?? element.h
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//
// Element.h
//
// $Id: //poco/Main/XML/include/DOM/Element.h#5 $
//
// Definition of the DOM Element class.
//
// Copyright (c) 2004, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Redistributions in any form must be accompanied by information on
// how to obtain complete source code for this software and any
// accompanying software that uses this software. The source code
// must either be included in the distribution or be available for no
// more than the cost of distribution plus a nominal fee, and must be
// freely redistributable under reasonable conditions. For an
// executable file, complete source code means the source code for all
// modules it contains. It does not include source code for modules or
// files that typically accompany the major components of the operating
// system on which the executable file runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef DOM_Element_INCLUDED
#define DOM_Element_INCLUDED
#ifndef XML_XML_INCLUDED
#include "XML/XML.h"
#endif
#ifndef DOM_AbstractContainerNode_INCLUDED
#include "DOM/AbstractContainerNode.h"
#endif
#ifndef XML_Name_INCLUDED
#include "XML/Name.h"
#endif
XML_BEGIN
class Attr;
class NodeList;
class Document;
class XML_API Element: public AbstractContainerNode
/// The Element interface represents an element in an XML document.
/// Elements may have attributes associated with them; since the Element interface
/// inherits from Node, the generic Node interface attribute attributes may
/// be used to retrieve the set of all attributes for an element. There are
/// methods on the Element interface to retrieve either an Attr object by name
/// or an attribute value by name. In XML, where an attribute value may contain
/// entity references, an Attr object should be retrieved to examine the possibly
/// fairly complex sub-tree representing the attribute value.
{
public:
const XMLString& tagName() const;
/// Returns the name of the element.
///
/// For example, in
///
/// <elementExample id="demo">
/// ...
/// </elementExample>
///
/// tagName has the value "elementExample". Note that this is case-preserving in XML,
/// as are all of the operations of the DOM.
const XMLString& getAttribute(const XMLString& name) const;
/// Retrieves an attribute value by name.
void setAttribute(const XMLString& name, const XMLString& value);
/// Adds a new attribute. If an attribute with that name is already present
/// in the element, its value is changed to be that of the value parameter.
/// This value is a simple string; it is not parsed as it is being set. So any
/// markup (such as syntax to be recognized as an entity reference) is treated
/// as literal text, and needs to be appropriately escaped by the implementation
/// when it is written out.
void removeAttribute(const XMLString& name);
/// Removes an attribute by name.
Attr* getAttributeNode(const XMLString& name) const;
/// Retrieves an Attr node by name.
Attr* setAttributeNode(Attr* newAttr);
/// Adds a new attribute. If an attribute with that name is already
/// present in the element, it is replaced by the new one.
Attr* removeAttributeNode(Attr* oldAttr);
/// Removes the specified attribute.
NodeList* getElementsByTagName(const XMLString& name) const;
/// Returns a NodeList of all descendant elements with a given tag
/// name, in the order in which they would be encountered in a
/// preorder traversal of the Element tree.
///
/// The special name "*" matches all tags.
///
/// The returned NodeList must be released with a call
/// to release() when no longer needed.
void normalize();
/// Puts all Text nodes in the full depth of the sub-tree underneath this Element,
/// including attribute nodes, into a "normal" form where only markup (e.g.,
/// tags, comments, processing instructions, CDATA sections, and entity references)
/// separates Text nodes, i.e., there are no adjacent Text nodes. This can be
/// used to ensure that the DOM view of a document is the same as if it were
/// saved and re-loaded, and is useful when operations (such as XPointer
/// lookups) that depend on a particular document tree structure are to be used.
///
/// Note: In cases where the document contains CDATASections, the normalize
/// operation alone may not be sufficient, since XPointers do not differentiate
/// between Text nodes and CDATASection nodes.
// DOM Level 2
const XMLString& getAttributeNS(const XMLString& namespaceURI, const XMLString& localName) const;
/// Retrieves an attribute value by name.
void setAttributeNS(const XMLString& namespaceURI, const XMLString& qualifiedName, const XMLString& value);
/// Adds a new attribute. If an attribute with that name
/// is already present in the element, its value is changed
/// to be that of the value parameter.
void removeAttributeNS(const XMLString& namespaceURI, const XMLString& localName);
/// Removes an attribute by name.
Attr* getAttributeNodeNS(const XMLString& namespaceURI, const XMLString& localName) const;
/// Retrieves an Attr node by name.
Attr* setAttributeNodeNS(Attr* newAttr);
/// Adds a new attribute. If an attribute with that name is already
/// present in the element, it is replaced by the new one.
bool hasAttribute(const XMLString& name) const;
/// Returns true if and only if the element has the specified attribute.
bool hasAttributeNS(const XMLString& namespaceURI, const XMLString& localName) const;
/// Returns true if and only if the element has the specified attribute.
NodeList* getElementsByTagNameNS(const XMLString& namespaceURI, const XMLString& localName) const;
/// Returns a NodeList of all the descendant Elements with a given local name and namespace URI
/// in the order in which they are encountered in a preorder traversal of this Element tree.
///
/// The special value "*" matches all namespaces, or local names respectively.
///
/// The returned NodeList must be released with a call
/// to release() when no longer needed.
const XMLString& namespaceURI() const;
XMLString prefix() const;
const XMLString& localName() const;
bool hasAttributes() const;
// Non-standard extensions
Element* getChildElement(const XMLString& name) const;
/// Returns the first child element with the given name, or null
/// if such an element does not exist.
///
/// This method is an extension to the W3C Document Object Model.
Element* getChildElementNS(const XMLString& namespaceURI, const XMLString& localName) const;
/// Returns the first child element with the given namespaceURI and localName,
/// or null if such an element does not exist.
///
/// This method is an extension to the W3C Document Object Model.
// Node
const XMLString& nodeName() const;
NamedNodeMap* attributes() const;
unsigned short nodeType() const;
protected:
Element(Document* pOwnerDocument, const XMLString& namespaceURI, const XMLString& localName, const XMLString& qname);
Element(Document* pOwnerDocument, const Element& elem);
~Element();
Node* copyNode(bool deep, Document* pOwnerDocument) const;
void dispatchNodeRemovedFromDocument();
void dispatchNodeInsertedIntoDocument();
private:
const Name& _name;
Attr* _pFirstAttr;
friend class Attr;
friend class Document;
friend class AttrMap;
};
//
// inlines
//
inline const XMLString& Element::tagName() const
{
return _name.qname();
}
XML_END
#endif // DOM_Element_INCLUDED
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