?? ddscroll.h
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/////////////////////////
// DDScroll.h : v0010
// Written by : Li Haijun
// Compiler : Microsoft Visual C++ 4.2
// v0010 : Dec.24.1996
/////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CDDScrollBar class
#ifndef __DDSCROLL_H__
#define __DDSCROLL_H__
#include "stdafx.h"
#include "DDapi.h"
#include "DDButton.h"
#include "DDBitmap.h"
#include "Marco.h"
/////////////////////////////////////////
// to test whether a Scroll-bar is clicked --- WM_LcheckboxDOWN
/////////////////////////////////////////
BOOL LeftButtonDownOnScrollBar(int xPos, int yPos);
/////////////////////////////////////////
// to delete all bitmap of list when you exit this game
void FACE_DeleteAllScrollBar(void) ;
/////////////////////////////////////////
// to blit all bitmap of list. This function is just for the class CDDMenu
void FACE_BlitAllScrollBar(void) ;
/////////////////////////////////////////
class CDDScrollBar
{
//data member
private:
// the surface that this scroll-bar is load on
class CDDSurface m_BitmapSurface;
public:
class CDDBitmap m_BitmapScrollBlock;
class CDDButton m_nLeftArrow;
class CDDButton m_nRightArrow;
// data member
public:
int m_nCurrentPart; // the percent of this scroll-bar
int m_nTotalPart; // how many part was this scroll-bar divided
int m_dwX, m_dwY; // the position of a bitmap scroll-bar on the surface
SIZE m_szOneBitmap; // the size of one state of a bitmap scroll-bar
// Attributes
private:
int m_nFileNameId; // name of this DIB file name
RECT m_rTotal; // there is four state of a bitmap scroll-bar in a DIB file
RECT m_rCurrent; // the rectangle of current state bitmap scroll-bar
int m_nID; // scroll-bar id
int m_nState; // scroll-bar state,0-up,1-down,2-disable,3-focus
//member function
public:
// construct
CDDScrollBar();
// disconstruct
~CDDScrollBar();
BOOL CDDScrollBar::PreLoad(int FilenameId, int x, int y,
int OneBitmapWidth=0, int OneBitmapHeight=0);
// to release the bitmap surface
void Release(void);
// to set how many part was this scroll-bar divided
void SetTotalPart(int part){m_nTotalPart = part;}
// to get how many part was this scroll-bar divided
int GetTotalPart(void){return m_nTotalPart;};
// to set the current part of this scroll bar
void SetCurrentPart(int part);
// to get the current part value of this scroll bar
int GetCurrentPart(void);
// to set the id of this scroll bar
void SetID(int ID);
// to set the state of this scroll bar
void SetState( int state = -1 );
// to get the state of this scroll bar
int GetState(void);
// to get the size of this scroll bar
SIZE GetSize(void){return m_szOneBitmap;}
// to judge if the mouse is on this scroll bar
BOOL OnScrollBar( int x, int y);
// to show this scroll bar
void Show(int flag = 0); //if flag=FIRST -->to show this scroll-bar first time
//if flag=0 -->to show the middle-bar only
// to blit this scrollbar to back buffer
void Blit(int flag = 0); //if flag=FIRST -->to blit this scroll-bar first time
//if flag=0 -->to blit the middle-bar only
// to update the area of this scrollbar stay
void Update(int flag = 0); //if flag=FIRST -->to update this scroll-bar first time
//if flag=0 -->to update the middle-bar only
};
///////////////////////////////////
#endif
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