?? emwin.dsp
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# Microsoft Developer Studio Project File - Name="emWin" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=emWin - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "emWin.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "emWin.mak" CFG="emWin - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "emWin - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "emWin - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "emWin - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "emWin___Win32_Release"
# PROP BASE Intermediate_Dir "emWin___Win32_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\Include" /I "..\Source" /I ".\..\GUI\Include" /I ".\..\Source" /I ".\..\Resource" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib gui.lib winmm.lib /nologo /subsystem:windows /machine:I386 /libpath:".\..\GUI\Library"
!ELSEIF "$(CFG)" == "emWin - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "emWin___Win32_Debug"
# PROP BASE Intermediate_Dir "emWin___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /ML /W3 /Gm /GX /ZI /Od /I ".\..\GUI\Include" /I ".\..\Source" /I ".\..\Resource" /D "LCD_USE_WINSIM" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /FD /GZ /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /i ".\..\Resource" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib gui.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:".\..\GUI\Library"
!ENDIF
# Begin Target
# Name "emWin - Win32 Release"
# Name "emWin - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\Source\Branding.c
# End Source File
# Begin Source File
SOURCE=..\Source\emWin.c
# End Source File
# Begin Source File
SOURCE=..\Source\GUI_X_SIM.c
# End Source File
# Begin Source File
SOURCE=..\Source\LCD_X_SIM.c
# End Source File
# Begin Source File
SOURCE=..\Source\LCDSIM.c
# End Source File
# Begin Source File
SOURCE=..\Source\SIM_X.c
# End Source File
# Begin Source File
SOURCE=..\Source\StdAfx.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\Source\Branding.h
# End Source File
# Begin Source File
SOURCE=..\Source\Common.h
# End Source File
# Begin Source File
SOURCE=..\Source\emWin.h
# End Source File
# Begin Source File
SOURCE=..\Source\GUI_X_SIM.h
# End Source File
# Begin Source File
SOURCE=..\Source\LCD_SIM.h
# End Source File
# Begin Source File
SOURCE=..\Resource\resource.h
# End Source File
# Begin Source File
SOURCE=..\GUI\Include\SIM.H
# End Source File
# Begin Source File
SOURCE=..\Source\SIM_X.h
# End Source File
# Begin Source File
SOURCE=..\Source\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=..\Resource\Device.bmp
# End Source File
# Begin Source File
SOURCE=..\Resource\Device1.bmp
# End Source File
# Begin Source File
SOURCE=..\Resource\emWin.ico
# End Source File
# Begin Source File
SOURCE=..\Resource\emWin.rc
# End Source File
# Begin Source File
SOURCE=..\Resource\Icon_1.ico
# End Source File
# Begin Source File
SOURCE=..\Resource\Micrium.bmp
# End Source File
# Begin Source File
SOURCE=..\Resource\small.ico
# End Source File
# End Group
# Begin Source File
SOURCE=..\Doc\emWin_obj_list.txt
# End Source File
# Begin Source File
SOURCE=..\Doc\ReadMe.txt
# End Source File
# End Target
# End Project
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