?? sdl_epocvideo.cpp
字號(hào):
(width == 640 && height == 400 && bpp == 8) || (width == 640 && height == 480 && bpp == 8) || (width == 320 && height == 200 && bpp == 8))) { SDL_SetError("Requested video mode is not supported"); return NULL; } if (current && current->pixels) { free(current->pixels); current->pixels = NULL; } if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { return(NULL); } /* Set up the new mode framebuffer */ if (bpp == 8) current->flags = (SDL_FULLSCREEN|SDL_SWSURFACE|SDL_PREALLOC|SDL_HWPALETTE); else // 12 bpp current->flags = (SDL_FULLSCREEN|SDL_SWSURFACE|SDL_PREALLOC); current->w = width; current->h = height; int numBytesPerPixel = ((bpp-1)>>3) + 1; current->pitch = numBytesPerPixel * width; // Number of bytes in scanline current->pixels = malloc(width * height * numBytesPerPixel); memset(current->pixels, 0, width * height * numBytesPerPixel); /* Set the blit function */ _this->UpdateRects = EPOC_DirectUpdate; /* Must buffer height be shrinked to screen by 2 ? */ if (current->h >= 400) Private->EPOC_ShrinkedHeight = ETrue; /* Centralize game window on device screen */ Private->EPOC_ScreenOffset = (Private->EPOC_ScreenSize.iWidth - current->w) / 2; /* We're done */ return(current);}void RedrawWindowL(_THIS){ SDL_Rect fullScreen; fullScreen.x = 0; fullScreen.y = 0; fullScreen.w = _this->screen->w; fullScreen.h = _this->screen->h;#ifdef __WINS__ TBitmapUtil lock(Private->EPOC_Bitmap); lock.Begin(TPoint(0,0)); // Lock bitmap heap Private->EPOC_WindowGc->Activate(Private->EPOC_WsWindow);#endif if (fullScreen.w < Private->EPOC_ScreenSize.iWidth && fullScreen.w < Private->EPOC_ScreenSize.iWidth) { /* Draw blue stripes background */#ifdef __WINS__ TUint16* screenBuffer = (TUint16*)Private->EPOC_Bitmap->DataAddress();#else TUint16* screenBuffer = (TUint16*)Private->EPOC_FrameBuffer;#endif for (int y=0; y < Private->EPOC_ScreenSize.iHeight; y++) { for (int x=0; x < Private->EPOC_ScreenSize.iWidth; x++) { TUint16 color = ((x+y)>>1) & 0xf; /* Draw pattern */ *screenBuffer++ = color; } } } /* Tell the system that something has been drawn */ TRect rect = TRect(Private->EPOC_WsWindow.Size()); Private->EPOC_WsWindow.Invalidate(rect);#ifdef __WINS__ Private->EPOC_WsWindow.BeginRedraw(rect); Private->EPOC_WindowGc->BitBlt(TPoint(), Private->EPOC_Bitmap); Private->EPOC_WsWindow.EndRedraw(); Private->EPOC_WindowGc->Deactivate(); lock.End(); // Unlock bitmap heap Private->EPOC_WsSession.Flush();#endif /* Draw current buffer */ EPOC_DirectUpdate(_this, 1, &fullScreen);}/* We don't actually allow hardware surfaces other than the main one */static int EPOC_AllocHWSurface(_THIS, SDL_Surface *surface){ return(-1);}static void EPOC_FreeHWSurface(_THIS, SDL_Surface *surface){ return;}static int EPOC_LockHWSurface(_THIS, SDL_Surface *surface){ return(0);}static void EPOC_UnlockHWSurface(_THIS, SDL_Surface *surface){ return;}static int EPOC_FlipHWSurface(_THIS, SDL_Surface *surface){ return(0);}static void EPOC_DirectUpdate(_THIS, int numrects, SDL_Rect *rects){ TInt focusWindowGroupId = Private->EPOC_WsSession.GetFocusWindowGroup(); if (focusWindowGroupId != Private->EPOC_WsWindowGroupID) { /* Force focus window to redraw again for cleaning away SDL screen graphics */ TInt pos = Private->EPOC_WsWindowGroup.OrdinalPosition(); Private->EPOC_WsWindowGroup.SetOrdinalPosition(0, KMaxTInt); TRect rect = TRect(Private->EPOC_WsWindow.Size()); Private->EPOC_WsWindow.Invalidate(rect); Private->EPOC_WsWindowGroup.SetOrdinalPosition(pos, ECoeWinPriorityNormal); /* If this is not the topmost window, wait here! Sleep for 1 second to give cpu to multitasking and poll for being the topmost window. */ while (Private->EPOC_WsSession.GetFocusWindowGroup() != Private->EPOC_WsWindowGroupID) SDL_Delay(1000); RedrawWindowL(_this); } TInt i; TInt sourceNumBytesPerPixel = ((_this->screen->format->BitsPerPixel-1)>>3) + 1; TInt targetNumBytesPerPixel = Private->EPOC_BytesPerPixel; TInt fixedOffset = Private->EPOC_ScreenOffset; TInt screenW = _this->screen->w; TInt screenH = _this->screen->h; TInt sourceScanlineLength = screenW; if (Private->EPOC_ShrinkedHeight) { /* simulate 400 pixel height in 200 pixel screen */ sourceScanlineLength <<= 1; screenH >>= 1; } TInt targetScanlineLength = Private->EPOC_ScreenSize.iWidth;#ifdef __WINS__ TBitmapUtil lock(Private->EPOC_Bitmap); lock.Begin(TPoint(0,0)); // Lock bitmap heap Private->EPOC_WindowGc->Activate(Private->EPOC_WsWindow); TUint16* screenBuffer = (TUint16*)Private->EPOC_Bitmap->DataAddress();#else TUint16* screenBuffer = (TUint16*)Private->EPOC_FrameBuffer;#endif /* Render the rectangles in the list */ for ( i=0; i < numrects; ++i ) { SDL_Rect rect2; const SDL_Rect& currentRect = rects[i]; rect2.x = currentRect.x; rect2.y = currentRect.y; rect2.w = currentRect.w; rect2.h = currentRect.h; if (rect2.w <= 0 || rect2.h <= 0) /* sanity check */ continue; if (Private->EPOC_ShrinkedHeight) { /* simulate 400 pixel height in 200 pixel screen */ rect2.y >>= 1; if (!(rect2.h >>= 1)) rect2.h = 1; // always at least 1 pixel height! } /* All variables are measured in pixels */ /* Check rects validity, i.e. upper and lower bounds */ TInt maxX = Min(screenW - 1, rect2.x + rect2.w - 1); TInt maxY = Min(screenH - 1, rect2.y + rect2.h - 1); if (maxX < 0 || maxY < 0) /* sanity check */ continue; maxY = Min(maxY, 199); TInt sourceRectWidth = maxX - rect2.x + 1; TInt sourceRectWidthInBytes = sourceRectWidth * sourceNumBytesPerPixel; TInt sourceRectHeight = maxY - rect2.y + 1; TInt sourceStartOffset = rect2.x + rect2.y * sourceScanlineLength; TInt targetStartOffset = fixedOffset + rect2.x + rect2.y * targetScanlineLength; // !! Nokia9210 native mode: 12 bpp --> 12 bpp if (_this->screen->format->BitsPerPixel == 12) { TUint16* bitmapLine = (TUint16*)_this->screen->pixels + sourceStartOffset; TUint16* screenMemory = screenBuffer + targetStartOffset; for(TInt y = 0 ; y < sourceRectHeight ; y++) { __ASSERT_DEBUG(screenMemory < (screenBuffer + Private->EPOC_ScreenSize.iWidth * Private->EPOC_ScreenSize.iHeight), User::Panic(_L("SDL"), KErrCorrupt)); __ASSERT_DEBUG(screenMemory >= screenBuffer, User::Panic(_L("SDL"), KErrCorrupt)); __ASSERT_DEBUG(bitmapLine < ((TUint16*)_this->screen->pixels + + (_this->screen->w * _this->screen->h)), User::Panic(_L("SDL"), KErrCorrupt)); __ASSERT_DEBUG(bitmapLine >= (TUint16*)_this->screen->pixels, User::Panic(_L("SDL"), KErrCorrupt)); Mem::Copy(screenMemory, bitmapLine, sourceRectWidthInBytes); bitmapLine += sourceScanlineLength; screenMemory += targetScanlineLength; } } // !! 