?? playerdlg.h
字號:
// PLAYERDlg.h : header file
//
//{{AFX_INCLUDES()
//添加下兩行
#include "activemovie3.h"
#include "activemovie2.h"
//}}AFX_INCLUDES
#if !defined(AFX_PLAYERDLG_H__C003CFD4_2F72_11D3_967B_DEADFE000000__INCLUDED_)
#define AFX_PLAYERDLG_H__C003CFD4_2F72_11D3_967B_DEADFE000000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CPLAYERDlg dialog
class CPLAYERDlg : public CDialog
{
// Construction
public:
CPLAYERDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CPLAYERDlg)
enum { IDD = IDD_PLAYER_DIALOG };
CActiveMovie2 m_ActiveMovie;//添加的一行
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPLAYERDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CPLAYERDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
//以下添加6行
afx_msg void OnButton1();
afx_msg void OnButton2();
afx_msg void OnButton3();
afx_msg void OnButton4();
afx_msg void OnButton5();
afx_msg void OnButton6();
DECLARE_EVENTSINK_MAP()
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYERDLG_H__C003CFD4_2F72_11D3_967B_DEADFE000000__INCLUDED_)
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