?? dom_namednodemap.hpp
字號(hào):
/* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: DOM_NamedNodeMap.hpp,v 1.5 2004/09/08 13:55:42 peiyongz Exp $ */#ifndef DOM_NamedNodeMap_HEADER_GUARD_#define DOM_NamedNodeMap_HEADER_GUARD_#include <xercesc/util/XercesDefs.hpp>#include "DOM_Node.hpp"XERCES_CPP_NAMESPACE_BEGINclass NamedNodeMapImpl;/*** <code>NamedNodeMap</code>s are used to* represent collections of nodes that can be accessed by name.** Note that <code>NamedNodeMap</code> does not inherit from <code>NodeList</code>;* <code>NamedNodeMap</code>s are not maintained in any particular order.* Nodes contained in a <code>NamedNodeMap</code> may* also be accessed by an ordinal index, but this is simply to allow* convenient enumeration of the contents, and* does not imply that the DOM specifies an order to these Nodes.*/class DEPRECATED_DOM_EXPORT DOM_NamedNodeMap {private: void *fImpl; short flagElem; static const unsigned short NNM_ELEMENT; static const unsigned short NNM_OTHER; public: /** @name Constructors and assignment operator */ //@{ /** * Default constructor for DOM_NamedNodeMap. The resulting object does not * refer to an actual DOM_NamedNodeMap node; it will compare == to 0, and is similar * to a null object reference variable in Java. NamedNopes are instantiated * by these methods: DOM_Node::getAttributes, DOM_DocumentType::getEntities * andDOM_DocumentType::getNotations * */ DOM_NamedNodeMap(); /** * Copy constructor. Creates a new <code>DOM_NamedNodeMap</code> reference object * that refers to the same underlying NamedNodeMap as the original. * * @param other The object to be copied. */ DOM_NamedNodeMap(const DOM_NamedNodeMap &other); /** * Assignment operator. * * @param other The object to be copied. */ DOM_NamedNodeMap & operator = (const DOM_NamedNodeMap &other); /** * Assignment operator. * * @param other The object to be copied. */ DOM_NamedNodeMap & operator = (const DOM_NullPtr *other); //@} /** @name Destructor. */ //@{ /** * Destructor for DOM_NamedNodeMap. The object being destroyed is the reference * object, not the underlying NamedNodeMap itself. * * <p>Like most other DOM types in this implementation, memory management * of named node maps is automatic. Instances of DOM_NamedNodeMap function * as references to an underlying heap based implementation object, * and should never be explicitly new-ed or deleted in application code, but * should appear only as local variables or function parameters. * */ ~DOM_NamedNodeMap(); //@} /** @Comparisons. */ //@{ /** * Test whether this NamedNodeMap reference refers to the same underlying * named node map as the other reference object. This does not * compare the contents of two different objects. * * @param other The value to be compared * @return Returns true if the underlying named node map is same */ bool operator == (const DOM_NamedNodeMap &other) const; /** * Test whether this NamedNodeMap reference refers to a different underlying * named node map as the other reference object. This does not * compare the contents of two different objects. * * @param other The value to be compared * @return Returns true if the underlying named node map is different */ bool operator != (const DOM_NamedNodeMap &other) const; /** * Use this comparison operator to test whether a Named Node Map reference * is null. * * @param p The value to be compared, which must be 0 or null. * @return Returns true if the named node map is null */ bool operator == (const DOM_NullPtr *p) const; /** * Use this comparison operator to test whether a Named Node Map reference * is not null. * * @param p The value to be compared, which must not be 0 or null. * @return Returns true if the named node map is not null */ bool operator != (const DOM_NullPtr *p) const; //@} /** @name Set functions. */ //@{ /** * Adds a node using its <code>nodeName</code> attribute. * * <br>As the <code>nodeName</code> attribute is used to derive the name * which the node must be stored under, multiple nodes of certain types * (those that have a "special" string value) cannot be stored as the names * would clash. This is seen as preferable to allowing nodes to be aliased. * @param arg A node to store in a named node map. The node will later be * accessible using the value of the <code>nodeName</code> attribute of * the node. If a node with that name is already present in the map, it * is replaced by the new one. * @return If the new <code>Node</code> replaces an existing node the * replaced <code>Node</code> is returned, * otherwise <code>null</code> is returned. * @exception DOMException * WRONG_DOCUMENT_ERR: Raised if <code>arg</code> was created from a * different document than the one that created the * <code>NamedNodeMap</code>. * <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this * <code>NamedNodeMap</code> is readonly. * <br>INUSE_ATTRIBUTE_ERR: Raised if <code>arg</code> is an * <code>Attr</code> that is already an attribute of another * <code>Element</code> object. The DOM user must explicitly clone * <code>Attr</code> nodes to re-use them in other elements. */ DOM_Node setNamedItem(DOM_Node arg); //@} /** @name Get functions. */ //@{ /** * Returns the <code>index</code>th item in the map. * * If <code>index</code> * is greater than or equal to the number of nodes in the map, this returns * <code>null</code>. * @param index Index into the map. * @return The node at the <code>index</code>th position in the * <code>NamedNodeMap</code>, or <code>null</code> if that is not a valid * index. */ DOM_Node item(unsigned int index) const; /** * Retrieves a node specified by name. * * @param name The <code>nodeName</code> of a node to retrieve. * @return A <code>DOM_Node</code> (of any type) with the specified <code>nodeName</code>, or * <code>null</code> if it does not identify any node in * the map. */ DOM_Node getNamedItem(const DOMString &name) const; /** * The number of nodes in the map. * * The range of valid child node indices is * 0 to <code>length-1</code> inclusive. */ unsigned int getLength() const; //@} /** @name Functions to change the node collection. */ //@{ /** * Removes a node specified by name. * * If the removed node is an * <code>Attr</code> with a default value it is immediately replaced. * @param name The <code>nodeName</code> of a node to remove. * @return The node removed from the map or <code>null</code> if no node * with such a name exists. * @exception DOMException * NOT_FOUND_ERR: Raised if there is no node named <code>name</code> in * the map. * <br> * NO_MODIFICATION_ALLOWED_ERR: Raised if this <code>NamedNodeMap</code> * is readonly. */ DOM_Node removeNamedItem(const DOMString &name); //@} /** @name Functions introduced in DOM Level 2. */ //@{ /** * Retrieves a node specified by local name and namespace URI. * * @param namespaceURI The <em>namespace URI</em> of * the node to retrieve. * @param localName The <em>local name</em> of the node to retrieve. * @return A <code>DOM_Node</code> (of any type) with the specified * local name and namespace URI, or <code>null</code> if they do not * identify any node in the map. */ DOM_Node getNamedItemNS(const DOMString &namespaceURI, const DOMString &localName); /** * Adds a node using its <CODE>namespaceURI</CODE> and <CODE>localName</CODE>. * * @param arg A node to store in a named node map. The node will later be * accessible using the value of the <CODE>namespaceURI</CODE> and * <CODE>localName</CODE> attribute of the node. If a node with those * namespace URI and local name is already present in the map, it is * replaced by the new one. * @return If the new <code>DOM_Node</code> replaces an existing node the * replaced <code>DOM_Node</code> is returned, * otherwise <code>null</code> is returned. * @exception DOMException * WRONG_DOCUMENT_ERR: Raised if <code>arg</code> was created from a * different document than the one that created the * <code>DOM_NamedNodeMap</code>. * <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this * <code>vNamedNodeMap</code> is readonly. * <br>INUSE_ATTRIBUTE_ERR: Raised if <code>arg</code> is an * <code>DOM_Attr</code> that is already an attribute of another * <code>DOM_Element</code> object. The DOM user must explicitly clone * <code>DOM_Attr</code> nodes to re-use them in other elements. */ DOM_Node setNamedItemNS(DOM_Node arg); /** * Removes a node specified by local name and namespace URI. * * @param namespaceURI The <em>namespace URI</em> of * the node to remove. * @param localName The <em>local name</em> of the * node to remove. When this <code>DOM_NamedNodeMap</code> contains the * attributes attached to an element, as returned by the attributes * attribute of the <code>DOM_Node</code> interface, if the removed * attribute is known to have a default value, an attribute * immediately appears containing the default value * as well as the corresponding namespace URI, local name, and prefix. * @return The node removed from the map if a node with such a local name * and namespace URI exists. * @exception DOMException * NOT_FOUND_ERR: Raised if there is no node named <code>name</code> in * the map. * <br> * NO_MODIFICATION_ALLOWED_ERR: Raised if this <code>DOM_NamedNodeMap</code> * is readonly. */ DOM_Node removeNamedItemNS(const DOMString &namespaceURI, const DOMString &localName); //@} protected: DOM_NamedNodeMap(NamedNodeMapImpl *impl); DOM_NamedNodeMap(NodeImpl *impl); friend class DOM_DocumentType; friend class DOM_Node;};XERCES_CPP_NAMESPACE_END#endif
?? 快捷鍵說(shuō)明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號(hào)
Ctrl + =
減小字號(hào)
Ctrl + -