?? fl_widget.cxx
字號:
//// "$Id: Fl_Widget.cxx,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $"//// Base widget class for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//#include <FL/Fl.H>#include <FL/Fl_Widget.H>#include <FL/Fl_Group.H>////////////////////////////////////////////////////////////////// for compatability with Forms, all widgets without callbacks are// inserted into a "queue" when they are activated, and the forms// compatability interaction functions (fl_do_events, etc) will// read one widget at a time from this queue and return it:const int QUEUE_SIZE = 20;static Fl_Widget *obj_queue[QUEUE_SIZE];static int obj_head, obj_tail;void Fl_Widget::default_callback(Fl_Widget *o, void * /*v*/) {#if 0 // This is necessary for strict forms compatability but is confusing. // Use the parent's callback if this widget does not have one. for (Fl_Widget *p = o->parent(); p; p = p->parent()) if (p->callback() != default_callback) { p->do_callback(o,v); return; }#endif obj_queue[obj_head++] = o; if (obj_head >= QUEUE_SIZE) obj_head = 0; if (obj_head == obj_tail) { obj_tail++; if (obj_tail >= QUEUE_SIZE) obj_tail = 0; }}Fl_Widget *Fl::readqueue() { if (obj_tail==obj_head) return 0; Fl_Widget *o = obj_queue[obj_tail++]; if (obj_tail >= QUEUE_SIZE) obj_tail = 0; return o;} ////////////////////////////////////////////////////////////////int Fl_Widget::handle(int) {return 0;}Fl_Widget::Fl_Widget(int X, int Y, int W, int H, const char* L) { x_ = X; y_ = Y; w_ = W; h_ = H; label_.value = L; label_.type = FL_NORMAL_LABEL; label_.font = FL_HELVETICA; label_.size = FL_NORMAL_SIZE; label_.color = FL_BLACK; callback_ = default_callback; user_data_ = 0; type_ = 0; flags_ = 0; damage_ = 0; box_ = FL_NO_BOX; color_ = FL_GRAY; color2_ = FL_GRAY; align_ = FL_ALIGN_CENTER; when_ = FL_WHEN_RELEASE; parent_ = 0; if (Fl_Group::current()) Fl_Group::current()->add(this);}void Fl_Widget::resize(int X, int Y, int W, int H) { x_ = X; y_ = Y; w_ = W; h_ = H;}// this is useful for parent widgets to call to resize children:int Fl_Widget::damage_resize(int X, int Y, int W, int H) { if (x() == X && y() == Y && w() == W && h() == H) return 0; resize(X, Y, W, H); redraw(); return 1;}int Fl_Widget::take_focus() { if (!takesevents()) return 0; if (!handle(FL_FOCUS)) return 0; // see if it wants it if (contains(Fl::focus())) return 1; // it called Fl::focus for us Fl::focus(this); return 1;}extern void fl_throw_focus(Fl_Widget*); // in Fl_x.C// Destruction does not remove from any parent group! And groups when// destroyed destroy all their children. This is convienent and fast.// However, it is only legal to destroy a "root" such as an Fl_Window,// and automatic destructors may be called.Fl_Widget::~Fl_Widget() { parent_ = 0; // kludge to prevent ~Fl_Group from destroying again fl_throw_focus(this);}// redraw this, plus redraw opaque object if there is an outside labelstatic void redraw_label(Fl_Widget* w) { w->redraw(); if (w->label() && (w->align()&15) && !(w->align() & FL_ALIGN_INSIDE)) { for (Fl_Widget *p = w->parent(); p; p = p->parent()) if (p->box() || !p->parent()) {p->redraw(); break;} }}void Fl_Widget::activate() { if (!active()) { clear_flag(INACTIVE); if (active_r()) { redraw_label(this); handle(FL_ACTIVATE); if (inside(Fl::focus())) Fl::focus()->take_focus(); } }}void Fl_Widget::deactivate() { if (active_r()) { set_flag(INACTIVE); redraw_label(this); handle(FL_DEACTIVATE); fl_throw_focus(this); } else { set_flag(INACTIVE); }}int Fl_Widget::active_r() const { for (const Fl_Widget* o = this; o; o = o->parent()) if (!o->active()) return 0; return 1;}void Fl_Widget::show() { if (!visible()) { clear_flag(INVISIBLE); if (visible_r()) { redraw_label(this); handle(FL_SHOW); if (inside(Fl::focus())) Fl::focus()->take_focus(); } }}void Fl_Widget::hide() { if (visible_r()) { set_flag(INVISIBLE); for (Fl_Widget *p = parent(); p; p = p->parent()) if (p->box() || !p->parent()) {p->redraw(); break;} handle(FL_HIDE); fl_throw_focus(this); } else { set_flag(INVISIBLE); }}int Fl_Widget::visible_r() const { for (const Fl_Widget* o = this; o; o = o->parent()) if (!o->visible()) return 0; return 1;}// return true if widget is inside (or equal to) this:// Returns false for null widgets.int Fl_Widget::contains(const Fl_Widget *o) const { for (; o; o = o->parent_) if (o == this) return 1; return 0;}//// End of "$Id: Fl_Widget.cxx,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $".//
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -