?? lxindexpoint.java
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import java.applet.Applet;
import java.awt.BorderLayout;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Primitive;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class lxindexpoint extends Applet{
public BranchGroup createSceneGraph(){
BranchGroup objRoot=new BranchGroup();
BoundingSphere bounds=new BoundingSphere(
new Point3d(0.0,0.0,0.0),100.0);
Color3f bgColor=new Color3f(1.0f,1.0f,1.0f);
Background bg=new Background(bgColor);
bg.setApplicationBounds(bounds);
objRoot.addChild(bg);
float vert[]={.5f,0.5f,0.0f,-0.5f,0.5f,0.0f,
0.3f,0.0f,0.0f,-0.3f,0.0f,0.0f,
-0.5f,-0.5f,0.0f,0.5f,-0.5f,0.0f,};
float color[]={0.0f,0.5f,0.0f,0.0f,0.5f,0.0f,
0.0f,0.3f,2.0f,0.0f,0.0f,0.3f,
0.0f,0.0f,0.3f,0.3f,0.3f,0.0f,};
Shape3D shape=new Shape3D();
int[] index={0,1,2};
int vCount=6;
int iCount=3;
IndexedPointArray point=new IndexedPointArray(vCount,IndexedPointArray.COORDINATES|
IndexedPointArray.COLOR_3,iCount);
point.setCoordinates(0,vert);
point.setColors(0,color);
point.setColorIndices(0,index);
point.setColorIndices(0,index);
PointAttributes pa=new PointAttributes();//PointAttributes管理點如何被渲染
pa.setPointSize(10.0f);
pa.setPointAntialiasingEnable(true);
Appearance app=new Appearance();
app.setPointAttributes(pa);
shape.setGeometry(point);
shape.setAppearance(app);
objRoot.addChild(shape);
objRoot.compile();
return objRoot;
}
public lxindexpoint(){
setLayout(new BorderLayout());
Canvas3D c=new Canvas3D(null);
add("Center",c);
BranchGroup scene=createSceneGraph();
SimpleUniverse u=new SimpleUniverse(c);
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
public static void main(String[] args){
new MainFrame(new lxindexpoint(),800,600);
}
}/////////////3個點
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