?? vdbeint.h
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/*** 2003 September 6**** The author disclaims copyright to this source code. In place of** a legal notice, here is a blessing:**** May you do good and not evil.** May you find forgiveness for yourself and forgive others.** May you share freely, never taking more than you give.***************************************************************************** This is the header file for information that is private to the** VDBE. This information used to all be at the top of the single** source code file "vdbe.c". When that file became too big (over** 6000 lines long) it was split up into several smaller files and** this header information was factored out.*//*** When converting from the native format to the key format and back** again, in addition to changing the byte order we invert the high-order** bit of the most significant byte. This causes negative numbers to** sort before positive numbers in the memcmp() function.*/#define keyToInt(X) (sqliteVdbeByteSwap(X) ^ 0x80000000)#define intToKey(X) (sqliteVdbeByteSwap((X) ^ 0x80000000))/*** The makefile scans this source file and creates the following** array of string constants which are the names of all VDBE opcodes.** This array is defined in a separate source code file named opcode.c** which is automatically generated by the makefile.*/extern char *sqliteOpcodeNames[];/*** SQL is translated into a sequence of instructions to be** executed by a virtual machine. Each instruction is an instance** of the following structure.*/typedef struct VdbeOp Op;/*** Boolean values*/typedef unsigned char Bool;/*** A cursor is a pointer into a single BTree within a database file.** The cursor can seek to a BTree entry with a particular key, or** loop over all entries of the Btree. You can also insert new BTree** entries or retrieve the key or data from the entry that the cursor** is currently pointing to.** ** Every cursor that the virtual machine has open is represented by an** instance of the following structure.**** If the Cursor.isTriggerRow flag is set it means that this cursor is** really a single row that represents the NEW or OLD pseudo-table of** a row trigger. The data for the row is stored in Cursor.pData and** the rowid is in Cursor.iKey.*/struct Cursor { BtCursor *pCursor; /* The cursor structure of the backend */ int lastRecno; /* Last recno from a Next or NextIdx operation */ int nextRowid; /* Next rowid returned by OP_NewRowid */ Bool recnoIsValid; /* True if lastRecno is valid */ Bool keyAsData; /* The OP_Column command works on key instead of data */ Bool atFirst; /* True if pointing to first entry */ Bool useRandomRowid; /* Generate new record numbers semi-randomly */ Bool nullRow; /* True if pointing to a row with no data */ Bool nextRowidValid; /* True if the nextRowid field is valid */ Bool pseudoTable; /* This is a NEW or OLD pseudo-tables of a trigger */ Bool deferredMoveto; /* A call to sqliteBtreeMoveto() is needed */ int movetoTarget; /* Argument to the deferred sqliteBtreeMoveto() */ Btree *pBt; /* Separate file holding temporary table */ int nData; /* Number of bytes in pData */ char *pData; /* Data for a NEW or OLD pseudo-table */ int iKey; /* Key for the NEW or OLD pseudo-table row */};typedef struct Cursor Cursor;/*** A sorter builds a list of elements to be sorted. Each element of** the list is an instance of the following structure.*/typedef struct Sorter Sorter;struct Sorter { int nKey; /* Number of bytes in the key */ char *zKey; /* The key by which we will sort */ int nData; /* Number of bytes in the data */ char *pData; /* The data associated with this key */ Sorter *pNext; /* Next in the list */};/* ** Number of buckets used for merge-sort. */#define NSORT 30/*** Number of bytes of string storage space available to each stack** layer without having to malloc. NBFS is short for Number of Bytes** For Strings.