?? manbullets.java~25~
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package man;import javax.microedition.lcdui.game.*;import javax.microedition.lcdui.*;import java.util.Random;/** * 子彈操作類 */public class ManBullets { private int[][] Locus; // 子彈運動的坐標軌跡 private Sprite Bullets; // 子彈圖象 private Sprite SpExplosion; // 爆炸效果 private Random rnd; // 隨機種子 private int SWidth, SHeight; // 設備屏幕的寬度與高度 //--- 構造函數 ---------------------------------------------------------------- public ManBullets(Image img, int SWidth, int SHeight) { Bullets = new Sprite(img, img.getWidth(), img.getHeight()); Bullets.setFrame(0); //--- 初始化爆炸效果 --- img = ImageTools.getImage("/pic/explosion.png"); SpExplosion = new Sprite(img, 32, 32); SpExplosion.setFrame(0); Locus = new int[20][6]; rnd = new Random(); this.SWidth = SWidth; this.SHeight = SHeight; } //--- 初始化運行軌跡 ----------------------------------------------------------- public void InitBulletsLocus() { for (int i = 0; i < Locus.length; i++) { InitBulletLocus(i); } } //--- 初始化運行軌跡隨機數組 ---------------------------------------------------- private void InitBulletLocus(int i) { Locus[i][0] = (rnd.nextInt() & 0x7fffffff) % 4; //type Locus[i][5] = 1; //alive switch (Locus[i][0]) { case 0: Locus[i][1] = -5; Locus[i][2] = (rnd.nextInt() & 0x7fffffff) % SHeight; Locus[i][3] = (rnd.nextInt() & 0x7fffffff) % 3 + 1; //vx Locus[i][4] = (rnd.nextInt()) % 3; //vy break; case 1: Locus[i][1] = SWidth + 5; Locus[i][2] = (rnd.nextInt() & 0x7fffffff) % SHeight; Locus[i][3] = ((rnd.nextInt() & 0x7fffffff) % 3 + 1) * -1; //vx Locus[i][4] = (rnd.nextInt()) % 3; //vy break; case 2: Locus[i][1] = (rnd.nextInt() & 0x7fffffff) % SWidth; Locus[i][2] = -5; Locus[i][3] = (rnd.nextInt()) % 3; //vx Locus[i][4] = (rnd.nextInt() & 0x7fffffff) % 3 + 1; //vy break; case 3: Locus[i][1] = (rnd.nextInt() & 0x7fffffff) % SWidth; Locus[i][2] = SHeight + 5; Locus[i][3] = (rnd.nextInt()) % 3; //vx Locus[i][4] = ((rnd.nextInt() & 0x7fffffff) % 3 + 1) * -1; //vy break; } } //--- 顯示子彈 ---------------------------------------------------------------- public void paint(Graphics g, int planeX, int planeY) { for (int i = 0; i < Locus.length; i++) { if(Locus[i][5] == 0) continue; if (isCollision(planeX, planeY, i)) { // 碰撞判斷 SpExplosion.setPosition(Locus[i][1] - 16, Locus[i][2] - 16); SpExplosion.nextFrame(); SpExplosion.paint(g); continue; } Bullets.setPosition(Locus[i][1], Locus[i][2]); Bullets.paint(g); UpdataBulletLocus(i); // 更新運行軌跡數組 } } //--- 更新運行軌跡數組 --------------------------------------------------------- private void UpdataBulletLocus(int i) { Locus[i][1] += Locus[i][3]; Locus[i][2] += Locus[i][4]; if (Locus[i][1] < -5 || Locus[i][1] > SWidth + 5) { Locus[i][3] *= -1; } if (Locus[i][2] < -5 || Locus[i][2] > SHeight + 5) { Locus[i][4] *= -1; } } //--- 碰撞判斷 ---------------------------------------------------------------- private boolean isCollision(int planeX, int planeY, int i) { boolean result = false; int planeXCenter = planeX + 12; int planeYCenter = planeY + 12; int bulletXCenter = Locus[i][1] + 3; int bulletYCenter = Locus[i][2] + 3; if (Math.abs(planeXCenter - bulletXCenter) < 10) { if (Math.abs(planeYCenter - bulletYCenter ) < 10) { result = true; } } return result; }}
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