?? gamescreen.java
字號(hào):
import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
import java.util.Date;
import java.util.Random;
/**
* <p>Title: </p>
* <p>Description: </p>
* <p>Copyright: Copyright (c) 2004</p>
* <p>Company: </p>
* @author not attributable
* @version 1.0
*/
public class gameScreen extends GameCanvas implements Runnable, CommandListener{
public static final int PER_TICK = 50;
private Command cancelCommand = new Command("返回", Command.CANCEL, 1);
private Display display;
private Thread gameThread;
private boolean conti;
private menuScreen menu;
private Image imgFCommon;
private Image imgFLeft;
private Image imgFRight;
private Image imgFSpring;
private Image imgFStick;
private Image imgFTurn;
private Image imgTopStick;
private Image imgBGround;
private playerSprite player;
private floorSprite floors[] = new floorSprite[7];
private Sprite liveS;
private LayerManager layerM;
private int scnX;
private int scnY;
private int scnWidth;
private int scnHeight;
private int winNum;
private Graphics graphics;
public gameScreen(Display display, menuScreen menu) {
super(true);
this.display = display;
this.menu = menu;
conti = true;
addCommand(cancelCommand);
gameThread = null;
winNum = 0;
init();
setCommandListener(this);
}
private void init() {
try {
scnWidth = getWidth();
// scnHeight = getHeight();
scnHeight = 108;
scnX = 0;
scnY = 0;
Image imgX = null;
layerM = new LayerManager();
imgX = Image.createImage("/res/player.png");
player = new playerSprite(imgX, 10, 10, scnWidth, scnHeight);
imgFCommon = Image.createImage("/res/fCommon.png");
imgFLeft = Image.createImage("/res/fLeft.png");
imgFRight = Image.createImage("/res/fRight.png");
imgFSpring = Image.createImage("/res/fSpring.png");
imgFStick = Image.createImage("/res/fStick.png");
imgFTurn = Image.createImage("/res/fTurn.png");
imgTopStick = Image.createImage("/res/topStick.png");
imgBGround = Image.createImage("/res/backGround.png");
floors[0] = new floorCommon(imgFCommon, 35, 5, scnWidth, scnHeight);
floors[0].init(5+getRandom()%(scnWidth-50), scnHeight);
floors[0].FLOOR_MOVE = 1;
layerM.append(floors[0]);
for (int i = 6; i >= 1; i--) {
getFloorRandom(i);
floors[i].init(5+getRandom()%(scnWidth-50), scnHeight-i*16);
layerM.append(floors[i]);
}
player.setPosition(floors[0].getX()+floors[0].getWidth()/2-5,
floors[0].getY()-10);
floors[0].isDoLive = true;
player.isDown = false;
layerM.insert(player, 0);
graphics = getGraphics();
} catch (Exception exp) {}
}
public static Random random = new Random(new Date().getTime());
public static int getRandom() {
return (random.nextInt() >>> 1);
}
public void run() {
while(conti) {
// Graphics g = getGraphics();
long startTime = System.currentTimeMillis();
if (player.isAlive()) {
keyInput();
tick();
render(graphics);
} else {
try {
Thread.sleep(800);
} catch (Exception exp){}
stop();
System.gc();
Thread.yield();
display.setCurrent(menu);
}
// g = null;
// System.gc();
// Thread.yield();
long takeTime = System.currentTimeMillis() - startTime;
if (takeTime < PER_TICK) {
try {
Thread.sleep(PER_TICK - takeTime);
} catch (Exception exp) {}
}
}
}
public void start() {
gameThread = new Thread(this);
gameThread.start();
conti = true;
}
public void stop() {
conti = false;
gameThread = null;
}