*/#define NBFS 32/*** A single level of the stack or a single memory cell** is an instance of the following structure. */struct Mem { int i; /* Integer value */ int n; /* Number of characters in string value, including '\0' */ int flags; /* Some combination of MEM_Null, MEM_Str, MEM_Dyn, etc. */ double r; /* Real value */ char *z; /* String value */ char zShort[NBFS]; /* Space for short strings */};typedef struct Mem Mem;/*** Allowed values for Mem.flags*/#define MEM_Null 0x0001 /* Value is NULL */#define MEM_Str 0x0002 /* Value is a string */#define MEM_Int 0x0004 /* Value is an integer */#define MEM_Real 0x0008 /* Value is a real number */#define MEM_Dyn 0x0010 /* Need to call sqliteFree() on Mem.z */#define MEM_Static 0x0020 /* Mem.z points to a static string */#define MEM_Ephem 0x0040 /* Mem.z points to an ephemeral string */#define MEM_Short 0x0080 /* Mem.z points to Mem.zShort *//* The following MEM_ value appears only in AggElem.aMem.s.flag fields.** It indicates that the corresponding AggElem.aMem.z points to a** aggregate function context that needs to be finalized.*/#define MEM_AggCtx 0x0100 /* Mem.z points to an agg function context *//*** The "context" argument for a installable function. A pointer to an** instance of this structure is the first argument to the routines used** implement the SQL functions.**** There is a typedef for this structure in sqlite.h. So all routines,** even the public interface to SQLite, can use a pointer to this structure.** But this file is the only place where the internal details of this** structure are known.**** This structure is defined inside of vdbe.c because it uses substructures** (Mem) which are only defined there.*/struct sqlite_func { FuncDef *pFunc; /* Pointer to function information. MUST BE FIRST */ Mem s; /* The return value is stored here */ void *pAgg; /* Aggregate context */ u8 isError; /* Set to true for an error */ u8 isStep; /* Current in the step function */ int cnt; /* Number of times that the step function has been called */};/*** An Agg structure describes an Aggregator. Each Agg consists of** zero or more Aggregator elements (AggElem). Each AggElem contains** a key and one or more values. The values are used in processing** aggregate functions in a SELECT. The key is used to implement** the GROUP BY clause of a select.*/typedef struct Agg Agg;typedef struct AggElem AggElem;struct Agg { int nMem; /* Number of values stored in each AggElem */ AggElem *pCurrent; /* The AggElem currently in focus */ HashElem *pSearch; /* The hash element for pCurrent */ Hash hash; /* Hash table of all aggregate elements */ FuncDef **apFunc; /* Information about aggregate functions */};struct AggElem { char *zKey; /* The key to this AggElem */ int nKey; /* Number of bytes in the key, including '\0' at end */ Mem aMem[1]; /* The values for this AggElem */};/*** A Set structure is used for quick testing to see if a value** is part of a small set. Sets are used to implement code like** this:** x.y IN ('hi','hoo','hum')*/typedef struct Set Set;struct Set { Hash hash; /* A set is just a hash table */ HashElem *prev; /* Previously accessed hash elemen */};/*** A Keylist is a bunch of keys into a table. The keylist can** grow without bound. The keylist stores the ROWIDs of database** records that need to be deleted or updated.*/typedef struct Keylist Keylist;struct Keylist { int nKey; /* Number of slots in aKey[] */ int nUsed; /* Next unwritten slot in aKey[] */ int nRead; /* Next unread slot in aKey[] */ Keylist *pNext; /* Next block of keys */ int aKey[1]; /* One or more keys. Extra space allocated as needed */};/*** A Context stores the last insert rowid, the last statement change count,** and the current statement change count (i.e. changes since last statement).