?? convertdemo.cpp
字號:
//////////////////////////////////////////////////////////////////////////////
// 類名:CConvertDemoApp
// 功能:應(yīng)用程序的初始化
// 說明:在此加入動態(tài)菲屏顯示(每次啟動程序時菲屏以不同方式顯示)
// 作者:徐景周(jingzhou_xu@163.net)
// 組織:未來工作室(Future Studio)
// 日期:2003.1.1
/////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ConvertDemo.h"
#include "ConvertDemoDlg.h"
#include "Splash.h" //加入屝屏顯示
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CComModule _Module;
/////////////////////////////////////////////////////////////////////////////
// CConvertDemoApp
BEGIN_MESSAGE_MAP(CConvertDemoApp, CWinApp)
//{{AFX_MSG_MAP(CConvertDemoApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CConvertDemoApp construction
CConvertDemoApp::CConvertDemoApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CConvertDemoApp object
CConvertDemoApp theApp;
/////////////////////////////////////////////////////////////////////////////
// 名稱:InitInstance
// 功能:在此加入動態(tài)菲屏顯示(每次啟動程序時菲屏以不同方式顯示)
// 作者:徐景周(jingzhou_xu@163.net)
// 組織:未來工作室(Future Studio)
// 日期:2003.1.1
/////////////////////////////////////////////////////////////////////////////
BOOL CConvertDemoApp::InitInstance()
{
// 初始化COM,jingzhou xu
CoInitialize(0);
_Module.Init(ObjectMap,AfxGetInstanceHandle());
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
//此程序只能運行一次,用互斥量來判斷程序是否已運行
HANDLE m_hMutex=CreateMutex(NULL,TRUE, m_pszAppName);
if(GetLastError()==ERROR_ALREADY_EXISTS) { return FALSE; }
//設(shè)置對話框背景和文本顏色
SetDialogBkColor(RGB(160,180,220),RGB(0,0,0));
//顯示菲屏,jingzhou xu
CSplashThread* pSplashThread = (CSplashThread*) AfxBeginThread(RUNTIME_CLASS(CSplashThread), THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
if (pSplashThread == NULL)
{
AfxMessageBox(_T("扉屏顯示線程創(chuàng)建失敗!"), MB_OK | MB_ICONSTOP);
return FALSE;
}
ASSERT(pSplashThread->IsKindOf(RUNTIME_CLASS(CSplashThread)));
pSplashThread->SetBitmapToUse(IDB_SPLASH);
pSplashThread->SetShowMode(-1); // 設(shè)置菲屏顯示效果(-1--隨機(jī)效果顯示,0--水平交錯效果,1--水平百葉窗效果,2--垂直百葉窗效果,3--隨機(jī)積木效果,其它--正常顯示), jingzhou xu
pSplashThread->ResumeThread(); // 激活菲屏顯示線程
// 延時1秒
Sleep(1000);
//隱藏顯示的菲屏
if (pSplashThread != NULL)
{
pSplashThread->HideSplash();
}
CConvertDemoDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CConvertDemoApp::ExitInstance()
{
// 退出COM
CoUninitialize();
return CWinApp::ExitInstance();
}
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