f] = true;
}
#endif
for (i=1 ; i<doomcom->numnodes ; i++)
if (!gotinfo[i])
break;
} while (i < doomcom->numnodes);
}
}
//
// D_CheckNetGame
// Works out player numbers among the net participants
//
extern int viewangleoffset;
void D_CheckNetGame (void)
{
int i;
for (i=0 ; i<MAXNETNODES ; i++)
{
nodeingame[i] = false;
nettics[i] = 0;
remoteresend[i] = false; // set when local needs tics
resendto[i] = 0; // which tic to start sending
}
// I_InitNetwork sets doomcom and netgame
I_InitNetwork ();
if (doomcom->id != DOOMCOM_ID)
I_Error ("Doomcom buffer invalid!");
netbuffer = &doomcom->data;
consoleplayer = displayplayer = doomcom->consoleplayer;
if (netgame)
D_ArbitrateNetStart();
//printf ("startskill %i deathmatch: %i startmap: %i startepisode: %i\n",
sprintf (MsgText, "startskill %i deathmatch: %i startmap: %i startepisode: %i\n",
startskill, deathmatch, startmap, startepisode);
WriteDebug(MsgText);
// read values out of doomcom
ticdup = doomcom->ticdup;
maxsend = BACKUPTICS/(2*ticdup)-1;
if (maxsend<1)
maxsend = 1;
for (i=0 ; i<doomcom->numplayers ; i++)
playeringame[i] = true;
for (i=0 ; i<doomcom->numnodes ; i++)
nodeingame[i] = true;
//printf ("player %i of %i (%i nodes)\n",
sprintf (MsgText, "player %i of %i (%i nodes)\n",
consoleplayer+1, doomcom->numplayers, doomcom->numnodes);
WriteDebug(MsgText);
}
//
// D_QuitNetGame
// Called before quitting to leave a net game
// without hanging the other players
//
void D_QuitNetGame (void)
{
int i, j;
if (debugfile)
fclose (debugfile);
if (!netgame || !usergame || consoleplayer == -1 || demoplayback)
return;
// send a bunch of packets for security
netbuffer->player = consoleplayer;
netbuffer->numtics = 0;
for (i=0 ; i<4 ; i++)
{
for (j=1 ; j<doomcom->numnodes ; j++)
if (nodeingame[j])
HSendPacket (j, NCMD_EXIT);
I_WaitVBL (1);
}
WSACleanup();
}
//
// TryRunTics
//
int frametics[4];
int frameon;
int frameskip[4];
int oldnettics;
extern boolean advancedemo;
void TryRunTics (void)
{
int i;
int lowtic;
int entertic;
static int oldentertics;
int realtics;
int availabletics;
int counts;
int numplaying;
// get real tics
entertic = I_GetTime ()/ticdup;
realtics = entertic - oldentertics;
oldentertics = entertic;
// get available tics
//WriteDebug("NetUpdate...\n");
NetUpdate ();
//WriteDebug("NetUpdate done...\n");
lowtic = MAXINT;
numplaying = 0;
for (i = 0; i < doomcom->numnodes; i++)
{
if (nodeingame[i])
{
numplaying++;
if (nettics[i] < lowtic)
lowtic = nettics[i];
}
}
availabletics = lowtic - gametic/ticdup;
// decide how many tics to run
if (realtics < availabletics-1)
counts = realtics+1;
else
if (realtics < availabletics)
counts = realtics;
else
counts = availabletics;
if (counts < 1)
counts = 1;
frameon++;
if (debugfile)
fprintf (debugfile, "=======real: %i avail: %i game: %i\n", realtics, availabletics,counts);
if (!demoplayback)
{
// ideally nettics[0] should be 1 - 3 tics above lowtic
// if we are consistantly slower, speed up time
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
break;
if (consoleplayer == i)
{
// the key player does not adapt
}
else
{
if (nettics[0] <= nettics[nodeforplayer[i]])
{
gametime--;
// printf ("-");
}
frameskip[frameon&3] = (oldnettics > nettics[nodeforplayer[i]]);
oldnettics = nettics[0];
if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3])
{
skiptics = 1;
// printf ("+");
}
}
}// demoplayback
// wait for new tics if needed
while (lowtic < gametic/ticdup + counts)
{
NetUpdate();
lowtic = MAXINT;
for (i = 0; i < doomcom->numnodes; i++)
if (nodeingame[i] && nettics[i] < lowtic)
lowtic = nettics[i];
if (lowtic < gametic/ticdup)
I_Error ("TryRunTics: lowtic < gametic");
// don't stay in here forever -- give the menu a chance to work
//WriteDebug("I_GetTime...\n");
if (I_GetTime ()/ticdup - entertic >= 20)
{
CO_Ticker();
//WriteDebug("M_Ticker...\n");
M_Ticker ();
return;
}
}
// run the count * ticdup dics
while (counts--)
{
for (i = 0; i < ticdup; i++)
{
if (gametic/ticdup > lowtic)
I_Error ("gametic>lowtic");
if (advancedemo)
{
//WriteDebug("D_DoAdvanceDemo...\n");
D_DoAdvanceDemo ();
}
CO_Ticker();
//WriteDebug("M_Ticker...\n");
M_Ticker ();
//WriteDebug("G_Ticker...\n");
G_Ticker ();
gametic++;
// modify command for duplicated tics
if (i != ticdup-1)
{
ticcmd_t *cmd;
int buf;
int j;
buf = (gametic/ticdup)%BACKUPTICS;
for (j = 0; j < MAXPLAYERS; j++)
{
cmd = &netcmds[j][buf];
cmd->chatchar = 0;
if (cmd->buttons & BT_SPECIAL)
cmd->buttons = 0;
}
}
}
//WriteDebug("NetUpdate - 2...\n");
NetUpdate(); // check for new console commands
}
}
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