?? splash.h
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// Implementation of template functions for splistbase
//************************************************************
template <class T>
INLINE T& SPListBase<T>::operator[](const int i)
{
assert((i >= 0) && (first >= 0) && ((first+cnt) <= allocated));
int indx= first+i;
if(indx >= allocated){ // need to grow it
grow((indx-allocated)+allocinc, i+1); // index as yet unused element
indx= first+i; // first will have changed in grow()
}
assert(indx >= 0 && indx < allocated);
if(i >= cnt) cnt= i+1; // it grew
return a[indx];
}
template <class T>
INLINE const T& SPListBase<T>::operator[](const int i) const
{
assert((i >= 0) && (i < cnt));
return a[first+i];
}
template <class T>
SPListBase<T>::SPListBase(const SPListBase<T>& n)
{
allocated= n.allocated;
allocinc= n.allocinc;
cnt= n.cnt;
first= n.first;
a= new T[allocated];
for(int i=0;i<cnt;i++) a[first+i]= n.a[first+i];
#ifdef DEBUG
fprintf(stderr, "SPListBase(SPListBase&) a= %p, source= %p\n", a, n.a);
#endif
}
template <class T>
SPListBase<T>& SPListBase<T>::operator=(const SPListBase<T>& n){
// cout << "SPListBase<T>::operator=()" << endl;
if(this == &n) return *this;
#ifdef DEBUG
fprintf(stderr, "~operator=(SPListBase&) a= %p\n", a);
#endif
delete [] a; // get rid of old one
allocated= n.allocated;
allocinc= n.allocinc;
cnt= n.cnt;
first= n.first;
a= new T[allocated];
for(int i=0;i<cnt;i++) a[first+i]= n.a[first+i];
#ifdef DEBUG
fprintf(stderr, "operator=(SPListBase&) a= %p, source= %p\n", a, n.a);
#endif
return *this;
}
/*
** increase size of array, default means array only needs
** to grow by at least 1 either at the end or start
** First tries to re-center the first pointer
** Then will increment the array by the inc amount
*/
template <class T>
void SPListBase<T>::grow(int amnt, int newcnt){
int newfirst;
if(amnt <= 0){ // only needs to grow by 1
newfirst= (allocated>>1) - (cnt>>1); // recenter first
if(newfirst > 0 && (newfirst+cnt+1) < allocated){ // this is all we need to do
for(int i=0;i<cnt;i++){ // move rest up or down
int idx= (first > newfirst) ? i : cnt-1-i;
a[newfirst+idx]= a[first+idx];
}
#ifdef DEBUG
fprintf(stderr, "SPListBase::grow() moved a= %p, first= %d, newfirst= %d, amnt= %d, cnt= %d, allocated= %d\n",
a, first, newfirst, amnt, cnt, allocated);
#endif
first= newfirst;
return;
}
}
// that wasn't enough, so allocate more space
if(amnt <= 0) amnt= allocinc; // default value
if(newcnt < 0) newcnt= cnt; // default
allocated += amnt;
T *tmp= new T[allocated];
newfirst= (allocated>>1) - (newcnt>>1);
for(int i=0;i<cnt;i++) tmp[newfirst+i]= a[first+i];
#ifdef DEBUG
fprintf(stderr, "SPListBase::grow() a= %p, old= %p, allocinc= %d, first= %d, amnt= %d, cnt= %d, allocated= %d\n",
tmp, a, allocinc, first, amnt, cnt, allocated);
fprintf(stderr, "~SPListBase::grow() a= %p\n", a);
#endif
delete [] a;
a= tmp;
first= newfirst;
}
template <class T>
void SPListBase<T>::add(const T& n){
if(cnt+first >= allocated) grow();
assert((cnt+first) < allocated);
a[first+cnt]= n;
#ifdef DEBUG
fprintf(stderr, "add(const T& n): first= %d, cnt= %d, idx= %d, allocated= %d\n",
first, cnt, first+cnt, allocated);
#endif
cnt++;
}
template <class T>
void SPListBase<T>::add(const int ip, const T& n){
assert(ip >= 0 && ip <= cnt);
if(ip == 0){ // just stick it on the bottom
if(first <= 0) grow(); // make room at bottom for one more
assert(first > 0);
first--;
a[first]= n;
}else{
if((first+cnt+1) >= allocated) grow(); // make room at top for one more
assert((first+cnt) < allocated && (first+ip) < allocated);
for(int i=cnt;i>ip;i--) // shuffle up
a[first+i]= a[(first+i)-1];
a[first+ip]= n;
}
#ifdef DEBUG
fprintf(stderr, "add(const int ip, const T& n): first= %d, cnt= %d, idx= %d, allocated= %d\n",
first, cnt, first+ip, allocated);
#endif
cnt++;
}
template <class T>
void SPListBase<T>::compact(const int n){ // shuffle down starting at n
int i;
assert((n >= 0) && (n < cnt));
if(n == 0) first++;
else for(i=n;i<cnt-1;i++){
a[first+i]= a[(first+i)+1];
}
cnt--;
}
//************************************************************
// implementation of template functions for SPList
//************************************************************
template <class T>
T SPList<T>::pop(void)
{
T tmp;
int n= count()-1;
if(n >= 0){
tmp= (*this)[n];
compact(n);
}
return tmp;
}
template <class T>
T SPList<T>::shift(void)
{
T tmp= (*this)[0];
compact(0);
return tmp;
}
template <class T>
void SPList<T>::push(const SPList<T>& l)
{
for(int i=0;i<l.count();i++)
add(l[i]);
}
template <class T>
int SPList<T>::unshift(const SPList<T>& l)
{
for(int i=l.count()-1;i>=0;i--)
