?? funmapcp.h
字號:
#ifndef _FUNMAPCP_H_
#define _FUNMAPCP_H_
template <class T>
class CProxy_IMapEvents : public IConnectionPointImpl<T, &DIID__IMapEvents, CComDynamicUnkArray>
{
//Warning this class may be recreated by the wizard.
public:
HRESULT Fire_ScriptErr(BSTR bstrError)
{
CComVariant varResult;
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[1];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
VariantClear(&varResult);
pvars[0] = bstrError;
DISPPARAMS disp = { pvars, NULL, 1, 0 };
pDispatch->Invoke(0x1, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
}
}
delete[] pvars;
return varResult.scode;
}
};
#endif
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