?? sample.cpp
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// sample.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "sample.h"
#include "sampleDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// #define NDEBUG
#include <stdio.h>
#include <conio.h>
#include <assert.h>
#include <stdlib.h>
#define MAPMAXSIZE 100 //地圖面積最大為 100x100
#define MAXINT 8192 //定義一個最大整數, 地圖上任意兩點距離不會超過它
#define STACKSIZE 65536 //保存搜索節點的堆棧大小
#define tile_num(x,y) ((y)*map_w+(x)) //將 x,y 坐標轉換為地圖上塊的編號
#define tile_x(n) ((n)%map_w) //由塊編號得出 x,y 坐標
#define tile_y(n) ((n)/map_w)
// 樹結構, 比較特殊, 是從葉節點向根節點反向鏈接
/////////////////////////////////////////////////////////////////////////////
// CSampleApp
BEGIN_MESSAGE_MAP(CSampleApp, CWinApp)
//{{AFX_MSG_MAP(CSampleApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSampleApp construction
CSampleApp::CSampleApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSampleApp object
CSampleApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSampleApp initialization
BOOL CSampleApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CSampleDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
LINK queue; // 保存沒有處理的行走方法的節點
TREE stack[STACKSIZE]; // 保存已經處理過的節點 (搜索完后釋放)
int stacktop;
unsigned char map[MAPMAXSIZE][MAPMAXSIZE]; //地圖數據
int dis_map[MAPMAXSIZE][MAPMAXSIZE]; //保存搜索路徑時,中間目標地最優解
int map_w,map_h; //地圖寬和高
int start_x,start_y,end_x,end_y; //地點,終點坐標
// 初始化隊列
void init_queue()
{
queue=(LINK)malloc(sizeof(*queue));
queue->node=NULL;
queue->f=-1;
queue->next=(LINK)malloc(sizeof(*queue));
queue->next->f=MAXINT;
queue->next->node=NULL;
queue->next->next=NULL;
}
// 待處理節點入隊列, 依靠對目的地估價距離插入排序
void enter_queue(TREE node,int f)
{
LINK p=queue,father,q;
while(f>p->f) {
father=p;
p=p->next;
assert(p);
}
q=(LINK)malloc(sizeof(*q));
assert(queue);
q->f=f,q->node=node,q->next=p;
father->next=q;
}
// 將離目的地估計最近的方案出隊列
TREE get_from_queue()
{
TREE bestchoice=queue->next->node;
LINK next=queue->next->next;
free(queue->next);
queue->next=next;
stack[stacktop++]=bestchoice;
assert(stacktop<STACKSIZE);
return bestchoice;
}
// 釋放棧頂節點
void pop_stack()
{
free(stack[--stacktop]);
}
// 釋放申請過的所有節點
void freetree()
{
int i;
LINK p;
for (i=0;i<stacktop;i++)
free(stack[i]);
while (queue) {
p=queue;
free(p->node);
queue=queue->next;
free(p);
}
}
// 估價函數,估價 x,y 到目的地的距離,估計值必須保證比實際值小
int judge(int x,int y)
{
int distance;
distance=abs(end_x-x)+abs(end_y-y);
return distance;
}
// 嘗試下一步移動到 x,y 可行否
int trytile(int x,int y,TREE father)
{
TREE p=father;
int h;
if (map[y][x]!=' ') return 1; // 如果 (x,y) 處是障礙,失敗
while (p) {
if (x==tile_x(p->tile) && y==tile_y(p->tile)) return 1; //如果 (x,y) 曾經經過,失敗
p=p->father;
}
h=father->h+1;
if (h>=dis_map[y][x]) return 1; // 如果曾經有更好的方案移動到 (x,y) 失敗
dis_map[y][x]=h; // 記錄這次到 (x,y) 的距離為歷史最佳距離
// 將這步方案記入待處理隊列
p=(TREE)malloc(sizeof(*p));
p->father=father;
p->h=father->h+1;
p->tile=tile_num(x,y);
enter_queue(p,p->h+judge(x,y));
return 0;
}
// 路徑尋找主函數
void findpath(int *path)
{
TREE root;
int i,j;
stacktop=0;
for (i=0;i<map_h;i++)
for (j=0;j<map_w;j++)
dis_map[i][j]=MAXINT;
init_queue();
root=(TREE)malloc(sizeof(*root));
root->tile=tile_num(start_x,start_y);
root->h=0;
root->father=NULL;
enter_queue(root,judge(start_x,start_y));
for (;;)
{
int x,y,child;
TREE p;
root=get_from_queue();
if (root==NULL) {
*path=-1;
return;
}
x=tile_x(root->tile);
y=tile_y(root->tile);
if (x==end_x && y==end_y) break; // 達到目的地成功返回
child=trytile(x,y-1,root); //嘗試向上移動
child&=trytile(x,y+1,root); //嘗試向下移動
child&=trytile(x-1,y,root); //嘗試向左移動
child&=trytile(x+1,y,root); //嘗試向右移動
if (child!=0)
pop_stack(); // 如果四個方向均不能移動,釋放這個死節點
}
// 回溯樹,將求出的最佳路徑保存在 path[] 中
for (i=0;root;i++)
{
path[i]=root->tile;
root=root->father;
}
path[i]=-1;
freetree();
}
void printpath(int *path)
{
int i;
for (i=0;path[i]>=0;i++) {
gotoxy(tile_x(path[i])+1,tile_y(path[i])+1);
cprintf(\xfe);
}
}
int readmap()
{
FILE *f;
int i,j;
f=fopen(map.dat,r);
assert(f);
fscanf(f,%d,%d\n,&map_w,&map_h);
for (i=0;i<map_h;i++)
fgets(&map[i][0],map_w+1,f);
fclose(f);
start_x=-1,end_x=-1;
for (i=0;i<map_h;i++)
for (j=0;j<map_w;j++) {
if (map[i][j]=='s') map[i][j]=' ',start_x=j,start_y=i;
if (map[i][j]=='e') map[i][j]=' ',end_x=j,end_y=i;
}
assert(start_x>=0 && end_x>=0);
return 0;
}
void showmap()
{
int i,j;
clrscr();
for (i=0;i<map_h;i++)
{
gotoxy(1,i+1);
for (j=0;j<map_w;j++)
if (map[i][j]!=' ') cprintf(\xdb);
else cprintf( );
}
gotoxy(start_x+1,start_y+1);
cprintf(s);
gotoxy(end_x+1,end_y+1);
cprintf(e);
}
/*int main()
{
int path[MAXINT];
readmap();
showmap();
getch();
findpath(path);
printpath(path);
getch();
return 0;
}*/
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