?? text.h
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//
// Text.h
//
// $Id: //poco/Main/XML/include/DOM/Text.h#5 $
//
// Definition of the DOM Text class.
//
// Copyright (c) 2004, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Redistributions in any form must be accompanied by information on
// how to obtain complete source code for this software and any
// accompanying software that uses this software. The source code
// must either be included in the distribution or be available for no
// more than the cost of distribution plus a nominal fee, and must be
// freely redistributable under reasonable conditions. For an
// executable file, complete source code means the source code for all
// modules it contains. It does not include source code for modules or
// files that typically accompany the major components of the operating
// system on which the executable file runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef DOM_Text_INCLUDED
#define DOM_Text_INCLUDED
#ifndef XML_XML_INCLUDED
#include "XML/XML.h"
#endif
#ifndef DOM_CharacterData_INCLUDED
#include "DOM/CharacterData.h"
#endif
#ifndef XML_XMLString_INCLUDED
#include "XML/XMLString.h"
#endif
XML_BEGIN
class XML_API Text: public CharacterData
/// The Text interface inherits from CharacterData and represents the textual
/// content (termed character data in XML) of an Element or Attr. If there is
/// no markup inside an element's content, the text is contained in a single
/// object implementing the Text interface that is the only child of the element.
/// If there is markup, it is parsed into the information items (elements, comments,
/// etc.) and Text nodes that form the list of children of the element.
///
/// When a document is first made available via the DOM, there is only one Text
/// node for each block of text. Users may create adjacent Text nodes that represent
/// the contents of a given element without any intervening markup, but should
/// be aware that there is no way to represent the separations between these
/// nodes in XML or HTML, so they will not (in general) persist between DOM
/// editing sessions. The normalize() method on Element merges any such adjacent
/// Text objects into a single node for each block of text.
{
public:
Text* splitText(unsigned long offset);
/// Breaks this node into two nodes at the specified offset, keeping both in
/// the tree as siblings. This node then only contains all the content up to
/// the offset point. A new node of the same type, which is inserted as the
/// next sibling of this node, contains all the content at and after the offset
/// point. When the offset is equal to the length of this node, the new node
/// has no data.
// Node
const XMLString& nodeName() const;
unsigned short nodeType() const;
protected:
Text(Document* pOwnerDocument, const XMLString& data);
Text(Document* pOwnerDocument, const Text& text);
~Text();
Node* copyNode(bool deep, Document* pOwnerDocument) const;
private:
static const XMLString NODE_NAME;
friend class Document;
};
XML_END
#endif // DOM_Text_INCLUDED
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