?? synthesisfilter.java
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/*
* 11/19/04 1.0 moved to LGPL.
*
* 04/01/00 Fixes for running under build 23xx Microsoft JVM. mdm.
*
* 19/12/99 Performance improvements to compute_pcm_samples().
* Mat McGowan. mdm@techie.com.
*
* 16/02/99 Java Conversion by E.B , javalayer@javazoom.net
*
* @(#) synthesis_filter.h 1.8, last edit: 6/15/94 16:52:00
* @(#) Copyright (C) 1993, 1994 Tobias Bading (bading@cs.tu-berlin.de)
* @(#) Berlin University of Technology
*
*-----------------------------------------------------------------------
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as published
* by the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*----------------------------------------------------------------------
*/
package javazoom.jl.decoder;
import java.io.IOException;
/**
* A class for the synthesis filter bank.
* This class does a fast downsampling from 32, 44.1 or 48 kHz to 8 kHz, if ULAW is defined.
* Frequencies above 4 kHz are removed by ignoring higher subbands.
*/
final class SynthesisFilter
{
private float[] v1;
private float[] v2;
private float[] actual_v; // v1 or v2
private int actual_write_pos; // 0-15
private float[] samples; // 32 new subband samples
private int channel;
private float scalefactor;
private float[] eq;
/**
* Quality value for controlling CPU usage/quality tradeoff.
*/
/*
private int quality;
private int v_inc;
public static final int HIGH_QUALITY = 1;
public static final int MEDIUM_QUALITY = 2;
public static final int LOW_QUALITY = 4;
*/
/**
* Contructor.
* The scalefactor scales the calculated float pcm samples to short values
* (raw pcm samples are in [-1.0, 1.0], if no violations occur).
*/
public SynthesisFilter(int channelnumber, float factor, float[] eq0)
{
if (d==null)
{
d = load_d();
d16 = splitArray(d, 16);
}
v1 = new float[512];
v2 = new float[512];
samples = new float[32];
channel = channelnumber;
scalefactor = factor;
setEQ(eq);
//setQuality(HIGH_QUALITY);
reset();
}
public void setEQ(float[] eq0)
{
this.eq = eq0;
if (eq==null)
{
eq = new float[32];
for (int i=0; i<32; i++)
eq[i] = 1.0f;
}
if (eq.length<32)
{
throw new IllegalArgumentException("eq0");
}
}
/*
private void setQuality(int quality0)
{
switch (quality0)
{
case HIGH_QUALITY:
case MEDIUM_QUALITY:
case LOW_QUALITY:
v_inc = 16 * quality0;
quality = quality0;
break;
default :
throw new IllegalArgumentException("Unknown quality value");
}
}
public int getQuality()
{
return quality;
}
*/
/**
* Reset the synthesis filter.
*/
public void reset()
{
//float[] floatp;
// float[] floatp2;
// initialize v1[] and v2[]:
//for (floatp = v1 + 512, floatp2 = v2 + 512; floatp > v1; )
// *--floatp = *--floatp2 = 0.0;
for (int p=0;p<512;p++)
v1[p] = v2[p] = 0.0f;
// initialize samples[]:
//for (floatp = samples + 32; floatp > samples; )
// *--floatp = 0.0;
for (int p2=0;p2<32;p2++)
samples[p2] = 0.0f;
actual_v = v1;
actual_write_pos = 15;
}
/**
* Inject Sample.
*/
public void input_sample(float sample, int subbandnumber)
{
samples[subbandnumber] = eq[subbandnumber]*sample;
}
public void input_samples(float[] s)
{
for (int i=31; i>=0; i--)
{
samples[i] = s[i]*eq[i];
}
}
/**
* Compute new values via a fast cosine transform.
