?? i_system.c
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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <time.h>
//#include <unistd.h>
#include <windows.h>
#include <mmsystem.h>
#include "doomdef.h"
#include "m_misc.h"
#include "i_video.h"
#include "i_sound.h"
#include "d_net.h"
#include "g_game.h"
#ifdef __GNUG__
#pragma implementation "i_system.h"
#endif
#include "i_system.h"
extern char MsgText[2048];
void WriteDebug(char *);
int mb_used = 6;
// DQ start addition
extern BOOL bInGame;
// DQ end addition
void
I_Tactile
( int on,
int off,
int total )
{
// UNUSED.
on = off = total = 0;
}
ticcmd_t emptycmd;
ticcmd_t* I_BaseTiccmd(void)
{
return &emptycmd;
}
int I_GetHeapSize (void)
{
return mb_used*1024*1024;
}
byte* I_ZoneBase (int* size)
{
*size = mb_used*1024*1024;
return (byte *) malloc (*size);
}
//
// I_GetTime
// returns time in 1/70th second tics
//
int I_GetTime (void)
{
// struct timeval tp;
// struct timezone tzp;
int newtics;
DWORD currtime;
//static int basetime=0;
static DWORD basetime = 0;
// gettimeofday(&tp, &tzp);
// if (!basetime)
// basetime = tp.tv_sec;
// newtics = (tp.tv_sec-basetime)*TICRATE + tp.tv_usec*TICRATE/1000000;
currtime = timeGetTime();
if (!basetime)
basetime = currtime;
newtics = ((currtime-basetime)/(1000/TICRATE));
return newtics;
}
//
// I_Init
//
void I_Init (void)
{
// FIXME
I_InitSound();
// I_InitGraphics();
}
//
// I_Quit
//
void WinDoomExit(void);
extern int GameMode;
#define GAME_QUIT 5
void I_DeferQuit(void)
{
GameMode = GAME_QUIT;
}
void I_Quit(void)
{
bInGame = FALSE; // DQ addition
WriteDebug("Exiting WinDoom...\n");
D_QuitNetGame ();
I_ShutdownSound();
I_ShutdownMusic();
M_SaveDefaults();
I_ShutdownGraphics();
WinDoomExit();
//exit(0);
}
void I_WaitVBL(int count)
{
/* FIXME
#ifdef SGI
sginap(1);
#else
#ifdef SUN
sleep(0);
#else
usleep (count * (1000000/70) );
#endif
#endif
*/
}
void I_BeginRead(void)
{
}
void I_EndRead(void)
{
}
byte* I_AllocLow(int length)
{
byte* mem;
mem = (byte *)malloc (length);
memset (mem,0,length);
return mem;
}
//
// I_Error
//
extern int demotype;
extern boolean demorecording;
extern int GameMode;
#define GAME_QUIT 5
void I_Error (char *error, ...)
{
va_list argptr;
if (GameMode == GAME_QUIT)
return;
// Message first.
va_start (argptr,error);
//fprintf (stderr, "Error: ");
WriteDebug("Error: ");
//vfprintf (stderr,error,argptr);
vsprintf (MsgText,error,argptr);
WriteDebug(MsgText);
//fprintf (stderr, "\n");
WriteDebug("\n");
va_end (argptr);
//fflush( stderr );
// Shutdown. Here might be other errors.
if (demorecording)
{
if (demotype == DEMO_I)
G_EndDemo();
else
G_EndDemo_II();
}
I_Quit();
//D_QuitNetGame();
//I_ShutdownGraphics();
GameMode = GAME_QUIT;
//exit(-1);
}
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