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Cleansnag assorted.c /^Cleansnag(from, to, all, flag)$/FIX pl_6.c /^#define FIX(x, m) (m - ptr->x > count \\$/Mmain main.c /^main(argc, argv)$/Scroll pl_7.c /^Scroll()$/Signal pl_7.c /^Signal(fmt, ship, a, b, c, d)$/Sync sync.c /^Sync()$/Write sync.c /^Write(type, ship, isstr, a, b, c, d)$/acceptboard pl_5.c /^acceptboard()$/acceptcombat pl_3.c /^acceptcombat()$/acceptmove pl_5.c /^acceptmove()$/acceptsignal pl_4.c /^acceptsignal()$/adjustview pl_7.c /^adjustview()$/angle misc.c /^angle(dr, dc)$/boardcomp dr_1.c /^boardcomp()$/boarding parties.c /^boarding(from, isdefense)$/centerview pl_7.c /^centerview()$/changesail pl_4.c /^changesail()$/checksails dr_3.c /^checksails()$/checkup dr_2.c /^checkup()$/child pl_1.c /^child()$/choke pl_1.c /^choke()$/cleanupscreen pl_7.c /^cleanupscreen()$/closeon dr_2.c /^closeon(from, to, command, ta, ma, af)$/closestenemy misc.c /^closestenemy(from, side, anyship)$/colours misc.c /^colours(sp)$/compcombat dr_1.c /^compcombat()$/couldwin dr_2.c /^#define couldwin(f,t) (f->specs->crew2 > t->specs-/distance misc.c /^#define distance(x,y) (abs(x) >= abs(y) ? abs(x) +/downview pl_7.c /^downview()$/dr_main dr_main.c /^dr_main()$/draw_board pl_7.c /^draw_board()$/draw_screen pl_7.c /^draw_screen()$/draw_slot pl_7.c /^draw_slot()$/draw_stat pl_7.c /^draw_stat()$/draw_turn pl_7.c /^draw_turn()$/draw_view pl_7.c /^draw_view()$/endprompt pl_7.c /^endprompt(flag)$/eyeball pl_4.c /^eyeball(ship)$/fightitout dr_1.c /^fightitout(from, to, key)$/grap dr_4.c /^grap(from, to)$/grapungrap pl_3.c /^grapungrap()$/gunsbear misc.c /^gunsbear(from, to) \/* checks for target bow or s/initialize pl_main.c /^initialize()$/initscreen pl_7.c /^initscreen()$/isolated dr_3.c /^isolated(ship)$/leave pl_1.c /^leave(conditions)$/leftview pl_7.c /^leftview()$/lo_main lo_main.c /^lo_main()$/loadplayer pl_6.c /^loadplayer()$/log misc.c /^log(s)$/lookout pl_4.c /^lookout()$/makesignal sync.c /^makesignal(from, fmt, ship, a, b, c)$/maxmove game.c /^maxmove(ship, dir, fs)$/maxturns game.c /^maxturns(ship, af)$/meleeing parties.c /^meleeing(from, to)$/mensent dr_5.c /^mensent(from, to, crew, captured, pc, isdefense)$/move dr_2.c /^move(p, ship, dir, row, col, drift)$/moveall dr_3.c /^moveall() \/* move all comp ships *\/$/newturn pl_7.c /^newturn()$/next dr_1.c /^next()$/parties pl_5.c /^parties(crew, to, isdefense, buf)$/pl_main pl_main.c /^pl_main()$/play pl_2.c /^play()$/portside misc.c /^portside(from, on, quick)$/prizecheck dr_2.c /^prizecheck()$/prompt pl_7.c /^prompt(p, ship)$/push dr_3.c /^push(from, to)$/range misc.c /^range(from, to)$/reload dr_3.c /^reload()$/repair pl_6.c /^repair()$/resolve dr_1.c /^resolve()$/rightview pl_7.c /^rightview()$/rmend dr_2.c /^rmend(str)$/saywhat pl_4.c /^saywhat(sp, flag)$/score dr_2.c /^score(movement, ship, to, onlytemp)$/sendbp dr_3.c /^sendbp(from, to, sections, isdefense)$/sgetch pl_7.c /^sgetch(p, ship, flag)$/sgetstr pl_7.c /^sgetstr(pr, buf, n)$/step dr_3.c /^step(com, sp, moved)$/stillmoving dr_3.c /^stillmoving(k)$/strend dr_2.c /^strend(str)$/strike assorted.c /^strike(ship, from)$/subtract dr_5.c /^subtract(from, totalfrom, crewfrom, fromcap, pcfro/sync_close sync.c /^sync_close(remove)$/sync_exists sync.c /^sync_exists(game)$/sync_open sync.c /^sync_open()$/sync_update sync.c /^sync_update(type, ship, a, b, c, d)$/table assorted.c /^table(rig, shot, hittable, on, from, roll)$/thinkofgrapples dr_2.c /^thinkofgrapples()$/toughmelee dr_3.c /^toughmelee(ship, to, isdefense, count)$/try dr_2.c /^try(command, temp, ma, ta, af, vma, dir, f, t, hig/turned pl_6.c /^turned()$/turnfirst pl_5.c /^#define turnfirst(x) (*x == 'r' || *x == 'l')$/unboard parties.c /^unboard(ship, to, isdefense)$/unfoul dr_1.c /^unfoul()$/unfoulplayer pl_3.c /^unfoulplayer()$/ungrap dr_4.c /^ungrap(from, to)$/upview pl_7.c /^upview()$/
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