?? windoom.mak
字號(hào):
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=windoom - Win32 Debug
!MESSAGE No configuration specified. Defaulting to windoom - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "windoom - Win32 Release" && "$(CFG)" !=\
"windoom - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "windoom.mak" CFG="windoom - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "windoom - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "windoom - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "windoom - Win32 Debug"
RSC=rc.exe
MTL=mktyplib.exe
CPP=cl.exe
!IF "$(CFG)" == "windoom - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : "$(OUTDIR)\windoom.exe"
CLEAN :
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-@erase ".\Release\r_data.obj"
-@erase ".\Release\WinDoom.res"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/windoom.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
CPP_SBRS=
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/WinDoom.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/windoom.bsc"
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib dxguid.lib odbc32.lib odbccp32.lib dsound.lib ddraw.lib dinput.lib winmm.lib wsock32.lib /nologo /subsystem:windows /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib dxguid.lib odbc32.lib\
odbccp32.lib dsound.lib ddraw.lib dinput.lib winmm.lib wsock32.lib /nologo\
/subsystem:windows /incremental:no /pdb:"$(OUTDIR)/windoom.pdb" /machine:I386\
/out:"$(OUTDIR)/windoom.exe"
LINK32_OBJS= \
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"$(INTDIR)/m_swap.obj" \
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"$(INTDIR)/WinDoom.res"
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$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "windoom - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
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OUTDIR=.\Debug
INTDIR=.\Debug
ALL : "$(OUTDIR)\windoom.exe"
CLEAN :
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-@erase ".\Debug\windoom.exe"
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-@erase ".\Debug\v_video.obj"
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-@erase ".\Debug\windoom.ilk"
-@erase ".\Debug\windoom.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/windoom.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\Debug/
CPP_SBRS=
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/WinDoom.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/windoom.bsc"
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib dxguid.lib odbc32.lib odbccp32.lib dsound.lib ddraw.lib dinput.lib winmm.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib dxguid.lib odbc32.lib\
odbccp32.lib dsound.lib ddraw.lib dinput.lib winmm.lib wsock32.lib /nologo\
/subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/windoom.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/windoom.exe"
LINK32_OBJS= \
"$(INTDIR)/p_pspr.obj" \
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"$(INTDIR)/d_items.obj" \
"$(INTDIR)/hu_stuff.obj" \
"$(INTDIR)/f_wipe.obj" \
"$(INTDIR)/r_data.obj" \
"$(INTDIR)/m_swap.obj" \
"$(INTDIR)/m_menu.obj" \
"$(INTDIR)/d_net.obj" \
"$(INTDIR)/r_sky.obj" \
"$(INTDIR)/f_finale.obj" \
"$(INTDIR)/spexapi.obj" \
"$(INTDIR)/z_zone.obj" \
"$(INTDIR)/m_music.obj" \
"$(INTDIR)/m_misc.obj" \
"$(INTDIR)/i_midi.obj" \
"$(INTDIR)/p_enemy.obj" \
"$(INTDIR)/p_setup.obj" \
"$(INTDIR)/wi_stuff.obj" \
"$(INTDIR)/WINDOOM.obj" \
"$(INTDIR)/p_floor.obj" \
"$(INTDIR)/r_things.obj" \
"$(INTDIR)/p_spec.obj" \
"$(INTDIR)/st_lib.obj" \
"$(INTDIR)/r_plane.obj" \
"$(INTDIR)/d_console.obj" \
"$(INTDIR)/p_plats.obj" \
"$(INTDIR)/settings.obj" \
"$(INTDIR)/dxerr.obj" \
"$(INTDIR)/modeenum.obj" \
"$(INTDIR)/p_telept.obj" \
"$(INTDIR)/m_argv.obj" \
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"$(INTDIR)/r_bsp.obj" \
"$(INTDIR)/doomstat.obj" \
"$(INTDIR)/doomdef.obj" \
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"$(INTDIR)/sounds.obj" \
"$(INTDIR)/p_user.obj" \
"$(INTDIR)/m_cheat.obj" \
"$(INTDIR)/i_cd.obj" \
"$(INTDIR)/dstrings.obj" \
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"$(INTDIR)/info.obj" \
"$(INTDIR)/p_doors.obj" \
"$(INTDIR)/i_video.obj" \
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"$(INTDIR)/v_video.obj" \
"$(INTDIR)/WinDoom.res"
"$(OUTDIR)\windoom.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "windoom - Win32 Release"
# Name "windoom - Win32 Debug"
!IF "$(CFG)" == "windoom - Win32 Release"
!ELSEIF "$(CFG)" == "windoom - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\hu_lib.c
DEP_CPP_HU_LI=\
".\doomdef.h"\
".\v_video.h"\
".\m_swap.h"\
".\hu_lib.h"\
".\r_local.h"\
".\r_draw.h"\
".\doomtype.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_state.h"\
".\m_fixed.h"\
".\d_think.h"\
".\p_mobj.h"\
".\tables.h"\
".\doomdata.h"\
".\info.h"\
".\d_player.h"\
".\d_items.h"\
".\p_pspr.h"\
".\d_ticcmd.h"\
".\r_main.h"\
".\r_bsp.h"\
".\r_segs.h"\
".\r_plane.h"\
".\r_things.h"\
"$(INTDIR)\hu_lib.obj" : $(SOURCE) $(DEP_CPP_HU_LI) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\d_console.c
!IF "$(CFG)" == "windoom - Win32 Release"
DEP_CPP_D_CON=\
".\doomdef.h"\
".\doomstat.h"\
".\d_event.h"\
".\d_englsh.h"\
".\g_game.h"\
".\hu_stuff.h"\
".\i_system.h"\
".\m_cheat.h"\
".\p_inter.h"\
".\s_sound.h"\
".\sounds.h"\
".\r_defs.h"\
".\v_video.h"\
".\w_wad.h"\
".\z_zone.h"\
".\p_local.h"\
".\m_music.h"\
".\doomdata.h"\
".\d_net.h"\
".\d_player.h"\
".\doomtype.h"\
".\d_items.h"\
".\p_pspr.h"\
".\p_mobj.h"\
".\d_ticcmd.h"\
".\m_fixed.h"\
".\tables.h"\
".\info.h"\
".\d_think.h"\
".\r_data.h"\
".\r_state.h"\
".\r_local.h"\
".\p_spec.h"\
".\r_main.h"\
".\r_bsp.h"\
".\r_segs.h"\
".\r_plane.h"\
".\r_things.h"\
".\r_draw.h"\
"$(INTDIR)\d_console.obj" : $(SOURCE) $(DEP_CPP_D_CON) "$(INTDIR)"
!ELSEIF "$(CFG)" == "windoom - Win32 Debug"
DEP_CPP_D_CON=\
".\doomdef.h"\
".\doomstat.h"\
".\d_event.h"\
".\d_englsh.h"\
".\g_game.h"\
".\hu_stuff.h"\
".\i_system.h"\
".\m_cheat.h"\
".\p_inter.h"\
".\s_sound.h"\
".\sounds.h"\
".\r_defs.h"\
".\v_video.h"\
".\w_wad.h"\
".\z_zone.h"\
".\p_local.h"\
".\m_music.h"\
".\doomdata.h"\
".\doomtype.h"\
".\d_ticcmd.h"\
".\m_fixed.h"\
".\d_think.h"\
".\p_mobj.h"\
".\tables.h"\
".\info.h"\
".\r_data.h"\
".\r_state.h"\
".\d_player.h"\
".\d_items.h"\
".\p_pspr.h"\
".\r_local.h"\
".\p_spec.h"\
".\r_main.h"\
".\r_bsp.h"\
".\r_segs.h"\
".\r_plane.h"\
".\r_things.h"\
".\r_draw.h"\
"$(INTDIR)\d_console.obj" : $(SOURCE) $(DEP_CPP_D_CON) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\d_items.c
DEP_CPP_D_ITE=\
".\info.h"\
".\d_items.h"\
".\d_think.h"\
".\doomdef.h"\
"$(INTDIR)\d_items.obj" : $(SOURCE) $(DEP_CPP_D_ITE) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\d_main.c
!IF "$(CFG)" == "windoom - Win32 Release"
DEP_CPP_D_MAI=\
{$(INCLUDE)}"\sys\Types.h"\
{$(INCLUDE)}"\sys\Stat.h"\
".\doomdef.h"\
".\doomstat.h"\
".\dstrings.h"\
".\sounds.h"\
".\z_zone.h"\
".\w_wad.h"\
".\s_sound.h"\
".\v_video.h"\
".\f_finale.h"\
".\f_wipe.h"\
".\m_argv.h"\
".\m_misc.h"\
".\m_menu.h"\
".\i_system.h"\
".\i_sound.h"\
".\i_video.h"\
".\g_game.h"\
".\hu_stuff.h"\
".\wi_stuff.h"\
".\st_stuff.h"\
".\am_map.h"\
".\p_setup.h"\
".\r_local.h"\
".\d_main.h"\
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