256 color paletted mode: 8 bpp --> 12 bpp else { TUint8* bitmapLine = (TUint8*)_this->screen->pixels + sourceStartOffset; TUint16* screenMemory = screenBuffer + targetStartOffset; for(TInt y = 0 ; y < sourceRectHeight ; y++) { TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */ TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */ /* Convert each pixel from 256 palette to 4k color values */ for(TInt x = 0 ; x < sourceRectWidth ; x++) { __ASSERT_DEBUG(screenMemoryLinePos < (screenBuffer + (Private->EPOC_ScreenSize.iWidth * Private->EPOC_ScreenSize.iHeight)), User::Panic(_L("SDL"), KErrCorrupt)); __ASSERT_DEBUG(screenMemoryLinePos >= screenBuffer, User::Panic(_L("SDL"), KErrCorrupt)); __ASSERT_DEBUG(bitmapPos < ((TUint8*)_this->screen->pixels + + (_this->screen->w * _this->screen->h)), User::Panic(_L("SDL"), KErrCorrupt)); __ASSERT_DEBUG(bitmapPos >= (TUint8*)_this->screen->pixels, User::Panic(_L("SDL"), KErrCorrupt)); *screenMemoryLinePos = EPOC_HWPalette_256_to_4k[*bitmapPos]; bitmapPos++; screenMemoryLinePos++; } bitmapLine += sourceScanlineLength; screenMemory += targetScanlineLength; } } } #ifdef __WINS__ TRect rect = TRect(Private->EPOC_WsWindow.Size()); Private->EPOC_WsWindow.Invalidate(rect); Private->EPOC_WsWindow.BeginRedraw(rect); Private->EPOC_WindowGc->BitBlt(TPoint(), Private->EPOC_Bitmap); Private->EPOC_WsWindow.EndRedraw(); Private->EPOC_WindowGc->Deactivate(); lock.End(); // Unlock bitmap heap Private->EPOC_WsSession.Flush();#endif /* Update virtual cursor */ //!!Private->EPOC_WsSession.SetPointerCursorPosition(Private->EPOC_WsSession.PointerCursorPosition()); return;}/* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects.*/void EPOC_VideoQuit(_THIS){ int i; /* Free video mode lists */ for ( i=0; i<SDL_NUMMODES; ++i ) { if ( Private->SDL_modelist[i] != NULL ) { free(Private->SDL_modelist[i]); Private->SDL_modelist[i] = NULL; } } if ( _this->screen && (_this->screen->flags & SDL_HWSURFACE) ) { /* Direct screen access, no memory buffer */ _this->screen->pixels = NULL; } if (_this->screen && _this->screen->pixels) { free(_this->screen->pixels); _this->screen->pixels = NULL; } /* Free Epoc resources */ /* Disable events for me */ if (Private->EPOC_WsEventStatus != KRequestPending) Private->EPOC_WsSession.EventReadyCancel(); if (Private->EPOC_RedrawEventStatus != KRequestPending) Private->EPOC_WsSession.RedrawReadyCancel(); #ifdef __WINS__ delete Private->EPOC_Bitmap; Private->EPOC_Bitmap = NULL; #endif if (Private->EPOC_WsWindow.WsHandle()) Private->EPOC_WsWindow.Close(); if (Private->EPOC_WsWindowGroup.WsHandle()) Private->EPOC_WsWindowGroup.Close(); delete Private->EPOC_WindowGc; Private->EPOC_WindowGc = NULL; delete Private->EPOC_WsScreen; Private->EPOC_WsScreen = NULL; if (Private->EPOC_WsSession.WsHandle()) Private->EPOC_WsSession.Close();}WMcursor *EPOC_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y){ return (WMcursor *) 9210; // it's ok to return something unuseful but true}void EPOC_FreeWMCursor(_THIS, WMcursor *cursor){ /* Disable virtual cursor */ HAL::Set(HAL::EMouseState, HAL::EMouseState_Invisible); Private->EPOC_WsSession.SetPointerCursorMode(EPointerCursorNone);}int EPOC_ShowWMCursor(_THIS, WMcursor *cursor){ if (cursor == (WMcursor *)9210) { /* Enable virtual cursor */ HAL::Set(HAL::EMouseState, HAL::EMouseState_Visible); Private->EPOC_WsSession.SetPointerCursorMode(EPointerCursorNormal); } else { /* Disable virtual cursor */ HAL::Set(HAL::EMouseState, HAL::EMouseState_Invisible); Private->EPOC_WsSession.SetPointerCursorMode(EPointerCursorNone); } return(1);}}; // extern "C"
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