?? c.ldf
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// $Revision: 1.5.14.2 $
ARCHITECTURE(ADSP-2188)
#ifndef __NO_STD_LIB
SEARCH_DIR( $ADI_DSP/218x/lib )
#endif
// Use of the "-reserve" switch with I2, I3, I5, I7 or M0 causes cc218x
// to define macro __RESERVE_AUTOBUFFER_REGS__ at compile, assemble,
// and link phases to use specially adapted library functions
// built with all these registers reserved.
#ifdef __RESERVE_AUTOBUFFER_REGS__
$CLIBS = libioab.dlb , libcab.dlb, libc.dlb, libetsi.dlb;
#else // ! __RESERVE_AUTOBUFFER_REGS__
$CLIBS = libio.dlb , libc.dlb, libetsi.dlb;
#endif // __RESERVE_AUTOBUFFER_REGS__
// Libraries from the command line are included in COMMAND_LINE_OBJECTS.
$OBJECTS = 218x_int_tab.doj , 218x_hdr.doj , $COMMAND_LINE_OBJECTS;
$LIBRARIES = $CLIBS;
// do not allow linkers -e(elimination) various symbols
// _main - C/C++ application main() function
// ___reserved_bitmask - compiler defined bitmask depicting reserved registers
KEEP(_main)
#ifdef __RESERVE_AUTOBUFFER_REGS__
KEEP(___reserved_bitmask)
#endif // __RESERVE_AUTOBUFFER_REGS__
// 2188 has 48K words of (24-bit) Program RAM internal and 56K words
// of (16-bit) Data RAM.
// Compiler defaults:
// The default program memory used by the compiler will be in
// a section called program, and gets placed in a memory segment
// being defined below as mem_code.
//
// The default DM data memory used by the compiler will be in
// a section called data1, and gets placed in a memory segment
// being defined below as mem_data1.
//
// The default PM data memory used by the compiler will be in
// a section called data2, and gets placed in a memory segment
// being defined below as mem_data2.
//
// The memory segment used for dynamic memory used by allocation
// routines such as malloc will is called mem_heap.
//
// The memory segment used for the software stack pointed to by
// STACKPOINTER(I4) and FRAMEPOINTER(I5) is called mem_stack.
// The default LDF files will not define or use overlays.
// Some commented out example code can be found below that demonstrates
// how overlay builds might be implemented.
MEMORY
{
// The memory section where the reset vector resides
mem_INT_RSTI { TYPE(PM RAM) START(0x000000) END(0x000003) WIDTH(24) }
// The memory sections where the interrupt vector code
// resides.
mem_INT_IRQ2 { TYPE(PM RAM) START(0x000004) END(0x000007) WIDTH(24) }
mem_INT_IRQL1 { TYPE(PM RAM) START(0x000008) END(0x00000B) WIDTH(24) }
mem_INT_IRQL0 { TYPE(PM RAM) START(0x00000c) END(0x00000F) WIDTH(24) }
mem_INT_SPORT0X { TYPE(PM RAM) START(0x000010) END(0x000013) WIDTH(24) }
mem_INT_SPORT0R { TYPE(PM RAM) START(0x000014) END(0x000017) WIDTH(24) }
mem_INT_IRQE { TYPE(PM RAM) START(0x000018) END(0x00001B) WIDTH(24) }
