?? torr_display_structure.m
字號(hào):
% By Philip Torr 2002
% copyright Microsoft Corp.
function f1 = torr_display_structure(X, P1, P2,display_numbers,f1)
if nargin < 4
display_numbers = 0;
end
if nargin < 5
f1 = figure
else
figure(f1)
end
[M,N] = size(X);
if M==4 %then normalize if homogeneous...
X(1,:) = X(1,:) ./ X(4,:);
X(2,:) = X(2,:) ./ X(4,:);
X(3,:) = X(3,:) ./ X(4,:);
X(4,:) = X(4,:) ./ X(4,:);
end
%next we want (for display) to remove points at infinity as they will be difficult to display
%this is done by calculating the centroid of the points and removing ones that are too far away
%relative to the camera baseline
baseline = norm([P2(1,4) P2(2,4) P2(3,4)]);
nearby_index = find(X(3,:) < 40 * baseline);
plot3(X(1,nearby_index),X(2,nearby_index),X(3,nearby_index),'rs');
% if display_numbers
% mat_index1 = 1:N;
% mat_index1 = mat_index1';
% mat_index = num2str(mat_index1);
% text(X(1,:),X(2,:),X(3,:),mat_index)
% end
%
if display_numbers
mat_index1 = nearby_index;
mat_index1 = mat_index1';
mat_index = num2str(mat_index1);
text(X(1,nearby_index),X(2,nearby_index),X(3,nearby_index),mat_index)
end
hold on
plot3(0,0,0,'gs');
plot3(P2(1,4),P2(2,4),P2(3,4),'gs');
hold off
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