?? mine.cpp
字號(hào):
// Mine.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Mine.h"
#include "MineDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern CPen Pen1,Pen2,Pen3,Pen4,Pen5,Pen6,Pen7;
/////////////////////////////////////////////////////////////////////////////
// CMineApp
BEGIN_MESSAGE_MAP(CMineApp, CWinApp)
//{{AFX_MSG_MAP(CMineApp)
//}}AFX_MSG_MAP
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMineApp construction
CMineApp::CMineApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMineApp object
CMineApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMineApp initialization
BOOL CMineApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
DWORD LineStyle[2]={1,1};
Pen1.CreatePen(PS_SOLID,1,RGB(128,128,128));
Pen2.CreatePen(PS_SOLID,3,RGB(255,255,255));
Pen3.CreatePen(PS_SOLID,1,RGB(255,255,255));
Pen4.CreatePen(PS_SOLID,2,RGB(255,0,0));
Pen5.CreatePen(PS_SOLID,2,RGB(128,0,0));
Pen6.CreatePen(PS_SOLID,1,RGB(198,198,198));
Pen7.CreatePen(PS_SOLID,1,RGB(0,0,0));
CMineDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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