?? switcherbutton.h
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#if !defined(AFX_SWITCHERBUTTON_H__91B9D502_D8DB_11D2_9FDF_D79776C64A53__INCLUDED_)
#define AFX_SWITCHERBUTTON_H__91B9D502_D8DB_11D2_9FDF_D79776C64A53__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SwitcherButton.h
//
// Programmed by: JIMMY BRUSH (Kathy007@email.msn.com)
//
// Legal:
//
// THIS CODE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND.
// You may use and distribute this code provided that you do not
// remove this title header and that you do not charge money for
// it. If you want to update the code, feel free to do so, as long
// as you *mark your changes* in code AND in the revision log below
// (and send it to me ;)
#define SWITCHBUTTON_UP 0
#define SWITCHBUTTON_DOWN 1
#define SWITCHBUTTON_SELECTED 2
/////////////////////////////////////////////////////////////////////////////
// CSwitcherButton window
class CSwitcherButton : public CWnd
{
// Construction
public:
CSwitcherButton();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSwitcherButton)
//}}AFX_VIRTUAL
// Implementation
public:
CFont m_fNormal;
CFont m_fBold;
void Unselect();
void Select();
CWnd* m_wndParent;
int m_iID;
void Refresh();
void ReplaceIcon(HICON icon);
void SetText(CString text);
HICON m_iIcon;
BOOL DoCreate(CWnd* parent, int x, int y, int cx, int cy, CString text = "");
bool HasCapture;
UINT m_nState;
virtual ~CSwitcherButton();
// Generated message map functions
protected:
//{{AFX_MSG(CSwitcherButton)
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SWITCHERBUTTON_H__91B9D502_D8DB_11D2_9FDF_D79776C64A53__INCLUDED_)
#ifndef _MEMDC_H_
#define _MEMDC_H_
//////////////////////////////////////////////////
// CMemDC - memory DC
//
// Author: Keith Rule
// Email: keithr@europa.com
// Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// This class implements a memory Device Context
class CMemDC : public CDC {
private:
CBitmap* m_bitmap;
CBitmap* m_oldBitmap;
CDC* m_pDC;
CRect m_rcBounds;
public:
CMemDC(CDC* pDC, const CRect& rcBounds) : CDC()
{
CreateCompatibleDC(pDC);
m_bitmap = new CBitmap;
m_bitmap->CreateCompatibleBitmap(pDC, rcBounds.Width(), rcBounds.Height());
m_oldBitmap = SelectObject(m_bitmap);
m_pDC = pDC;
m_rcBounds = rcBounds;
}
~CMemDC()
{
m_pDC->BitBlt(m_rcBounds.left, m_rcBounds.top, m_rcBounds.Width(), m_rcBounds.Height(),
this, m_rcBounds.left, m_rcBounds.top, SRCCOPY);
SelectObject(m_oldBitmap);
if (m_bitmap != NULL) delete m_bitmap;
}
CMemDC* operator->() {
return this;
}
};
#endif
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