*/
private void compute_new_v()
{
// p is fully initialized from x1
//float[] p = _p;
// pp is fully initialized from p
//float[] pp = _pp;
//float[] new_v = _new_v;
//float[] new_v = new float[32]; // new V[0-15] and V[33-48] of Figure 3-A.2 in ISO DIS 11172-3
//float[] p = new float[16];
//float[] pp = new float[16];
/*
for (int i=31; i>=0; i--)
{
new_v[i] = 0.0f;
}
*/
float new_v0, new_v1, new_v2, new_v3, new_v4, new_v5, new_v6, new_v7, new_v8, new_v9;
float new_v10, new_v11, new_v12, new_v13, new_v14, new_v15, new_v16, new_v17, new_v18, new_v19;
float new_v20, new_v21, new_v22, new_v23, new_v24, new_v25, new_v26, new_v27, new_v28, new_v29;
float new_v30, new_v31;
new_v0 = new_v1 = new_v2 = new_v3 = new_v4 = new_v5 = new_v6 = new_v7 = new_v8 = new_v9 =
new_v10 = new_v11 = new_v12 = new_v13 = new_v14 = new_v15 = new_v16 = new_v17 = new_v18 = new_v19 =
new_v20 = new_v21 = new_v22 = new_v23 = new_v24 = new_v25 = new_v26 = new_v27 = new_v28 = new_v29 =
new_v30 = new_v31 = 0.0f;
// float[] new_v = new float[32]; // new V[0-15] and V[33-48] of Figure 3-A.2 in ISO DIS 11172-3
// float[] p = new float[16];
// float[] pp = new float[16];
float[] s = samples;
float s0 = s[0];
float s1 = s[1];
float s2 = s[2];
float s3 = s[3];
float s4 = s[4];
float s5 = s[5];
float s6 = s[6];
float s7 = s[7];
float s8 = s[8];
float s9 = s[9];
float s10 = s[10];
float s11 = s[11];
float s12 = s[12];
float s13 = s[13];
float s14 = s[14];
float s15 = s[15];
float s16 = s[16];
float s17 = s[17];
float s18 = s[18];
float s19 = s[19];
float s20 = s[20];
float s21 = s[21];
float s22 = s[22];
float s23 = s[23];
float s24 = s[24];
float s25 = s[25];
float s26 = s[26];
float s27 = s[27];
float s28 = s[28];
float s29 = s[29];
float s30 = s[30];
float s31 = s[31];
float p0 = s0 + s31;
float p1 = s1 + s30;
float p2 = s2 + s29;
float p3 = s3 + s28;
float p4 = s4 + s27;
float p5 = s5 + s26;
float p6 = s6 + s25;
float p7 = s7 + s24;
float p8 = s8 + s23;
float p9 = s9 + s22;
float p10 = s10 + s21;
float p11 = s11 + s20;
float p12 = s12 + s19;
float p13 = s13 + s18;
float p14 = s14 + s17;
float p15 = s15 + s16;
float pp0 = p0 + p15;
float pp1 = p1 + p14;
float pp2 = p2 + p13;
float pp3 = p3 + p12;
float pp4 = p4 + p11;
float pp5 = p5 + p10;
float pp6 = p6 + p9;
float pp7 = p7 + p8;
float pp8 = (p0 - p15) * cos1_32;
float pp9 = (p1 - p14) * cos3_32;
float pp10 = (p2 - p13) * cos5_32;
float pp11 = (p3 - p12) * cos7_32;
float pp12 = (p4 - p11) * cos9_32;
float pp13 = (p5 - p10) * cos11_32;
float pp14 = (p6 - p9) * cos13_32;
float pp15 = (p7 - p8) * cos15_32;
p0 = pp0 + pp7;
p1 = pp1 + pp6;
p2 = pp2 + pp5;
p3 = pp3 + pp4;
p4 = (pp0 - pp7) * cos1_16;
p5 = (pp1 - pp6) * cos3_16;
p6 = (pp2 - pp5) * cos5_16;
p7 = (pp3 - pp4) * cos7_16;
p8 = pp8 + pp15;
p9 = pp9 + pp14;
p10 = pp10 + pp13;
p11 = pp11 + pp12;
p12 = (pp8 - pp15) * cos1_16;
p13 = (pp9 - pp14) * cos3_16;
p14 = (pp10 - pp13) * cos5_16;
p15 = (pp11 - pp12) * cos7_16;
pp0 = p0 + p3;
pp1 = p1 + p2;
pp2 = (p0 - p3) * cos1_8;
pp3 = (p1 - p2) * cos3_8;
pp4 = p4 + p7;
pp5 = p5 + p6;
pp6 = (p4 - p7) * cos1_8;
pp7 = (p5 - p6) * cos3_8;
pp8 = p8 + p11;
pp9 = p9 + p10;
pp10 = (p8 - p11) * cos1_8;
pp11 = (p9 - p10) * cos3_8;
pp12 = p12 + p15;
pp13 = p13 + p14;
pp14 = (p12 - p15) * cos1_8;
pp15 = (p13 - p14) * cos3_8;
p0 = pp0 + pp1;
p1 = (pp0 - pp1) * cos1_4;
p2 = pp2 + pp3;
p3 = (pp2 - pp3) * cos1_4;
p4 = pp4 + pp5;
p5 = (pp4 - pp5) * cos1_4;
p6 = pp6 + pp7;
p7 = (pp6 - pp7) * cos1_4;
