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?? def_config.h

?? NTL is a high-performance, portable C++ library providing data structures and algorithms for manipul
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#ifndef NTL_config__H
#define NTL_config__H

/*************************************************************************

                          NTL Configuration File
                          ----------------------

This file may be modified prior to building NTL so as to specify
some basic configuration options, and to customize
how code is generated so as to improve performance.

The Basic Configuration Options must be set by hand.  If you use the
configuration wizard, then these flags should be set before
the installation process begins;  there values will be retained
by the wizard.

The Performance Options can be set either by hand, by editing this 
file, or (on most Unix platforms) can be set automatically using
the configuration wizard which runs when NTL is installed.

All NTL header files include this file.
By setting these flags here, instead of on the compiler command line,
it is easier to guarantee that NTL library and client code use
consistent settings.  


                                How to do it
                                ------------

To set a flag, just replace the pre-processor directive 
'if 0' by 'if 1' for that flag, which causes the appropriate macro 
to be defined.  Of course,  to unset a flag, just replace the 
'if 1' by an 'if 0'.

You can also do this more conveniently via the command line
using the configure script.


 *************************************************************************/



/*************************************************************************
 *
 * Basic Configuration Options
 *
 *************************************************************************/


 /* None of these flags are set by the configuration wizard;
  * they must be set by hand, before installation begins.
  */


#if 1
#define NTL_STD_CXX

/* 
 * Use this flag if you want to use the "Standard C++" version of NTL.
 * In this version, all of NTL is "wrapped" inside the namespace NTL,
 * and are no longer directly accessible---you must either use
 * explicit qualification, or using directives, or using declarations.
 * However, note that all names that begin with "NTL_" are macros,
 * and as such do not belong to any namespace.
 * Additionally, instead of including the standard headers
 * <stdlib.h>, <math.h>, and <iostream.h>, the standard headers
 * <cstdlib>, <cmath>, and <iostream> are included.
 * These "wrap" some (but not all) names in namespace std.
 * Also, the 'nothrow' version on the 'new' operator is used.
 *
 * To re-build after changing this flag: rm *.o; make ntl.a
 */

#endif

/* The following three flags may be used if you want to use some
 * of the features of Standard C++, but your compiler is deficient.
 * Instead of setting the NTL_STD_CXX, you can set any subset 
 * of the these three.  Setting all three of these flags is equivalent
 * to setting NTL_STD_CXX.  No harm is done if NTL_STD_CXX is set
 * and some of the following three flags are set.
 *
 * To re-build after changing any of these flags: rm *.o; make ntl.a
 */

#if 0
#define NTL_PSTD_NNS

/* Set if NTL library components are to be wrapped in namespace 'NTL'. */

#endif

#if 0
#define NTL_PSTD_NHF

/* Set if you want to use the new header files <cstdlib>, <cmath>, and 
 * <iostream>, instead of the traditional header files <stdlib.h>,
 * <math.h>, and <iostream.h>.
 * If new header files are used, then it is assumed that all standard 
 * library components are wrapped in namespace std; otherwise,
 * it is assumed that all standard library components are in the
 * global namespace.
 *
 * Also, when set, some internal NTL files use the header <fstream>
 * in place of <fstream.h>.                                                      
 */

#endif

#if 0
#define NTL_PSTD_NTN

/* Set if you want to use the 'nothrow' version of new. */

#endif


#if 0
#define NTL_GMP_LIP

/* 
 * Use this flag if you want to use GMP as the long integer package.
 * This can result in significantly faster code on some platforms.
 * It requires that the GMP package (version >= 3.1) has already been
 * installed.  You will also have to set the variables GMP_INCDIR,
 * GMP_LIBDIR, and GMP_LIB in the makefile (these are set automatically
 * by the confiuration script when you pass the flag NTL_GMP_LIP=on
 * to that script.
 *
 * Beware that setting this flag can break some older NTL codes.
 * If you want complete backward compatability, but not quite
 * the full performance of GMP, use the flag NTL_GMP_HACK below.
 * See the full NTL documentation for more details.
 *
 * To re-build after changing this flag:
 *   rm *.o; make setup3; make ntl.a
 * You may also have to edit the makefile to modify the variables
 * GMP_INCDIR, GMP_LIBDIR, and GMP_LIB.
 */

