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# Microsoft Developer Studio Project File - Name="ab" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Console Application" 0x0103CFG=ab - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "ab.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "ab.mak" CFG="ab - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "ab - Win32 Release" (based on "Win32 (x86) Console Application")!MESSAGE "ab - Win32 Debug" (based on "Win32 (x86) Console Application")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeRSC=rc.exe!IF "$(CFG)" == "ab - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /FD /c# ADD CPP /nologo /MD /W3 /Zi /O2 /I "../srclib/apr/include" /I "../srclib/apr-util/include" /I "../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /Fd"Release/ab_src" /FD /c# ADD BASE RSC /l 0x409 /d "NDEBUG"# ADD RSC /l 0x409 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib user32.lib wsock32.lib ws2_32.lib /nologo /subsystem:console /machine:I386# ADD LINK32 kernel32.lib advapi32.lib wsock32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref!ELSEIF "$(CFG)" == "ab - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /FD /c# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../srclib/apr/include" /I "../srclib/apr-util/include" /I "../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /Fd"Debug/ab_src" /FD /c# ADD BASE RSC /l 0x409 /d "_DEBUG"# ADD RSC /l 0x409 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib advapi32.lib wsock32.lib ws2_32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386# ADD LINK32 kernel32.lib advapi32.lib wsock32.lib ws2_32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386!ENDIF # Begin Target# Name "ab - Win32 Release"# Name "ab - Win32 Debug"# Begin Source FileSOURCE=.\ab.c# End Source File# Begin Source FileSOURCE=.\ab.rc# End Source File# Begin Source FileSOURCE=..\build\win32\win32ver.awk!IF "$(CFG)" == "ab - Win32 Release"# PROP Ignore_Default_Tool 1# Begin Custom Build - Creating Version ResourceInputPath=..\build\win32\win32ver.awk".\ab.rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" awk -f ../build/win32/win32ver.awk ab.exe "ApacheBench Utility" ../include/ap_release.h > .\ab.rc# End Custom Build!ELSEIF "$(CFG)" == "ab - Win32 Debug"# PROP Ignore_Default_Tool 1# Begin Custom Build - Creating Version ResourceInputPath=..\build\win32\win32ver.awk".\ab.rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" awk -f ../build/win32/win32ver.awk ab.exe "ApacheBench Utility" ../include/ap_release.h > .\ab.rc# End Custom Build!ENDIF # End Source File# End Target# End Project
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