?? dice.odl
字號:
// dice.odl : type library source for ActiveX Control project.
// This file will be processed by the Make Type Library (mktyplib) tool to
// produce the type library (dice.tlb) that will become a resource in
// dice.ocx.
#include <olectl.h>
#include <idispids.h>
[ uuid(F19149D3-9C7E-48EF-A329-7656865E67C6), version(1.0),
helpfile("dice.hlp"),
helpstring("dice ActiveX Control module"),
control ]
library DICELib
{
importlib(STDOLE_TLB);
importlib(STDTYPE_TLB);
// Primary dispatch interface for CDiceCtrl
[ uuid(5823D2F6-2688-49F9-81BF-F2C5824EE392),
helpstring("Dispatch interface for Dice Control"), hidden ]
dispinterface _DDice
{
properties:
// NOTE - ClassWizard will maintain property information here.
// Use extreme caution when editing this section.
//{{AFX_ODL_PROP(CDiceCtrl)
[id(1)] long RollingInterval;
[id(2)] OLE_COLOR BallColor;
[id(3)] OLE_COLOR PanelColor;
//}}AFX_ODL_PROP
methods:
// NOTE - ClassWizard will maintain method information here.
// Use extreme caution when editing this section.
//{{AFX_ODL_METHOD(CDiceCtrl)
[id(4)] void StartRolling(short max);
//}}AFX_ODL_METHOD
[id(DISPID_ABOUTBOX)] void AboutBox();
};
// Event dispatch interface for CDiceCtrl
[ uuid(43589C22-DCA3-4028-979C-6FE5D660E212),
helpstring("Event interface for Dice Control") ]
dispinterface _DDiceEvents
{
properties:
// Event interface has no properties
methods:
// NOTE - ClassWizard will maintain event information here.
// Use extreme caution when editing this section.
//{{AFX_ODL_EVENT(CDiceCtrl)
[id(1)] void FinishRolling(short state);
//}}AFX_ODL_EVENT
};
// Class information for CDiceCtrl
[ uuid(B2E07673-F099-47C1-90CB-717269017EA1),
helpstring("Dice Control"), control ]
coclass Dice
{
[default] dispinterface _DDice;
[default, source] dispinterface _DDiceEvents;
};
//{{AFX_APPEND_ODL}}
//}}AFX_APPEND_ODL}}
};
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