public void commandAction(Command c, Displayable d) {
if (c == cancelCommand) {
stop();
display.setCurrent(menu);
}
}
private void keyInput() {
int keyState = getKeyStates();
if ((keyState & LEFT_PRESSED) != 0) {
player.moveLeft();
} else if ((keyState & RIGHT_PRESSED) != 0) {
player.moveRight();
}
}
private void render(Graphics g) {
g.setColor(0x000000);
g.fillRect(scnX+5, scnY, scnWidth-10, scnHeight);
layerM.paint(g, 0, 0);
g.drawImage(imgTopStick, scnX+5, scnY, g.TOP | g.LEFT);
g.drawImage(imgBGround, scnX, scnY, g.TOP | g.LEFT);
g.drawImage(imgBGround, scnWidth-5, scnY, g.TOP | g.LEFT);
g.setColor(0x00FFFFFF);
g.fillRect(6, scnHeight-10, 24 ,3);
g.setColor(0x00FF0000);
g.fillRect(6, scnHeight-10, player.getLive()*2, 3);
if (!player.isAlive())
g.drawString("Game Over", scnWidth/2 - 30, scnHeight/2 - 20, g.TOP | g.LEFT);
g.drawString(Integer.toString(winNum), scnWidth/2-2, 6, g.TOP | g.LEFT);
flushGraphics();
}
private void tick() {
if (winNum>=30)
floors[0].FLOOR_MOVE = 3;
else if (winNum>=15)
floors[0].FLOOR_MOVE = 2;
if (player.getY() >= scnHeight) {
player.setDead();
return;
}
if (player.isMove == false)
player.setFrame(12);
player.isMove = false;
if (player.isDown == true)
player.moveDown();
floorAutoUp();
if (player.iUpNum > 0) {
if (player.moveUp(6-player.iUpNum) == false
|| player.iUpNum >= 6) {
player.iUpNum = 0;
player.isDown = true;
} else {
player.iUpNum++;
player.isDown = false;
}
}
if (player.getY() <= 5) {
player.decreaseLive();
player.iStick = 1;
}
if (player.iStick > 0) {
if (player.iStick%2 == 0) {
switch (player.getFrame()) {
case 0:
case 1:
case 2:
case 6:
case 7:
case 8:
player.setFrame(player.getFrame() + 3);
break;
case 12:
case 13:
player.setFrame(player.getFrame() + 2);
break;
}
}
if (player.iStick++ >= 6)
player.iStick = 0;
}
}
private void floorAutoUp() {
player.isDown = true;
for (int i = 6; i >= 0; i--) {
int iX = player.MOVE+floors[0].FLOOR_MOVE;
if (player.getY() > 5
&& player.getX()+6 >= floors[i].getX()
&& player.getX()+2 <= floors[i].getX() + floors[i].getWidth()
&& player.getY()+player.getHeight() >= floors[i].getY()
&& player.getY()+player.getHeight() <= floors[i].getY()+iX
) {
player.setPosition(player.getX(),
floors[i].getY()-player.getHeight());
player.isDown = false;
floors[i].doOn(player);
}
// 移出上界,隨機(jī)產(chǎn)生新的形狀
if (floors[i].moveUp() == false) {
layerM.remove(floors[i]);
getFloorRandom(i);
floors[i].init(5+getRandom()%(scnWidth-50), scnY+scnHeight);
layerM.append(floors[i]);
}
floors[i].autoAction();
}
}
private void getFloorRandom(int i) {
floors[i] = null;
System.gc();
Thread.yield();
if (i%6 == 5)
winNum++;
switch (getRandom() % 6) {
case 0:
floors[i] = new floorCommon(imgFCommon, 35, 5, scnWidth, scnHeight);
break;
case 1:
floors[i] = new floorLeft(imgFLeft, 35, 5, scnWidth, scnHeight);
break;
case 2:
floors[i] = new floorRight(imgFRight, 35, 5, scnWidth, scnHeight);
break;
case 3:
floors[i] = new floorSpring(imgFSpring, 35, 5, scnWidth, scnHeight);
break;
case 4:
floors[i] = new floorStick(imgFStick, 35, 5, scnWidth, scnHeight);
break;
case 5:
floors[i] = new floorTurn(imgFTurn, 35, 5, scnWidth, scnHeight);
break;
default:
floors[i] = new floorCommon(imgFCommon, 35, 5, scnWidth, scnHeight);
break;
}
}
}
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