?? globjwin.cpp
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/****************************************************************************** $Id: qt/globjwin.cpp 3.3.4 edited May 27 2003 $**** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.**** This file is part of an example program for Qt. This example** program may be used, distributed and modified without limitation.*******************************************************************************/#include <qpushbutton.h>#include <qslider.h>#include <qlayout.h>#include <qframe.h>#include <qmenubar.h>#include <qpopupmenu.h>#include <qapplication.h>#include <qkeycode.h>#include "globjwin.h"#include "glbox.h"GLObjectWindow::GLObjectWindow( QWidget* parent, const char* name ) : QWidget( parent, name ){ // Create a menu QPopupMenu *file = new QPopupMenu( this ); file->insertItem( "Delete Left QGLWidget", this, SLOT(deleteFirstWidget()) ); file->insertItem( "Exit", qApp, SLOT(quit()), CTRL+Key_Q ); // Create a menu bar QMenuBar *m = new QMenuBar( this ); m->setSeparator( QMenuBar::InWindowsStyle ); m->insertItem("&File", file ); // Create nice frames to put around the OpenGL widgets QFrame* f1 = new QFrame( this, "frame1" ); f1->setFrameStyle( QFrame::Sunken | QFrame::Panel ); f1->setLineWidth( 2 ); QFrame* f2 = new QFrame( this, "frame2" ); f2->setFrameStyle( QFrame::Sunken | QFrame::Panel ); f2->setLineWidth( 2 ); // Create an OpenGL widget c1 = new GLBox( f1, "glbox1" ); // Create another OpenGL widget that shares display lists with the first c2 = new GLBox( f2, "glbox2", c1 ); // Create the three sliders; one for each rotation axis // Make them spin the boxes, but not in synch QSlider* x = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "xsl" ); x->setTickmarks( QSlider::Left ); connect( x, SIGNAL(valueChanged(int)), c1, SLOT(setXRotation(int)) ); connect( x, SIGNAL(valueChanged(int)), c2, SLOT(setZRotation(int)) ); QSlider* y = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "ysl" ); y->setTickmarks( QSlider::Left ); connect( y, SIGNAL(valueChanged(int)), c1, SLOT(setYRotation(int)) ); connect( y, SIGNAL(valueChanged(int)), c2, SLOT(setXRotation(int)) ); QSlider* z = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "zsl" ); z->setTickmarks( QSlider::Left ); connect( z, SIGNAL(valueChanged(int)), c1, SLOT(setZRotation(int)) ); connect( z, SIGNAL(valueChanged(int)), c2, SLOT(setYRotation(int)) ); // Now that we have all the widgets, put them into a nice layout // Put the sliders on top of each other QVBoxLayout* vlayout = new QVBoxLayout( 20, "vlayout"); vlayout->addWidget( x ); vlayout->addWidget( y ); vlayout->addWidget( z ); // Put the GL widgets inside the frames QHBoxLayout* flayout1 = new QHBoxLayout( f1, 2, 2, "flayout1"); flayout1->addWidget( c1, 1 ); QHBoxLayout* flayout2 = new QHBoxLayout( f2, 2, 2, "flayout2"); flayout2->addWidget( c2, 1 ); // Top level layout, puts the sliders to the left of the frame/GL widget QHBoxLayout* hlayout = new QHBoxLayout( this, 20, 20, "hlayout"); hlayout->setMenuBar( m ); hlayout->addLayout( vlayout ); hlayout->addWidget( f1, 1 ); hlayout->addWidget( f2, 1 );}void GLObjectWindow::deleteFirstWidget(){ // Delete only c1; c2 will keep working and use the shared display list if ( c1 ) { delete c1; c1 = 0; }}
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