?? wormfood.java
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/* * @(#)WormFood.java 1.3 03/08/10 * * Copyright (c) 2000-2003 Sun Microsystems, Inc. All rights reserved. * PROPRIETARY/CONFIDENTIAL * Use is subject to license terms *//* * WormFood.java * * Created on March 30, 2001, 16:15 * @version 1.3 */package example.wormgame;import javax.microedition.lcdui.Graphics;/** * WormFood is a food item that the worm can eat. It is placed at * a pseudo randomly generated location in the pit. */public class WormFood { /** Current food location x coordinate in cells. */ private int cellX; /** Current food location y coordinate in cells. */ private int cellY; /* * These members are for convenience only. They are generated using * expensive multiplication operations and are cached for quick access */ /** Current food location x coordinate in pixels. */ private int x; /** Current food location y coordinate in pixels. */ private int y; /** Size of arena in cells. */ private long arenaSize; /** * Constructor for worm food object. * @param pit pit to which the food is associated. (unused currently) */ public WormFood(WormPit pit) { arenaSize = WormPit.CellWidth * WormPit.CellHeight; regenerate(); } /** * Returns true if the food item is at the given cell. * @param cx x coordinate of cell to test * @param cy y coordinate of cell to test * @return true, if the food is at the cell coordinate */ public boolean isAt(int cx, int cy) { return ((this.cellX == cx) && (this.cellY == cy)); } /** * Get the X coordinate of the cell that contains the food item. * @return x coordinate of food cell location */ public int getX() { return cellX; } /** * Get the Y coordinate of the cell that contains the food item. * @return y coordinate of food cell location */ public int getY() { return cellY; } /** * Regenerate the food item. Whenever the worm eats a piece of * food, this method is called. */ public void regenerate() { int loc = (int)(System.currentTimeMillis() % arenaSize); cellY = (int)(loc / WormPit.CellWidth); cellX = (int)(loc % WormPit.CellHeight); y = cellY * WormPit.CELL_SIZE; // Cache to save time during paint x = cellX * WormPit.CELL_SIZE; // Cache to save time during paint } /** * Paint the piece of food. * @param g graphics object to receive rendering of food object */ public void paint(Graphics g) { g.setColor(WormPit.FOOD_COLOUR); g.fillRect(x+1, y+1, WormPit.CELL_SIZE-2, WormPit.CELL_SIZE-2); g.setColor(WormPit.DRAW_COLOUR); g.drawRect(x, y, WormPit.CELL_SIZE-1, WormPit.CELL_SIZE-1); }}
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