#elif 0
#define NTL_GMP_HACK

/* 
 * Use this flag if you want to use GMP as the long integer package.
 * This can result in significantly faster code on some platforms.
 * It requires that the GMP package (version >= 2.0.2) has already been
 * installed.  You will also have to set the variables GMP_INCDIR,
 * GMP_LIBDIR, and GMP_LIB in the makefile (these are set automatically
 * by the confiuration script when you pass the flag NTL_GMP_HACK=on
 * to that script.
 *
 * Unlike the NTL_GMP_LIP flag above, setting this flag maintains
 * complete backward compatability with older NTL codes, but
 * you do not get the full performance of GMP.
 *
 * To re-build after changing this flag:
 *   rm lip.o; make setup3; make ntl.a
 * You may also have to edit the makefile to modify the variables
 * GMP_INCDIR, GMP_LIBDIR, and GMP_LIB.
 *
 */

#endif


#if 0
#define NTL_LONG_LONG_TYPE long long

/*
 *   If you set the flag NTL_LONG_LONG, then the value of
 *   NTL_LONG_LONG_TYPE will be used
 *   to declare 'double word' signed integer types.
 *   Irrelevant when NTL_GMP_LIP is set.
 *   If left undefined, some "ifdef magic" will attempt
 *   to find the best choice for your platform, depending
 *   on the compiler and wordsize.  On 32-bit machines,
 *   this is usually 'long long'.
 *
 *   To re-build after changing this flag: rm lip.o; make ntl.a
 */

#endif


#if 0
#define NTL_UNSIGNED_LONG_LONG_TYPE unsigned long long

/*
 *   If you set the flag NTL_SPMM_ULL, then the value of
 *   NTL_UNSIGNED_LONG_LONG_TYPE will be used
 *   to declare 'double word' unsigned integer types.
 *   If left undefined, some "ifdef magic" will attempt
 *   to find the best choice for your platform, depending
 *   on the compiler and wordsize.  On 32-bit machines,
 *   this is usually 'unsigned long long'.
 *
 *   To re-build after changing this flag: rm *.o; make ntl.a
 */

#endif


#if 0
#define NTL_CXX_ONLY

/*
 *   It is possible to compile everything using C++ only.
 *   If you want to do this, make CC and CXX in the makefile the same.
 *   You may also want to set this flag, which eliminates some
 *   "C" linkage that is no longer necessary.
 *   However, it should still work without it.
 *   
 *   This flag can be set independently of NTL_STD_CXX.
 *   All functions that may have "C" linkage are never wrapped in
 *   namespace NTL;  instead, their names always start with "_ntl_",
 *   and as such, they should not conflict with other global names.
 *   All such names are undocumented, and should never be used 
 *   by NTL clients under normal circumstances.
 *
 *   To re-build after changing this flag: rm *.o; make ntl.a
 */

#endif

#if 0
#define NTL_CLEAN_INT

/*
 *   This will disallow the use of some non-standard integer arithmetic
 *   that may improve performance somewhat.
 *
 *   To re-build after changing this flag: rm *.o; make ntl.a
 */

#endif

#if 0
#define NTL_CLEAN_PTR

/*
 *   This will disallow the use of some non-standard pointer arithmetic
 *   that may improve performance somewhat.
 *
 *   To re-build after changing this flag: rm *.o; make ntl.a
 */

#endif

 
#if 0
#define NTL_RANGE_CHECK

/*
 *   This will generate vector subscript range-check code.
 *   Useful for debugging, but it slows things down of course.
 *
 *   To re-build after changing this flag: rm *.o; make ntl.a
 */

#endif





#if 0
#define NTL_NO_INIT_TRANS

/*
 *   Without this flag, NTL uses a special code sequence to avoid
 *   copying large objects in return statements.  However, if your
 *   compiler optimizes away the return of a *named* local object,
 *   this is not necessary, and setting this flag will result
 *   in *slightly* more compact and efficient code.  Although
 *   the emeriging C++ standard allows compilers to perform

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