mem_INT_BDMA { TYPE(PM RAM) START(0x00001C) END(0x00001F) WIDTH(24) }
mem_INT_IRQ1 { TYPE(PM RAM) START(0x000020) END(0x000023) WIDTH(24) }
mem_INT_IRQ0 { TYPE(PM RAM) START(0x000024) END(0x000027) WIDTH(24) }
mem_INT_TIMER { TYPE(PM RAM) START(0x000028) END(0x00002B) WIDTH(24) }
mem_INT_PWRDWN { TYPE(PM RAM) START(0x00002C) END(0x00002F) WIDTH(24) }
mem_code { TYPE(PM RAM) START(0x000030) END(0x0037ba) WIDTH(24) }
mem_data2 { TYPE(PM RAM) START(0x0037bb) END(0x003fff) WIDTH(24) }
mem_data1 { TYPE(DM RAM) START(0x000000) END(0x002fff) WIDTH(16) }
mem_heap { TYPE(DM RAM) START(0x003000) END(0x0037ff) WIDTH(16) }
mem_stack { TYPE(DM RAM) START(0x003800) END(0x003fdf) WIDTH(16) }
/*
mem_code { TYPE(PM RAM) START(0x000030) END(0x001fff) WIDTH(24) }
mem_pmovly { TYPE(PM RAM) START(0x002000) END(0x003fff) WIDTH(24) }
//"run" space for PMOVLAY pages
// PMOVLAY Pages: some apps will define mem_pmpage1 and
// mem_pmpage2 for the external PMOVLAY pages
mem_pmpage0 { TYPE(PM RAM) START(0x002000) END(0x003fff) WIDTH(24) }
mem_pmpage4 { TYPE(PM RAM) START(0x042000) END(0x043fff) WIDTH(24) }
mem_pmpage5 { TYPE(PM RAM) START(0x052000) END(0x053fff) WIDTH(24) }
mem_pmpage6 { TYPE(PM RAM) START(0x062000) END(0x063fff) WIDTH(24) }
mem_pmpage7 { TYPE(PM RAM) START(0x072000) END(0x073fff) WIDTH(24) }
mem_data1 { TYPE(DM RAM) START(0x002000) END(0x002fff) WIDTH(16) }
mem_dmovly { TYPE(DM RAM) START(0x000000) END(0x001fff) WIDTH(16) }
//"run" space for DMOVLAY pages
// DMOVLAY Pages:
mem_dmpage0 { TYPE(DM RAM) START(0x000000) END(0x001fff) WIDTH(16) }
mem_dmpage4 { TYPE(DM RAM) START(0x040000) END(0x041fff) WIDTH(16) }
mem_dmpage5 { TYPE(DM RAM) START(0x050000) END(0x051fff) WIDTH(16) }
mem_dmpage6 { TYPE(DM RAM) START(0x060000) END(0x061fff) WIDTH(16) }
mem_dmpage7 { TYPE(DM RAM) START(0x070000) END(0x071fff) WIDTH(16) }
mem_dmpage8 { TYPE(DM RAM) START(0x080000) END(0x081fff) WIDTH(16) }
*/
} // end of memory map
/*
// Procedure Linkage Table (PLIT) template. The PLIT is a jump table
// constructed by Linker in root memory. Each call to an overlay
// section is replaced with a call to the PLIT. This template tells
// link what instructions to put into each PLIT entry. Keyword PLIT
// must be all capitals, as the linker is case sensitive.
PLIT
{
PMOVLAY = PLIT_SYMBOL_OVERLAYID;
JUMP PLIT_SYMBOL_ADDRESS;
}
*/
PROCESSOR P0
{
OUTPUT( $COMMAND_LINE_OUTPUT_FILE )
SECTIONS
{
sec_INT_RSTI {
INPUT_SECTIONS ( $OBJECTS( IVreset ) )
} > mem_INT_RSTI
sec_INT_IRQ2 {
INPUT_SECTIONS ( $OBJECTS( IVirq2 ) )
} > mem_INT_IRQ2
sec_INT_IRQL1 {
INPUT_SECTIONS ( $OBJECTS( IVirql1 ) )
} > mem_INT_IRQL1
sec_INT_IRQL0 {
INPUT_SECTIONS ( $OBJECTS( IVirql0 ) )
} > mem_INT_IRQL0
sec_INT_SPORT0X {
INPUT_SECTIONS ( $OBJECTS( IVsport0xmit ) )
} > mem_INT_SPORT0X