p8 = pp8 + pp9;
p9 = (pp8 - pp9) * cos1_4;
p10 = pp10 + pp11;
p11 = (pp10 - pp11) * cos1_4;
p12 = pp12 + pp13;
p13 = (pp12 - pp13) * cos1_4;
p14 = pp14 + pp15;
p15 = (pp14 - pp15) * cos1_4;
// this is pretty insane coding
float tmp1;
new_v19/*36-17*/ = -(new_v4 = (new_v12 = p7) + p5) - p6;
new_v27/*44-17*/ = -p6 - p7 - p4;
new_v6 = (new_v10 = (new_v14 = p15) + p11) + p13;
new_v17/*34-17*/ = -(new_v2 = p15 + p13 + p9) - p14;
new_v21/*38-17*/ = (tmp1 = -p14 - p15 - p10 - p11) - p13;
new_v29/*46-17*/ = -p14 - p15 - p12 - p8;
new_v25/*42-17*/ = tmp1 - p12;
new_v31/*48-17*/ = -p0;
new_v0 = p1;
new_v23/*40-17*/ = -(new_v8 = p3) - p2;
p0 = (s0 - s31) * cos1_64;
p1 = (s1 - s30) * cos3_64;
p2 = (s2 - s29) * cos5_64;
p3 = (s3 - s28) * cos7_64;
p4 = (s4 - s27) * cos9_64;
p5 = (s5 - s26) * cos11_64;
p6 = (s6 - s25) * cos13_64;
p7 = (s7 - s24) * cos15_64;
p8 = (s8 - s23) * cos17_64;
p9 = (s9 - s22) * cos19_64;
p10 = (s10 - s21) * cos21_64;
p11 = (s11 - s20) * cos23_64;
p12 = (s12 - s19) * cos25_64;
p13 = (s13 - s18) * cos27_64;
p14 = (s14 - s17) * cos29_64;
p15 = (s15 - s16) * cos31_64;
pp0 = p0 + p15;
pp1 = p1 + p14;
pp2 = p2 + p13;
pp3 = p3 + p12;
pp4 = p4 + p11;
pp5 = p5 + p10;
pp6 = p6 + p9;
pp7 = p7 + p8;
pp8 = (p0 - p15) * cos1_32;
pp9 = (p1 - p14) * cos3_32;
pp10 = (p2 - p13) * cos5_32;
pp11 = (p3 - p12) * cos7_32;
pp12 = (p4 - p11) * cos9_32;
pp13 = (p5 - p10) * cos11_32;
pp14 = (p6 - p9) * cos13_32;
pp15 = (p7 - p8) * cos15_32;
p0 = pp0 + pp7;
p1 = pp1 + pp6;
p2 = pp2 + pp5;
p3 = pp3 + pp4;
p4 = (pp0 - pp7) * cos1_16;
p5 = (pp1 - pp6) * cos3_16;
p6 = (pp2 - pp5) * cos5_16;
p7 = (pp3 - pp4) * cos7_16;
p8 = pp8 + pp15;
p9 = pp9 + pp14;
p10 = pp10 + pp13;
p11 = pp11 + pp12;
p12 = (pp8 - pp15) * cos1_16;
p13 = (pp9 - pp14) * cos3_16;
p14 = (pp10 - pp13) * cos5_16;
p15 = (pp11 - pp12) * cos7_16;
pp0 = p0 + p3;
pp1 = p1 + p2;
pp2 = (p0 - p3) * cos1_8;
pp3 = (p1 - p2) * cos3_8;
pp4 = p4 + p7;
pp5 = p5 + p6;
pp6 = (p4 - p7) * cos1_8;
pp7 = (p5 - p6) * cos3_8;
pp8 = p8 + p11;
pp9 = p9 + p10;
pp10 = (p8 - p11) * cos1_8;
pp11 = (p9 - p10) * cos3_8;
pp12 = p12 + p15;
pp13 = p13 + p14;
pp14 = (p12 - p15) * cos1_8;
pp15 = (p13 - p14) * cos3_8;
p0 = pp0 + pp1;
p1 = (pp0 - pp1) * cos1_4;
p2 = pp2 + pp3;
p3 = (pp2 - pp3) * cos1_4;
p4 = pp4 + pp5;
p5 = (pp4 - pp5) * cos1_4;
p6 = pp6 + pp7;
p7 = (pp6 - pp7) * cos1_4;
p8 = pp8 + pp9;
p9 = (pp8 - pp9) * cos1_4;
p10 = pp10 + pp11;
p11 = (pp10 - pp11) * cos1_4;
p12 = pp12 + pp13;
p13 = (pp12 - pp13) * cos1_4;
p14 = pp14 + pp15;
p15 = (pp14 - pp15) * cos1_4;
// manually doing something that a compiler should handle sucks
// coding like this is hard to read
float tmp2;
new_v5 = (new_v11 = (new_v13 = (new_v15 = p15) + p7) + p11)
+ p5 + p13;
new_v7 = (new_v9 = p15 + p11 + p3) + p13;
new_v16/*33-17*/ = -(new_v1 = (tmp1 = p13 + p15 + p9) + p1) - p14;
new_v18/*35-17*/ = -(new_v3 = tmp1 + p5 + p7) - p6 - p14;
new_v22/*39-17*/ = (tmp1 = -p10 - p11 - p14 - p15)
- p13 - p2 - p3;
new_v20/*37-17*/ = tmp1 - p13 - p5 - p6 - p7;
new_v24/*41-17*/ = tmp1 - p12 - p2 - p3;
new_v26/*43-17*/ = tmp1 - p12 - (tmp2 = p4 + p6 + p7);
new_v30/*47-17*/ = (tmp1 = -p8 - p12 - p14 - p15) - p0;
new_v28/*45-17*/ = tmp1 - tmp2;
// insert V[0-15] (== new_v[0-15]) into actual v:
// float[] x2 = actual_v + actual_write_pos;
float dest[] = actual_v;
int pos = actual_write_pos;
dest[0 + pos] = new_v0;
dest[16 + pos] = new_v1;
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