** Elements of Context structure type make up the ContextStack, which is** updated by the ContextPush and ContextPop opcodes (used by triggers)*/typedef struct Context Context;struct Context { int lastRowid; /* Last insert rowid (from db->lastRowid) */ int lsChange; /* Last statement change count (from db->lsChange) */ int csChange; /* Current statement change count (from db->csChange) */};/*** An instance of the virtual machine. This structure contains the complete** state of the virtual machine.**** The "sqlite_vm" structure pointer that is returned by sqlite_compile()** is really a pointer to an instance of this structure.*/struct Vdbe { sqlite *db; /* The whole database */ Vdbe *pPrev,*pNext; /* Linked list of VDBEs with the same Vdbe.db */ FILE *trace; /* Write an execution trace here, if not NULL */ int nOp; /* Number of instructions in the program */ int nOpAlloc; /* Number of slots allocated for aOp[] */ Op *aOp; /* Space to hold the virtual machine's program */ int nLabel; /* Number of labels used */ int nLabelAlloc; /* Number of slots allocated in aLabel[] */ int *aLabel; /* Space to hold the labels */ Mem *aStack; /* The operand stack, except string values */ Mem *pTos; /* Top entry in the operand stack */ char **zArgv; /* Text values used by the callback */ char **azColName; /* Becomes the 4th parameter to callbacks */ int nCursor; /* Number of slots in aCsr[] */ Cursor *aCsr; /* One element of this array for each open cursor */ Sorter *pSort; /* A linked list of objects to be sorted */ FILE *pFile; /* At most one open file handler */ int nField; /* Number of file fields */ char **azField; /* Data for each file field */ int nVar; /* Number of entries in azVariable[] */ char **azVar; /* Values for the OP_Variable opcode */ int *anVar; /* Length of each value in azVariable[] */ u8 *abVar; /* TRUE if azVariable[i] needs to be sqliteFree()ed */ char *zLine; /* A single line from the input file */ int nLineAlloc; /* Number of spaces allocated for zLine */ int magic; /* Magic number for sanity checking */ int nMem; /* Number of memory locations currently allocated */ Mem *aMem; /* The memory locations */ Agg agg; /* Aggregate information */ int nSet; /* Number of sets allocated */ Set *aSet; /* An array of sets */ int nCallback; /* Number of callbacks invoked so far */ Keylist *pList; /* A list of ROWIDs */ int keylistStackDepth; /* The size of the "keylist" stack */ Keylist **keylistStack; /* The stack used by opcodes ListPush & ListPop */ int contextStackDepth; /* The size of the "context" stack */ Context *contextStack; /* Stack used by opcodes ContextPush & ContextPop*/ int pc; /* The program counter */ int rc; /* Value to return */ unsigned uniqueCnt; /* Used by OP_MakeRecord when P2!=0 */ int errorAction; /* Recovery action to do in case of an error */ int undoTransOnError; /* If error, either ROLLBACK or COMMIT */ int inTempTrans; /* True if temp database is transactioned */ int returnStack[100]; /* Return address stack for OP_Gosub & OP_Return */ int returnDepth; /* Next unused element in returnStack[] */ int nResColumn; /* Number of columns in one row of the result set */ char **azResColumn; /* Values for one row of result */ int popStack; /* Pop the stack this much on entry to VdbeExec() */ char *zErrMsg; /* Error message written here */ u8 explain; /* True if EXPLAIN present on SQL command */};/*** The following are allowed values for Vdbe.magic*/#define VDBE_MAGIC_INIT 0x26bceaa5 /* Building a VDBE program */#define VDBE_MAGIC_RUN 0xbdf20da3 /* VDBE is ready to execute */#define VDBE_MAGIC_HALT 0x519c2973 /* VDBE has completed execution */#define VDBE_MAGIC_DEAD 0xb606c3c8 /* The VDBE has been deallocated *//*** Function prototypes*/void sqliteVdbeCleanupCursor(Cursor*);void sqliteVdbeSorterReset(Vdbe*);void sqliteVdbeAggReset(Agg*);void sqliteVdbeKeylistFree(Keylist*);void sqliteVdbePopStack(Vdbe*,int);int sqliteVdbeCursorMoveto(Cursor*);int sqliteVdbeByteSwap(int);#if !defined(NDEBUG) || defined(VDBE_PROFILE)void sqliteVdbePrintOp(FILE*, int, Op*);#endif
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