sec_INT_SPORT0R {
INPUT_SECTIONS ( $OBJECTS( IVsport0recv ) )
} > mem_INT_SPORT0R
sec_INT_IRQE {
INPUT_SECTIONS ( $OBJECTS( IVirqe ) )
} > mem_INT_IRQE
sec_INT_BDMA {
INPUT_SECTIONS ( $OBJECTS( IVbdma ) )
} > mem_INT_BDMA
sec_INT_IRQ1 {
INPUT_SECTIONS ( $OBJECTS( IVirq1 ) )
} > mem_INT_IRQ1
sec_INT_IRQ0 {
INPUT_SECTIONS ( $OBJECTS( IVirq0 ) )
} > mem_INT_IRQ0
sec_INT_TIMER {
INPUT_SECTIONS ( $OBJECTS( IVtimer ) )
} > mem_INT_TIMER
sec_INT_PWRDWN {
INPUT_SECTIONS ( $OBJECTS( IVpwrdwn ) )
} > mem_INT_PWRDWN
sec_code
{
INPUT_SECTIONS( $OBJECTS(pm_ovly_4) $OBJECTS(program) $OBJECTS(pm_ovly_5) $LIBRARIES(program) )
} > mem_code
.meminit {} > mem_code
sec_data1
{
INPUT_SECTIONS( $OBJECTS(dm_ovly_1) $OBJECTS(data1) $LIBRARIES(data1) )
} > mem_data1
sec_data2
{
INPUT_SECTIONS( $OBJECTS(data2) $LIBRARIES(data2) )
} > mem_data2
// provide linker variables describing the stack (grows down)
// ldf_stack_limit is the lowest address in the stack
// ldf_stack_base is the highest address in the stack
sec_stack
{
ldf_stack_limit = .;
ldf_stack_base = . + MEMORY_SIZEOF(mem_stack) - 1;
} > mem_stack
sec_heap
{
.heap = .;
.heap_size = MEMORY_SIZEOF(mem_heap);
.heap_end = . + MEMORY_SIZEOF(mem_heap) - 1;
} > mem_heap
/*
// pages not populated by default
// example ldf code to build PMOVLAY pages
sec_pmpage
{
PAGE_INPUT
{
ALGORITHM(ALL_FIT)
PAGE_OUTPUT(pmpage0.ovl)
INPUT_SECTIONS( $OBJECTS(data2) )
} > mem_pmpage0
PAGE_INPUT
{
ALGORITHM(ALL_FIT)
PAGE_OUTPUT(pmpage4.ovl)
INPUT_SECTIONS( $PMPAGE_OBJ_4(program) )
} > mem_pmpage4
PAGE_INPUT
{
ALGORITHM(ALL_FIT)
PAGE_OUTPUT(pmpage5.ovl)
INPUT_SECTIONS( $PMPAGE_OBJ_5(program) )
} > mem_pmpage5
PAGE_INPUT
{
ALGORITHM(ALL_FIT)
PAGE_OUTPUT(pmpage5.ovl)
INPUT_SECTIONS( $PMPAGE_OBJ_5(program) )
} > mem_pmpage6
PAGE_INPUT
{
ALGORITHM(ALL_FIT)
PAGE_OUTPUT(pmpage5.ovl)
INPUT_SECTIONS( $PMPAGE_OBJ_5(program) )
} > mem_pmpage7
} > mem_pmovly
// example ldf code to build DMOVLAY pages
sec_dmpage
{
PAGE_INPUT
{
ALGORITHM(ALL_FIT)
PAGE_OUTPUT(dmpage0.ovl)
INPUT_SECTIONS( $OBJECTS(data1) )
} > mem_dmpage0
PAGE_INPUT
{
ALGORITHM(ALL_FIT)
PAGE_OUTPUT(dmpage4.ovl)
INPUT_SECTIONS( $DMPAGE_OBJ_4(data1) )
} > mem_dmpage4
PAGE_INPUT
{
ALGORITHM(ALL_FIT)
PAGE_OUTPUT(dmpage5.ovl)
INPUT_SECTIONS( $DMPAGE_OBJ_5(data1) )
} > mem_dmpage5
PAGE_INPUT
{
ALGORITHM(ALL_FIT)
PAGE_OUTPUT(dmpage6.ovl)
INPUT_SECTIONS( $DMPAGE_OBJ_6(data1) )
} > mem_dmpage6
PAGE_INPUT
{
ALGORITHM(ALL_FIT)
PAGE_OUTPUT(dmpage7.ovl)
INPUT_SECTIONS( $DMPAGE_OBJ_7(data1) )
} > mem_dmpage7
PAGE_INPUT
{
ALGORITHM(ALL_FIT)
PAGE_OUTPUT(dmpage8.ovl)
INPUT_SECTIONS( $DMPAGE_OBJ_7(data1) )
} > mem_dmpage8
} > mem_dmovly
.plit { } > mem_code // place in non-overlay
*/
} // SECTIONS
} // PROCESSOR p0
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