unshift(l[i]);
return count();
}
template <class T>
SPList<T> SPList<T>::reverse(void)
{
SPList<T> tmp;
for(int i=count()-1;i>=0;i--)
tmp.add((*this)[i]);
return tmp;
}
template <class T>
SPList<T> SPList<T>::sort(void)
{
SPList<T> tmp(*this);
int n= tmp.scalar();
for(int i=0;i<n-1;i++)
for(int j=n-1;i<j;j--)
if(tmp[j] < tmp[j-1]){
T temp = tmp[j];
tmp[j] = tmp[j-1];
tmp[j-1]= temp;
}
return tmp;
}
template <class T>
SPList<T> SPList<T>::splice(int offset, int len, const SPList<T>& l)
{
SPList<T> r= splice(offset, len);
if(offset > count()) offset= count();
for(int i=0;i<l.count();i++){
add(offset+i, l[i]); // insert into list
}
return r;
}
template <class T>
SPList<T> SPList<T>::splice(int offset, int len)
{
SPList<T> r;
if(offset >= count()) return r;
for(int i=offset;i<offset+len;i++){
r.add((*this)[i]);
}
for(i=offset;i<offset+len;i++)
compact(offset);
return r;
}
template <class T>
SPList<T> SPList<T>::splice(int offset)
{
SPList<T> r;
if(offset >= count()) return r;
for(int i=offset;i<count();i++){
r.add((*this)[i]);
}
int n= count(); // count() will change so remember what it is
for(i=offset;i<n;i++)
compact(offset);
return r;
}
template <class T>
SubList<T> SPList<T>::operator()(const char *s)
{
return SubList<T>(*this, Slice(s));
}
//************************************************************
// VarString Implementation
//************************************************************
INLINE VarString::VarString(int n)
{
a= new char[n];
*a= '\0';
len= 0;
allocated= n;
allocinc= n;
# ifdef DEBUG
fprintf(stderr, "VarString(int %d) a= %p\n", allocinc, a);
# endif
}
INLINE VarString::VarString(const char* s)
{
int n= strlen(s) + 1;
a= new char[n];
strcpy(a, s);
len= n-1;
allocated= n;
allocinc= ALLOCINC;
# ifdef DEBUG
fprintf(stderr, "VarString(const char *(%d)) a= %p\n", allocinc, a);
# endif
}
INLINE VarString::VarString(const char* s, int n)
{
a= new char[n+1];
if(n) strncpy(a, s, n);
a[n]= '\0';
len= n;
allocated= n+1;
allocinc= ALLOCINC;
# ifdef DEBUG
fprintf(stderr, "VarString(const char *, int(%d)) a= %p\n", allocinc, a);
# endif
}
INLINE VarString::VarString(char c)
{
int n= 2;
a= new char[n];
a[0]= c; a[1]= '\0';
len= 1;
allocated= n;
allocinc= ALLOCINC;
# ifdef DEBUG
fprintf(stderr, "VarString(char (%d)) a= %p\n", allocinc, a);
# endif
}
INLINE ostream& operator<<(ostream& os, const VarString& arr)
{
#ifdef TEST
os << "(" << arr.length() << ")" << (const char *)arr;
#else
os << (const char *)arr;
#endif
return os;
}
INLINE const char VarString::operator[](const int i) const
{
assert((i >= 0) && (i < len) && (a[len] == '\0'));
return a[i];
}
INLINE char& VarString::operator[](const int i)
{
assert((i >= 0) && (i < len) && (a[len] == '\0'));
return a[i];
}
INLINE VarString::VarString(const VarString& n)
{
allocated= n.allocated;
allocinc= n.allocinc;
len= n.len;
a= new char[allocated];
strcpy(a, n.a);
#ifdef DEBUG
fprintf(stderr, "VarString(VarString&) a= %p, source= %p\n", a, n.a);
#endif
}
//************************************************************
// Sublist and Slice stuff
//************************************************************
template <class T>
SubList<T>::SubList(SPList<T>& lst, const Slice& slc) : l(lst)
{
sl= new Slice(slc);
}
template <class T>
SubList<T>::SubList(SPList<T>& lst, int st, int len) : l(lst)
{
sl= new Slice(Range(st, st+len-1));
}
template <class T>
SubList<T>::SubList(SPList<T>& lst, const Range& r) : l(lst)
{
sl= new Slice(r);
}
template <class T>
SubList<T>::~SubList()
{
delete sl;
}
template <class T>
SubList<T>& SubList<T>::operator=(const SPList<T>& lst)
{
int n= 0;
for(int i=0;i<sl->count();i++){
for(int j=(*sl)[i].start();j<=(*sl)[i].end();j++){
if(n < lst.count()) l[j]= lst[n++];
}
}
return *this;
}
template <class T>
SPList<T>::SPList(const SubList<T>& sbl)
{
for(int i=0;i<sbl.sl->count();i++){
for(int j=(*sbl.sl)[i].start();j<=(*sbl.sl)[i].end();j++)
(*this).push(sbl.l[j]);
}
}
//************************************************************
// Slice inline stuff
//************************************************************
inline Slice::Slice(const Range& r)
{
rl= new SPList<Range>;
rl->push(r);
}
inline Slice::Slice()
{
rl= new SPList<Range>;
}
inline Slice::Slice(const Slice& slc)
{
rl= new SPList<Range>(*slc.rl);
}
inline Slice::~Slice()
{
delete rl;
}
inline int Slice::count(void) const
{
return rl->count();
}
inline const Range& Slice::operator[](int i) const
{
return (*rl)[i];
}
// For Old-timers compatibility
typedef SPStringList PerlStringList;
typedef SPString PerlString;
#define PerlList SPList
#endif
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