?? mpglib.dsp
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# Microsoft Developer Studio Project File - Name="mpglib" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 5.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Static Library" 0x0104CFG=mpglib - Win32 Debug GTK!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "mpglib.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "mpglib.mak" CFG="mpglib - Win32 Debug GTK"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "mpglib - Win32 Release" (based on "Win32 (x86) Static Library")!MESSAGE "mpglib - Win32 Debug" (based on "Win32 (x86) Static Library")!MESSAGE "mpglib - Win32 Debug GTK" (based on "Win32 (x86) Static Library")!MESSAGE "mpglib - Win32 Release GTK" (based on "Win32 (x86) Static Library")!MESSAGE # Begin Project# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=xicl.exe!IF "$(CFG)" == "mpglib - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c# ADD CPP /nologo /W3 /GX /Ox /Ot /Og /Oy /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "HAVEMPGLIB" /YX /FD /cBSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ELSEIF "$(CFG)" == "mpglib - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c# ADD CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /cBSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ELSEIF "$(CFG)" == "mpglib - Win32 Debug GTK"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "mpglib__"# PROP BASE Intermediate_Dir "mpglib__"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "DebugGTK"# PROP Intermediate_Dir "DebugGTK"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c# ADD CPP /nologo /W3 /GX /Z7 /Od /I "../WinGTK/glib-1.2" /I "../WinGTK/gtk-plus" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "HAVEGTK" /YX /FD /cBSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ELSEIF "$(CFG)" == "mpglib - Win32 Release GTK"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "mpglib_0"# PROP BASE Intermediate_Dir "mpglib_0"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "ReleaseGTK"# PROP Intermediate_Dir "ReleaseGTK"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c# ADD CPP /nologo /W3 /GX /O2 /I "../WinGTK/glib-1.2" /I "../WinGTK/gtk-plus" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "HAVEGTK" /D "HAVEMPGLIB" /YX /FD /cBSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ENDIF # Begin Target# Name "mpglib - Win32 Release"# Name "mpglib - Win32 Debug"# Name "mpglib - Win32 Debug GTK"# Name "mpglib - Win32 Release GTK"# Begin Source FileSOURCE=.\common.c# End Source File# Begin Source FileSOURCE=.\dct64_i386.c# End Source File# Begin Source FileSOURCE=.\decode_i386.c# End Source File# Begin Source FileSOURCE=.\huffman.h# End Source File# Begin Source FileSOURCE=.\interface.c# End Source File# Begin Source FileSOURCE=.\layer3.c# End Source File# Begin Source FileSOURCE=.\main.c# End Source File# Begin Source FileSOURCE=.\mpg123.h# End Source File# Begin Source FileSOURCE=.\mpglib.h# End Source File# Begin Source FileSOURCE=.\tabinit.c# End Source File# End Target# End Project
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