?? symbols.hpp
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/*=============================================================================
Symbol Tables
Spirit V1.3.1
Copyright (c) 2001, Joel de Guzman
This software is provided 'as-is', without any express or implied
warranty. In no event will the copyright holder be held liable for
any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute
it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Acknowledgements:
Special thanks to Dan Nuffer, John (EBo) David, Chris Uzdavinis,
and Doug Gregor. These people are most instrumental in steering
Spirit in the right direction.
Special thanks also to people who have contributed to the code base
and sample code, ported Spirit to various platforms and compilers,
gave suggestions, reported and provided bug fixes. Alexander
Hirner, Andy Elvey, Bogdan Kushnir, Brett Calcott, Bruce Florman,
Changzhe Han, Colin McPhail, Hakki Dogusan, Jan Bares, Joseph
Smith, Martijn W. van der Lee, Raghavendra Satish, Remi Delcos, Tom
Spilman, Vladimir Prus, W. Scott Dillman, David A. Greene, Bob
Bailey, Hartmut Kaiser.
Finally special thanks also to people who gave feedback and
valuable comments, particularly members of Spirit's Source Forge
mailing list and boost.org.
URL: http://spirit.sourceforge.net/
=============================================================================*/
#ifndef SPIRIT_SYMBOLS_HPP
#define SPIRIT_SYMBOLS_HPP
///////////////////////////////////////////////////////////////////////////////
#include "boost/spirit/MSVC/parser.hpp"
#include <memory>
///////////////////////////////////////////////////////////////////////////////
namespace spirit {
///////////////////////////////////////////////////////////////////////////////
// Forward Declarations
template <typename CharT, typename T> class tst;
template <typename T> class symbol_match;
template <typename MatchTraitsT, typename T> class ast_symbol_match;
template <typename T, typename SetT> class symbol_inserter;
template <typename ParserT, typename ActionT> class symbol_action;
///////////////////////////////////////////////////////////////////////////////
//
// tst class
//
// Ternary Search Tree implementation. This is the default
// implementation for string sets. The data structure is faster
// than hashing for many typical search problems especially when
// the search interface is iterator based. Searching for a string
// of length k in a ternary search tree with n strings will require
// at most O(log n+k) character comparisons. TSTs are many times
// faster than hash tables for unsuccessful searches since
// mismatches are discovered earlier after examining only a few
// characters. Hash tables always examine an entire key when
// searching.
//
// For details see http://www.cs.princeton.edu/~rs/strings/.
//
///////////////////////////////////////////////////////////////////////////////
template <typename T, typename CharT>
class tst {
public:
struct search_info {
T* data;
unsigned length;
};
tst();
tst(tst const& other);
~tst();
tst&
operator=(tst const& other);
template <typename IteratorT>
T*
add(IteratorT first, IteratorT const& last, T const& data)
{
if (first == last)
return 0;
node** np = &root;
CharT ch = *first;
while (true)
{
if (*np == 0 || ch == 0)
{
node* right = 0;
if (np != 0)
right = *np;
*np = new node(ch);
if (right)
(**np).right = right;
}
if (ch < (**np).value)
{
np = &(**np).left;
}
else
{
if (ch == (**np).value)
{
if (ch == 0)
{
if ((**np).middle.data == 0)
{
(**np).middle.data = new T(data);
return (**np).middle.data;
}
else
{
// re-addition is disallowed
return 0;
}
}
++first;
ch = (first == last) ? 0 : *first;
np = &(**np).middle.link;
}
else
{
np = &(**np).right;
}
}
}
}
template <typename IteratorT>
search_info
find(IteratorT& first, IteratorT const& last) const
{
node* np = root;
CharT ch = *first;
IteratorT save = first;
search_info result = { 0, 0 };
while (np)
{
if (ch < np->value)
{
if (np->value == 0)
result.data = np->middle.data;
np = np->left;
}
else
{
if (ch == np->value)
{
if (first == last)
{
result.data = np->middle.data;
break;
}
ch = *(++first);
np = np->middle.link;
++result.length;
}
else
{
if (np->value == 0)
result.data = np->middle.data;
np = np->right;
}
}
}
if (result.data == 0)
first = save;
return result;
}
private:
struct node
{
node(CharT value_)
: value(value_),
left(0),
right(0)
{
middle.link = 0;
}
//////////////////////////////////
~node()
{
delete left;
delete right;
if (value)
delete middle.link;
else
delete middle.data;
}
node*
clone() const
{
std::auto_ptr<node> copy(new node(value));
if (left)
copy->left = left->clone();
if (right)
copy->right = right->clone();
if (value && middle.link)
copy->middle.link = middle.link->clone();
else
copy->middle.data = new T(*middle.data);
return copy.release();
}
union center {
node* link;
T* data;
};
CharT value;
node* left;
center middle;
node* right;
};
node* root;
};
///////////////////////////////////////////////////////////////////////////////
//
// symbols class
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